ORIGINAL: VarekRaith
ORIGINAL: taltamir
ORIGINAL: VarekRaith
Sigh, that's not at all what I'm saying.
That is exactly what you are saying. so is fishman.
I know, it SOUNDS great to say "why should I deal with auto-refuel doing something it shouldn't when I am on manual, manual should mean no auto-refuel (duh)". but that is wrong, manual without auto-refuel is a nightmare... Now you should have the ability to exclude ships, individually (and temporarily) from auto-refuel on manual. This is because fuel is so utterly and fundamentally important, and because you will have LOTS of ships and ALL of them need it. So manually refueling ALL ships is completely impossible for a human being... hence why it is on even in full auto. (which is due to an overwhelming and massive callout for it, this didn't exist in v1, and everyone clamored that it makes the game very unplayable, and they were right)
Programming exceptions to it is different than turning it off. You are right, you shouldn't have to get into a situation where auto-refuel is messing up your manual commands on manual control. But the solution is not to do away with auto-refuel... not a by a long shot. The solution is as I have described above. make specific exceptions and a puppet mode for cases not covered by those exceptions.
I never brought up auto refuel. I have no issues with auto refuel.
My issues are solely with the auto attack code. I don't like having my manual ships leave their assigned position to attack a slug on the other side of the system. I don't like it that when I tell them to stop, they retarget and go off again, ignoring my order. That's what my auto patrols are for. I don't like the fact that said ship will not return to where he was. I don't like my manual ships going on suicide runs because the auto target AI thought that lone frigate could take on a base. Just tweak the range at which manually controlled ships will auto engage hostiles. If it has to jump, it's too far. I don't have a problem with auto refuel. I use a combo of automated and manually controlled ships. Sheesh.
Apologies, I must have mixed up your posts with his then.
Yes, I totally agree that on full manual the range of engagement should be shorter. I have stated as such specifically as one of the points that need fixing. Auto attack doesn't need to go away, just shorten (BUT ONLY when in manual mode... in full auto I expect my ships to go after stuff in the other side of the system).