1.0.5 Update Plans

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

Spacecadet
Posts: 1784
Joined: Sun Apr 18, 2010 5:52 pm

RE: 1.0.5 Update Plans

Post by Spacecadet »

Joram,

ORIGINAL: Erik Rutins

o Empire/Fleet overkill factor: 1:1, 1.5:1, 2:1, 3:1, 5:1
• More careful evaluation of targets – do not attack targets much larger than self
• Improved checking for other military ships of your empire nearby to respond to local emergencies.
• Ships that are members of fleets should either attack as entire fleet, in groups or not at all, this should be a fleet level setting
o Alter auto-engagement setting per ship/fleet/empire
• Display in brackets after mission description (InfoPanel)
o Manual attack mission assignment always sticks with assigned target until complete, damage/shield settings may still override, but others should not.
• Auto-refuel refinements
o Make exceptions for some mission types:
• drop troops / invade colony
• colonize
CPU: Intel 2700K
RAM: 16 GB
GPU: GTX 970
OS: Windows 7 (64 bit)
Res: 1920 x 1200


User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: 1.0.5 Update Plans

Post by Shark7 »

ORIGINAL: Yarasala
ORIGINAL: Erik Rutins

ORIGINAL: Yarasala
Oh my, so many suggestions I made in other threads because they developed in the course of a discussion ... [:(]
I hope you read (or at least browse) all other threads as well ...

I do read almost every thread, but it's easy to lose track of a suggestion even if I've read it if it's not in an easily findable spot. So re-posting anything you haven't already to the wish list thread will help make sure that it is there for our long-term reference.
Ok, so I will see to take the time to check all my posts and put all suggestions in the wish-list thread ... especially since I got my credit card bill today and was a little bit shocked to see that the game cost me about 48 Euros with VAT and what not (which is about 60$ atm). So I'm really interested in having long-term fun [;)]

Edit: done.

$60 isn't that bad really. Most console games will cost you that much, and they are generally only good for one play-through. I have a feeling you'll get a lost more game time out of DW than that.

Granted I have no idea what you would usually pay in Euros or the amount of the VAT tax (where I live we simply have a consumer end sales tax of 8.25% and that only applies to purchases made from stores based here in Texas).
Distant Worlds Fan

'When in doubt...attack!'
User avatar
the1sean
Posts: 854
Joined: Mon May 10, 2010 11:04 pm
Location: Texas, USA

RE: 1.0.5 Update Plans

Post by the1sean »

ORIGINAL: Erik Rutins

o Manual attack mission assignment always sticks with assigned target until complete, damage/shield settings may still override, but others should not.

About the mission assignments not "sticking", its very tough to figure out what is happening when exploration, construction, or colonization ships are on a "manual" mission and then get attacked, flee, and "forget" their original objective. an option for a popup message denoting that would be nice.

Oh yeah, and I am really impressed with the combat system/AI improvements, and the improved colonization details coming soon! these features will really help add more depth to the game!
Canute0
Posts: 616
Joined: Fri Apr 30, 2010 10:43 am
Location: Germany

RE: 1.0.5 Update Plans

Post by Canute0 »

• Fleet load troops command

Can you quick add a fleet retire command too ?

Yarasala
Posts: 185
Joined: Mon May 10, 2010 4:35 pm

RE: 1.0.5 Update Plans

Post by Yarasala »

ORIGINAL: Shark7

ORIGINAL: Yarasala
ORIGINAL: Erik Rutins




I do read almost every thread, but it's easy to lose track of a suggestion even if I've read it if it's not in an easily findable spot. So re-posting anything you haven't already to the wish list thread will help make sure that it is there for our long-term reference.
Ok, so I will see to take the time to check all my posts and put all suggestions in the wish-list thread ... especially since I got my credit card bill today and was a little bit shocked to see that the game cost me about 48 Euros with VAT and what not (which is about 60$ atm). So I'm really interested in having long-term fun [;)]

Edit: done.

$60 isn't that bad really. Most console games will cost you that much, and they are generally only good for one play-through. I have a feeling you'll get a lost more game time out of DW than that.

