War Lapse Despite Battle

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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MorningDew
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Joined: Wed Sep 20, 2006 12:24 pm
Location: Greenville, SC

War Lapse Despite Battle

Post by MorningDew »

In a multi-player game and we just had a war lapse between Prussia and France when, the turn before, the Prussians had marched to the sound of the guns and joined a battle (and lost troops) between France and Britian. Prussia was also blockading French ports. Britian and Prussia are allies, so that means the game just decided Prussia was bored and decided to leave her ally to face France alone.

I don't think the game should be making decisions like this. The logic for war lapsing needs to be reviewed and, in my opinion, take into account alliances, blockading activities and participation in battles (whether one of the two starting or as reinforcements).

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