No More In-Situ Attacks?

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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loyalcitizen
Posts: 241
Joined: Mon Feb 09, 2004 7:15 am

No More In-Situ Attacks?

Post by loyalcitizen »

When did In-Situ attacks go away? Been so long since I played COTA that I don't recall if they were in there or not.
Hurts to not have them. When some Companies are spread on out an east-west road and want to attack south in line formation, would sure be nice if they could just launch the attack as is. No reason to huddle up only to shake out into the formation/spacing they already had.
MarkShot
Posts: 7546
Joined: Sat Mar 29, 2003 6:04 am

RE: No More In-Situ Attacks?

Post by MarkShot »

I don't believe there were ever in-situ attacks. The semantics basically just mean "don't move".

The way to get a quick and dirty short range attack are:

(1) Place just the task marker and let HQ sort it out. If close and under threat, the HQ may just order up a charge. (I read that in the manual last night).

(2) Give a MOVE order with max AGGRO and ROF. The skips the whole process that ATTACKs require and gets your units moving a quick as possible. Best only done when there is token resistance which is getting stronger by the minute.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
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