Granted I have no idea what you would usually pay in Euros or the amount of the VAT tax (where I live we simply have a consumer end sales tax of 8.25% and that only applies to purchases made from stores based here in Texas).
New "professional" PC games cost between 30 and 50 Euros (some 37 to 61$) around here. But my shock came from the difference of the price I saw at ordering (around 38$ for download + physical shipment) and the price on the bill. We have 19% VAT, so even with that I expected some 46$, also the exchange rate was better a month ago. Seems that there is also some Customs fee included, whatever.
Anyway, despite its shortcomings I enjoy the game so far and don't bemoan the money [;)]

But now don't let us hijack the thread further [;)]
Joram
Posts: 3206
Joined: Fri Jul 15, 2005 5:40 am

RE: 1.0.5 Update Plans

Post by Joram »

ORIGINAL: Spacecadet

Joram,

ORIGINAL: Erik Rutins

o Empire/Fleet overkill factor: 1:1, 1.5:1, 2:1, 3:1, 5:1
• More careful evaluation of targets – do not attack targets much larger than self
• Improved checking for other military ships of your empire nearby to respond to local emergencies.
• Ships that are members of fleets should either attack as entire fleet, in groups or not at all, this should be a fleet level setting
o Alter auto-engagement setting per ship/fleet/empire
• Display in brackets after mission description (InfoPanel)
o Manual attack mission assignment always sticks with assigned target until complete, damage/shield settings may still override, but others should not.
• Auto-refuel refinements
o Make exceptions for some mission types:
• drop troops / invade colony
• colonize

I know you're trying to be helpful but that doesn't address my point. I want to know if fleets move together, not attack. If I want to move my fleets into a new system and simply stage them there, I want them to arrive at the same time.

And furthermore, that statement isn't explicit if it means all ships will collect together and attack the target you designate but still arrive piecemeal. Old behaviour has a fleet engaging your target but then breaking up and attacking whatever is attacking the ship. That's the only thing that that statement seems to address. As you see there are a lot more fleet issues though than just that. I'm still looking for clarification.
deanco2
Posts: 75
Joined: Thu Apr 01, 2010 4:53 am

RE: 1.0.5 Update Plans

Post by deanco2 »

ORIGINAL: Falokis

Everything I could think of that I would want.

Awesome.

Those sound like some great changes!
Oldguard1970
Posts: 578
Joined: Wed Jul 19, 2006 6:49 pm
Location: Hiawassee, GA

RE: 1.0.5 Update Plans

Post by Oldguard1970 »

Shark7

$60 isn't that bad really. Most console games will cost you that much, and they are generally only good for one play-through. I have a feeling you'll get a lost more game time out of DW than that.

Granted I have no idea what you would usually pay in Euros or the amount of the VAT tax (where I live we simply have a consumer end sales tax of 8.25% and that only applies to purchases made from stores based here in Texas).


Hi Shark7 - VAT and Sales tax are vastly different. VAT taxes are collected at every step along the way from raw material to the hands of the consumer. (VAT stands for Value Added Tax, so the idea is to impose a tax anytime someone "adds value" to something.)

I have lived under a VAT, and I have seen the admin headaches associated with doing business under a VAT. UGH!
"Rangers Lead the Way!"
User avatar
Justascratch
Posts: 233
Joined: Tue Feb 07, 2006 12:56 am

RE: 1.0.5 Update Plans

Post by Justascratch »

I love you guys!
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: 1.0.5 Update Plans

Post by Shark7 »

ORIGINAL: OldGuard1970

Shark7

$60 isn't that bad really. Most console games will cost you that much, and they are generally only good for one play-through. I have a feeling you'll get a lost more game time out of DW than that.

Granted I have no idea what you would usually pay in Euros or the amount of the VAT tax (where I live we simply have a consumer end sales tax of 8.25% and that only applies to purchases made from stores based here in Texas).


Hi Shark7 - VAT and Sales tax are vastly different. VAT taxes are collected at every step along the way from raw material to the hands of the consumer. (VAT stands for Value Added Tax, so the idea is to impose a tax anytime someone "adds value" to something.)

I have lived under a VAT, and I have seen the admin headaches associated with doing business under a VAT. UGH!

Yes, I'm completely aware of the difference and how the VAT works. Just wasn't sure how much it actually adds up to through-out the process. I much prefer the consumer end sales tax method...allows goods to retain a lower cost and the government still gets their share.

So if you have (for example) 5% added at each level, I wonder how much the government is making off each end user sale?
Distant Worlds Fan

'When in doubt...attack!'
User avatar
hondo1375
Posts: 157
Joined: Sat Mar 12, 2005 10:02 am
Location: London, UK

RE: 1.0.5 Update Plans

Post by hondo1375 »

ORIGINAL: Shark7
So if you have (for example) 5% added at each level, I wonder how much the government is making off each end user sale?

