questions on the new patch

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: JAMiAM, ralphtricky

User avatar
Panama
Posts: 1362
Joined: Fri Oct 30, 2009 1:48 pm

RE: questions on the new patch

Post by Panama »

ORIGINAL: Bill II

ORIGINAL: Panama

ORIGINAL: golden delicious




You could always make the graphic blank. Then you wouldn't see them.

lol, simplicity is a difficult concept to grasp. [:D]
In a PBEM game, you would have to trust that your opponent also was using a blank graphic.

changing the graphic would be the only way to have no borders once the scenario has started. make a copy of the border graphic and eliminate the borders then put them in a folder with the same name as the scenario in the Graphics folder. i think that would do it, wouldn't it? and yes, trust is a must.
User avatar
golden delicious
Posts: 4121
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

RE: questions on the new patch

Post by golden delicious »

ORIGINAL: Bill II

In a PBEM game, you would have to trust that your opponent also was using a blank graphic.

If I distrust someone, I don't play PBEM with them.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
User avatar
el cid
Posts: 186
Joined: Sat Jan 28, 2006 4:03 am

RE: questions on the new patch

Post by el cid »

ORIGINAL: ralphtrick

There is now code which attenuates attacks with units that aren't cooperating.
Attacking at less than 1:1 odds don't generate the same supply loss for the defender, and less than 1:10 are even worse, so ant attacks aren't likely to be useful.
All artillery should now support, instead of the top one.
There are two distinct sets of calculations, one set is between turns and the other set is between player moves. Weather is done each turn, while supply is done between sides. I don't remember the rest off-hand.

Thanks, this is all good to hear. I am looking forward to the next patch.

How does the non-cooperative units attacking is attenuated? do they suffer a penalty reuction (maybe number of units actually firing, or the force that they fire with) or does it affect having more turn burn?

And one final question, another thing very much disliked by TOAW comunity is having small units widthstanding attacks in the face of much larger forces (specially recon units which are imposible to hit, and end up causing a full turn burn when attacked). Is thi addressed in th new patch?
pionier
Posts: 116
Joined: Sun Dec 09, 2007 6:01 pm

RE: questions on the new patch

Post by pionier »

Hey Ralph, might it be possible to give us players the opportunity to use a speedup key in the replay? I'm watching all the fite repplays. It would be useful if we could speed up the train movement via a key? For a replay with 6.000 movements i waste 30 min... (Half moveing traings)

best regards

pio
User avatar
desert
Posts: 827
Joined: Thu Sep 14, 2006 8:39 pm

RE: questions on the new patch

Post by desert »

Press Caps Lock.
"I would rather he had given me one more division"
- Rommel, when Hitler made him a Field Marshall
User avatar
ralphtricky
Posts: 6675
Joined: Sun Jul 27, 2003 4:05 am
Location: Colorado Springs
Contact:

RE: questions on the new patch

Post by ralphtricky »

ORIGINAL: desert
Press Caps Lock.
Cool. Does shift work too?
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
pionier
Posts: 116
Joined: Sun Dec 09, 2007 6:01 pm

RE: questions on the new patch

Post by pionier »

No shift not. But cool I thought it wouldn't function in the replay - don't know why.

And thank you(!) I thought I tried that alreasy but it seems really to speed up the process
pionier
Posts: 116
Joined: Sun Dec 09, 2007 6:01 pm

RE: questions on the new patch

Post by pionier »

Got another one. Whats about large river hexes convertion? Might it be possible to give at least Engineer units the possibility to switch if no enemy is adjactant? Same with flooded marsh? Regards Pio
User avatar
Panama
Posts: 1362
Joined: Fri Oct 30, 2009 1:48 pm

RE: questions on the new patch

Post by Panama »

ORIGINAL: pionier

Got another one. Whats about large river hexes convertion? Might it be possible to give at least Engineer units the possibility to switch if no enemy is adjactant? Same with flooded marsh? Regards Pio

Large river conversion? Flooded marsh conversion?

Are you talking about changing a super river hex into a non super river hex? And draining flooded marsh hexes? [&:]
pionier
Posts: 116
Joined: Sun Dec 09, 2007 6:01 pm

RE: questions on the new patch

Post by pionier »

I'm talking about conversion of ownership. It's my fault somtimes I think it is easy to check.

here i got two pictures...

Image

I went almost 50% of the super rivers with engenieers, I would be glad if this could be fixed!

Image




User avatar
Panama
Posts: 1362
Joined: Fri Oct 30, 2009 1:48 pm

RE: questions on the new patch

Post by Panama »

ORIGINAL: pionier

I'm talking about conversion of ownership. It's my fault somtimes I think it is easy to check.

here i got two pictures...


I went almost 50% of the super rivers with engenieers, I would be glad if this could be fixed!


Ah I see. Right, would be nice. [;)]
pionier
Posts: 116
Joined: Sun Dec 09, 2007 6:01 pm

RE: questions on the new patch

Post by pionier »

Hey Ralph got antoher one :-)

Whats about Guerillia, they always visible when they spawn again? Will there be a solution in the new patch?

best reagards

Pio
User avatar
ralphtricky
Posts: 6675
Joined: Sun Jul 27, 2003 4:05 am
Location: Colorado Springs
Contact:

RE: questions on the new patch

Post by ralphtricky »

ORIGINAL: pionier
Hey Ralph got antoher one :-)

Whats about Guerillia, they always visible when they spawn again? Will there be a solution in the new patch?

best reagards

Pio
I did some cleanup of guerillas in 3.4, I believe that if you stacked them, they would be visible, or something like that. Let me know if the same issue is still happening with 3.4.

Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
Post Reply

Return to “Norm Koger's The Operational Art Of War III”