No Stacking...

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

Moderators: Lord Zimoa, MOD_Commander_The_Great_War

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SlapBone
Posts: 252
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No Stacking...

Post by SlapBone »

In World War I...really?
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Lord Zimoa
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RE: No Stacking...

Post by Lord Zimoa »

The Commander series never used it and it also just does not fit the overall design in our eyes.

It is a matter of choice and preference I guess, but we feel the Commander game design concept is better off without stacking.
vonRocko
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Joined: Tue Nov 04, 2008 12:05 pm

RE: No Stacking...

Post by vonRocko »

WW1 with this engine? I liked the "Commander" games,but with hardly any AI,I stopped playing them. I am very dubious about this one. It seems like the wrong war for this engine.
I like WW1 games, and maybe this will work. My fingers are crossed.
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Lord Zimoa
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RE: No Stacking...

Post by Lord Zimoa »

WW1 with this engine?

I posted this already on The Wargamer, but it is a complete new engine.

I do not want to go too technical but it is really a complete new engine, and I mean complete new code, previous Commander games were written in Java this one in C++, a complete new written AI, especially focused on WW1, support of LUA scripting so highly moddable and perfect integration of Slitherine`s excellent FOG PBEM system.

So it is in the tradition of Commander, but really a new game, new code and new AI in every aspect. Of course we preserved many great design features of the original series....

And we, right from the start, involved the great Commander Community, we are very proud the guys behind the CEAW Grand Strategy modification are helping us and looking over our shoulders as advisors and testers.

It will allow bigger and more complex maps to be displayed and better support for low end machines with a much faster graphics engine. It will work on smaller netbooks and full wide screen support.

Cheers,

Tim aka LZ
vonRocko
Posts: 1451
Joined: Tue Nov 04, 2008 12:05 pm

RE: No Stacking...

Post by vonRocko »

OK Thanks LZ. It all sounds good! As a WW1 fan, I'm sure I will purchase this. Good luck with it and put a good ai man on the job![;)]
marklv
Posts: 77
Joined: Wed Jan 17, 2007 12:56 pm

RE: No Stacking...

Post by marklv »

I've always loved the Commander games, but have to admit that the weak AI was the negative factor. However I agree with not stacking - who needs it? 
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