5%. It works like this in the UK: If you imagine company B buys raw material off company A to make something, company A charges company B 5% VAT(on your example), and company A remits that 5% to the government. If company B then sells that manufactured item on to a retailer, company C, then company B can claim their 5% VAT back, but charges company C 5% on the sale (and it will be 5% on a more valuable item, since the manufacturer has added value to the raw materials by making it into something of greater market price). So far, the government has made nothing out of it. This game of pass-the-parcel ends with the poor sap who is buying it for private rather than company use, and they get the final, non-reclaimable, VAT bill - 5% on the fully value-added item. The last seller remits that amount to the government, and that is the only money the government keeps.
First wargame: Jedko's 1st edition "The Russian Campaign". First computer wargame: don't remember the name, but it was on punch cards.
User avatar
ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: 1.0.5 Update Plans

Post by ASHBERY76 »

It must be getting close to expansion pack plans now.
User avatar
Pipewrench
Posts: 453
Joined: Tue Jan 05, 2010 1:38 am

RE: 1.0.5 Update Plans

Post by Pipewrench »

thanks for all the work your doing to improve the game.
“We are limited only by our imagination and our will to act.”
– Ron Garan
User avatar
Erik Rutins
Posts: 39652
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: 1.0.5 Update Plans

Post by Erik Rutins »

ORIGINAL: Joram
I know you're trying to be helpful but that doesn't address my point. I want to know if fleets move together, not attack. If I want to move my fleets into a new system and simply stage them there, I want them to arrive at the same time.

Yes, that's improved as well.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Bartje
Posts: 308
Joined: Tue Apr 27, 2010 6:48 pm
Location: Netherlands
Contact:

RE: 1.0.5 Update Plans

Post by Bartje »

ORIGINAL: ASHBERY76

It must be getting close to expansion pack plans now.

Haha, let's hope they stick with realizing the potential of the original game before going onto expansions.

taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: 1.0.5 Update Plans

Post by taltamir »

wow, that list is HUGE and chock full of major features... I mean, 64bit I expected to be an entire separate update sometime in the distant future.

So would about half the other things... I expected 1.05 to be 1/10th of those fixes with the rest to be added in much later; I am utterly amazed how much you guys got done and how fast..
I do not have a superman complex; for I am God, not Superman.
Joram
Posts: 3206
Joined: Fri Jul 15, 2005 5:40 am

RE: 1.0.5 Update Plans

Post by Joram »

ORIGINAL: Erik Rutins

ORIGINAL: Joram
I know you're trying to be helpful but that doesn't address my point. I want to know if fleets move together, not attack. If I want to move my fleets into a new system and simply stage them there, I want them to arrive at the same time.

Yes, that's improved as well.

Thank you Erik for the clarification! Appreciate it. Looking forward to the patch.
User avatar
the1sean
Posts: 854
Joined: Mon May 10, 2010 11:04 pm
Location: Texas, USA

RE: 1.0.5 Update Plans

Post by the1sean »

I too am looking forward to this Mega-Patch. It is going to add a lot of depth to the game, and fix a few annoyances, and make it run faster on my PC (64 bit baby!) [:D]
User avatar
impact
Posts: 88
Joined: Wed Feb 17, 2010 11:29 pm
Location: Germany

RE: 1.0.5 Update Plans

Post by impact »

hey erik,
i am not sure if it was mentioned before, but i have a multi-monitor setup. when i play distant worlds, it wont mouse-scroll in the direction of my second monitor.
normally this wouldn't be a big deal, as i would scroll mostly with my keyboard, but keyboard scrolling is still stuttering (scrolling one unit in the given direction, then pausing for a moment, then scrolling normally).
is this me or is this DW? would it be possible to smuggle a fix for that into 1.0.5?
User avatar
Erik Rutins
Posts: 39652
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: 1.0.5 Update Plans

Post by Erik Rutins »

Hi impact,

Unfortunately, that's a function of how DW is designed in that it's a window itself. I don't think that's "fixable" on our side as Windows thinks there is no screen edge on that side as there isn't due to the second monitor. I know turning off the other monitor fixes it, as does changing the driver settings, but that's less than ideal. We could also add a third method of scrolling, like some kind of click and drag on the map, but I don't think that will make it in for 1.0.5.

I also run a dual monitor setup and I've gotten used to using the zoom in/zoom out and minimap functionality to move around when I need to scroll to the right.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post Reply

Return to “Distant Worlds 1 Series”