ORIGINAL: Marshall Ellis
Frankly guys, I think the only things left that I can do to streamline PBEM a little more are the integrated email transport and zipping which is coded BUT not released to the testers yet. This will slightly increase the game size and require .NET framework to be installed to implement BUT they are only options and not necessary so if you are against or cannot install the .NET framework then these won't be options for you.
Hi Marshall
actually I think there are three things that can be done that are 100 times better than the above:
1) add to battles an option "done and let AI complete battle" in addition to the simple "done" button, so that the AI can run those battles that are foregone conclusions and the file exchange is just a formality. This code already exists for AI vs player or AI vs AI battles, and this is just a matter of adding a button to use what already exists, and would speed up wars significantly.
2) Add to the skip menu, an option to "let the AI complete my next land phase" (don't make this a continuous option). I notice that the AI very rarely does anything during a land phase when at not war, so this is a safe option for many nations (As and Ps under enforced peace, Spain, Russia and Turkey in most phases after late 1805). Again this code already exists, and this is just a matter of adding a button to allow players to use it what is already there. This would cut out a small, but signficant number of land phases, and must be easy to do.
3) Allow players to add reinforcements during the sim diplomacy phase (if they want to), instead of (or in addition to) the reinforcement phase. This would allow 90% of reinforcement phases to be skipped with no loss in game utility. This is just a matter of adding a second set of "add reinforcements" buttons to the diplomacy phase in addition to those in the reinforcement phase (see other post on this for details). Again the code for these buttons exists, and it is just a matter of putting a second button set in the dip phase (obviously once the reinforcement pool is emptied in the dip phase, there will be no troops to add during rienforcement, so the game can skip this phase).
Take a look at each of the three suggestions. The 99% of the code to do any of them already exists. These are not big or hard changes, and would make a big difference to the PBEM speed (maybe double what we will have when we get sim dip/eco, which is already a big improvement). These are not a trivial improvements.