1.0.4.9 Repaired wrecks end up in opposing empire control

Post bug reports and ask for support here.

Moderators: Icemania, elliotg

Post Reply
User avatar
Winter Warrior
Posts: 18
Joined: Sat May 08, 2010 2:17 pm
Location: Finland

1.0.4.9 Repaired wrecks end up in opposing empire control

Post by Winter Warrior »

As crazy as it sounds, it's true. Once the repairs are done, the ships ends up in opposing empire control.

Image
User avatar
Winter Warrior
Posts: 18
Joined: Sat May 08, 2010 2:17 pm
Location: Finland

RE: 1.0.4.9 Repaired wrecks end up in opposing empire control

Post by Winter Warrior »

Truth be told, I didn't actually see it happen, but I wasn't getting any "abandoned ship" pop-ups either. The repaired ships probably just hypered out to refuel immediately after being repaired... If I see anything similar in my next game, I'll post a reply.
Deldk
Posts: 17
Joined: Sat May 15, 2010 10:53 am

RE: 1.0.4.9 Repaired wrecks end up in opposing empire control

Post by Deldk »

I have had this happen to me also, I believe someone noted in another thread that it has got something to do with the enemy military ships in the area. The military ships probably investigate ships before construction ships. either that or whoever has the most ships in the area gets to investigate first.
tkobo
Posts: 14
Joined: Thu Feb 08, 2001 10:00 am

RE: 1.0.4.9 Repaired wrecks end up in opposing empire control

Post by tkobo »

My experience is you dont want foreign ships hanging around.I always station a strong combat ship or so there and chase any foreign ships away
User avatar
Winter Warrior
Posts: 18
Joined: Sat May 08, 2010 2:17 pm
Location: Finland

RE: 1.0.4.9 Repaired wrecks end up in opposing empire control

Post by Winter Warrior »

ORIGINAL: Deldk

I have had this happen to me also, I believe someone noted in another thread that it has got something to do with the enemy military ships in the area. The military ships probably investigate ships before construction ships. either that or whoever has the most ships in the area gets to investigate first.
That must be the case. Do you think also construction ships should be able to investigate abandoned ships? They should, if you ask me.

Edit: It's pretty much my own fault, the construction ship design that I'm using doesn't have a proximity array. It only takes up 3 spaces, the devs could consider modifying the construction ship template to have one.
Post Reply

Return to “Tech Support”