How to determine the strength of the enemy?

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

How to determine the strength of the enemy?

Post by Fred98 »

In most wargames you would advance, make contact and bring force to bear at the weakest point.

In this wargame, much more realistic than other wargames, how do I determine the strength of the opponent at any given location?

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JudgeDredd
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Joined: Fri Nov 14, 2003 7:28 pm
Location: Scotland

RE: How to determine the strength of the enemy?

Post by JudgeDredd »

Isn't that what the probe command is for? Pinpricking at various locations to find units, strengths and weekspots.
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Badjayhawk
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Joined: Sat Jun 05, 2010 9:44 am

RE: How to determine the strength of the enemy?

Post by Badjayhawk »

Cycle through the Intel options to compare Recent/Current/General to watch for trends in movement and get an idea of the number of units you are facing at the given point.  Look especially at how current and reliable the intel is on spotted units.  Then the same unit status keys as apply to your units become somewhat more meaningful when toggled through for the enemy units, i.e., combat strength, rout status, morale, fatigue.  Launching a probe will confirm this or provide still more information about the total force concentration and strength, though at a cost.  Intel when a unit is first spotted is not always accurate (sometimes your subordinates may have trouble distinguishing between, say, an infantry platoon and an engineer company).   I find this approach much more interesting than a general "fog of war" used by most games, where force position is the only mystery and once spotted, you suddenly know virtually everything about the units. 
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