I really hate the notion of annihilating worlds... I want to CONQUER the galaxy, not reduce it to rabble

(not saying that is how you should play, just that it is my preference)
ORIGINAL: Yarasala
Now I assembled a strong fleet with a lot of troops and sent it to attack the enemy my world destroyer defected to. I took one planet from them and then went to attack there main planet (they had only three planets or so left). And what happened? Shortly before leaving hyperspace the fleet ALSO DEFECTED to this same enemy!!! [:@][:@][:@]
While the first defection I could tolerate, this second one that practically ruins my military I don't understand. The enemy empire is nearly defeated (no idea where the world destroyer they got from me is at the moment) and I don't see en intelligence option to undermine enemy fleets so I take it the AI also has no such possibility. Then this can only be pure chance because of my bad reputation ... ?
Although normally I try to play more good / neutral and never attack first, it should be possible to play on the evil side without having to fight against one's own people all the time. The defection of my world destroyer already felt like in Star Wars the Death Star changing sides and joining the rebels ... [X(]
ORIGINAL: gijas
I agree taltamir but with the time it takes to send fleets to fight it out planet-side with troops, troop ships, chance of revolt afterwards and taking out planetary defense it may save time and money... lol. And it could be a deterrent dealing with alien races in diplomacy saying if you don't agree to our demands then we will be forced to take the alternative - like modern day nuke diplomacy.
I don't know the solution, but have the problem myself: how can I retrofit (privately owned) mining stations at all? I mean, I don't want them to have the ability to self-retrofit like Astax, but do it with a constructor, but I seem not to be able to find a possibility to do so ...ORIGINAL: Astorax
Astax, for space ports its the planet building and retrofitting it, even if it has SY components on the base already. You can see this yourself by going into the ships and bases screen, click on the planet and checking its build queue. This is why, ideally, you don't want that planet building a colonizer or whatever if you want it to build a space port (or retrofit one) because it can only build/retrofit one thing at a time.
For bases not at a planet? Hmm, not sure about those ..I'll have to experiment and get back to you. Perhaps someone else knows already.
There should be a better way to do it:ORIGINAL: Astax
I would love to be able to retro mining stations. I suppose only way to do it is to put a construction yard and component factories on it (expensive)