I was in the market to buy 2 board games this weekend, GMT's Serpents of the Seas and Flying Colors for a bit of tactical ship of the line sailing fun - hence my previous reference in an earlier thread to being stuck in Trafalgar. I've been reading up on the genre for a week now and have a big fat book opened on Nelson's exploits against the evil Villenueve...
So I visit Matrix the other day, and lo and behold I see a new release with a name I wasn't expecting "Command Ops"? I did know a Bulge game was in the works with Panther and it was due sometime before 2012 but had never heard of this name. Whoa! The Panther game had been released! I wasn't expecting that either.
Time, money, brain cells are all becoming questionable right now in the midst of a busy life but I did recall saying years ago that when this game came out I would be interested enough to buy it. I think I even repeated that comment earlier this year when pondering whether BFtB would be old hat by the time it ever saw release! But come on. This is the Bulge we're talking about! The most memorable scenes from Band of Brothers within and a geography that most war gamers would know like the back of their hands. Hmmm - a new wrinkle.
So then I check the threads and like many have noticed, this game has been unusual to the extreme regarding the number of people looking and posting as opposed to buying - because of a fairly high price tag. Yes, I was one of the fortunate ones who bought Highway to the Reich from a bargain bin with manual. And to date the most expensive PC game I've ever bought was another Matrix title - War in the Pacific v1, that I didn't really like.
But I also came across some very interesting threads and posts. The demo videos by the designer with thick Aussie accent (when I'm in the States I scare myself with mine), some logical pointers and perceptions from James Sterrett, a great mini AAR by SolinvUctus there [;)] and the pieces started to gel together.
1. Was this a game of micromanagement? - No unless you wanted it to be so.
2. Was this a game of clicking and forgetting? - Yes and No - to win you'll need some finesse.
3. Was this a game with a confusing UI? - According to the videos things looked relatively easy to learn but a printed rulebook or at least a UI chart would be nice too.
4. What about the AI? Apparently it rocks.
And you guessed it. I succumbed and bought the download.
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Here's my experiences so far:
1. Digital River Experience - Excellent. No frills, quick order processing.
2. Downloading - This game is a big 860+ megs of programming. Using the free Star Downloader download manager and cable internet, it took less than 15 minutes to drop onto my PC.
3. Installation - Here I experienced a number of hiccups.
a) First up Norton Internet Security saw the file as a threat! Easy to resolve I just excluded it.
b) Now in the pic below, you'll see an information screen that pops up telling you that you may need to let the game install Dx9c, the .Net Framework and C++ Libraries. I followed the advice given and let the game do what it wished by clicking next with all options ticked. Then silence befell me, followed by lot's of hard drive crunching but no more pops ups. What was going on? Had my PC frozen? I checked the Task Manager - the "game" was running. So I waited. And waited. Had I done something wrong? Finally after 5 minutes I received a Dx installation message, followed by a Visual C Runtime pop up. Then an "Installation Successful" Window greeted me. Phew! Matrix, I'd really suggest that gamers me given an installation progress bar here.
4. Firing Up the Game - A relatively small welcome Window appeared as with nearly all Matrix games in which players can run the game, enter an editor, update etc. I clicked "Play" and a screen resolution Window overlayed in which I was given the option of running with my native resolution or going all the way up to 1600 x 1200 which I chose. The game then loaded extremely quickly but I'm unsure if this is a result of my running lots of RAM?
5. Scenarios - Players are offered 27 scenarios including a St Vith tutorial. For those unfamiliar with the campaign or not academically enshrined in its machinations, these scenarios are listed in alphabetical order for selection which makes it impossible to see what action occured when or in what order without clicking further. Panther/Matrix, please forgive me if I'm wrong here - but it would be a great idea to let gamers sort scenarios by date, size, length etc. If this facility is already there I hope I can come across it intuitively next time around.
6. Game play - I quickly chose a scenario with the title "Road Blocks" simulating a German thrust along an east-west Road net. I'm still finding my feet here so I wasn't paying full attention to what the scenario was! So recalling some instructions from the marketing video and remembering some game play from Highway to the Reich, I located a German mechanised btn HQ and sent its companies forth on an all out attack into a road juncture defended by a rag-tag group of US engineers. Click, point, set a myriad of parameters if you want and watch. I got creamed - my PzIV's just ran away [:D]. So yeah, I'm pretty confident about this AI. Map scrolling is smooth, the graphics are very engrossing. The map label fonts are a bit small so I might try a different resolution. But yes, it didn't take me long to lose. Cowards!
Yet, what a great moment it was to scan the map and see the names of Noville, Foy and Bastogne on a playing area like no other I've expreienced.
Summary:
So I bought the game and I'm plenty scared of my wife's reaction when she finds out.
At first glance, for aficionados of the Bulge or those who want to explore a PC command laboratory in familiar grounds, this game at first glance is meaty enough in its scenario count to fill weeks and months with play. There is certainly a heavy learning curve inside to play fully and I may give it a good try.
But is it worth paying $91 AUD (the 2 board games I was going to buy would have cost combined, $130). For the history inside, I'm wagering yes. The closest game coverage to this would be HPS's "Panzer Campaigns Bulge '44". But it is also a totally different experience.
I've been very wrong with my preliminary gaming reviews before. Very wrong. But I feel ok to say that if one has the budget and the interest in this campaign, then BFtB is a mature title worth exploring at the price of a premium publisher, current day board war game.
Happy gaming,
Adam.










