Future Directions - Data Content

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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Howard Mitchell
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RE: Future Directions - Data Content

Post by Howard Mitchell »

ORIGINAL: Franklin Nimitz

North Africa- already started with Cota, so there's some leg work already done.

Low unit density (in most cases), lots of mobile warfare, both sides get to attack and defend, relative parity. It's a good candidate.

+1

Also there is a considerable variety of nationalities involved - German and Italian, British, Commonwealth, with American and Vichy France if you cover Tunisia.
While the battles the British fight may differ in the widest possible ways, they invariably have two common characteristics – they are always fought uphill and always at the junction of two or more map sheets.

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cmill1978
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RE: Future Directions - Data Content

Post by cmill1978 »

East Front or North Africa!
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Prince of Eckmühl
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RE: Future Directions - Data Content

Post by Prince of Eckmühl »

ORIGINAL: Howard Mitchell

Also there is a considerable variety of nationalities involved - German and Italian, British, Commonwealth, with American and Vichy France if you cover Tunisia.

Testify, Howard, testify!

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hank
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RE: Future Directions - Data Content

Post by hank »

Since MG is getting attention, my next choice would be eastern front

With the limitations of the engine, could Kursk be subdivided into managable scenarios?
The three areas in particular I would like to see is on the south front of Kursk at 1) the 1st SS Pz Korp's drive to Prokhorovka as one scenario ... 2) the area east of Belgorod as another and 3) the area around Grossdeutchland Div ... (excuse lack of specifics I'm going from memory). A similar breakdown could be made on the North front but IMHO the most interesting action was in the south.

Kharkhov would be a nice place to build scenarios since one map set could be used for many battles spanning a couple of years. Actually maps for the regions around Kursk south through Belgorod, Kharkhov, and Izyum could get a lot of action.

Also the areas around Vitebsk, Orsha, Mogelev, Smolensk could be good maps for scnearios.

My 2 pennies

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wodin
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RE: Future Directions - Data Content

Post by wodin »

East Front really is a must for the next title...like I've said before many times[;)][:D]

Two tiles one covering an operation at the begining of the war another covering an operation from 43 onwards...then we have the right combat doctrines as the russians would need one for the first two years and another for the last two....after that us lot can do the rest as user made scenarios..
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Magpius
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RE: Future Directions - Data Content

Post by Magpius »

@Prince of Eckmühl: How great to see that box top again.
I'm hoping your modding this!

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Prince of Eckmühl
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RE: Future Directions - Data Content

Post by Prince of Eckmühl »

ORIGINAL: Agent S

@Prince of Eckmühl: How great to see that box top again.
I'm hoping your modding this!

I'd love to update my work to the BftB standard because I could correct all matter of issues using the estab editor. However, in the absence of the pre-existing estabs for the 1941 Axis and Allies, I'm not sure it's doable. I'm not sure that I've got that kind of mileage left on me. [;)]
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RE: Future Directions - Data Content

Post by Tophat1815 »

Establishment for french forces 1944-45 so various southern France and 6th Army group scenarios can be made.Knock 1944-45 in the west out since you have the base engine and BftB already here. if you start down the eastern front highway we won't hear from you for another year or two.
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RE: Future Directions - Data Content

Post by Arjuna »

PoE,

So if we did a COTA expansion pack, you'd be happy then?
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Prince of Eckmühl
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RE: Future Directions - Data Content

Post by Prince of Eckmühl »

ORIGINAL: Arjuna

PoE,

So if we did a COTA expansion pack, you'd be happy then?

Yeah, but I don't know about anyone else. Is a "COTA expansion pack" a straight port of the COTA data over to the new game? I'd be mighty pleased with that as it would allow me to do my crazed-panzer-on-the-loose-now-thwart-them routine all operation long. Seriously, there's very little wrong with the COTA estabs, as is, that I can't fix with a proper editor. But, other folks may want more. They may want you to flesh-out the estabs with additional nationalities and equipment, France and/or Russia, for instance. As you are no doubt aware, that's where the heavy-lifting comes in.
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wodin
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RE: Future Directions - Data Content

Post by wodin »

I'd pay for the HTTR scenarios but I wouldn't buy the CotA ones...I find the upgrades since HTTR make it viable but maybe not so much with CotA...for me the UI improvements going from HTTR to CotA really helped me play the game.

If your going to upgrade previous scenarios HTTR has my vote.

by the way PoE....I apologise...strange days
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RE: Future Directions - Data Content

Post by Arjuna »

ORIGINAL: Prince of Eckmühl
Yeah, but I don't know about anyone else. Is a "COTA expansion pack" a straight port of the COTA data over to the new game? I'd be mighty pleased with that as it would allow me to do my crazed-panzer-on-the-loose-now-thwart-them routine all operation long. Seriously, there's very little wrong with the COTA estabs, as is, that I can't fix with a proper editor. But, other folks may want more. They may want you to flesh-out the estabs with additional nationalities and equipment, France and/or Russia, for instance. As you are no doubt aware, that's where the heavy-lifting comes in.
I'm not sure how much work is involved yet. I need to take a closer look. One thing for sure is that the data structures have changed but the differences are no where as great as from HTTR to BFTB. I'm hoping we can write a conversion for the estabs even if the scenarios have to redone from scratch like with HTTR.
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RE: Future Directions - Data Content

Post by koontz »

Would Love to see this engine on the Israel - Arab conflict.
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RE: Future Directions - Data Content

Post by Foolio »

Number one for me would be the HTTR game with the BftB engine ; followed by North Afrikan campaign.
 
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Prince of Eckmühl
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RE: Future Directions - Data Content

Post by Prince of Eckmühl »

ORIGINAL: Arjuna

I'm not sure how much work is involved yet. I need to take a closer look. One thing for sure is that the data structures have changed but the differences are no where as great as from HTTR to BFTB. I'm hoping we can write a conversion for the estabs even if the scenarios have to redone from scratch like with HTTR.

I'd deeply appreciate anything that you can do in this regard. And I'd note that its more than I ever would have expected for a game that was released a while back. [:)]
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RE: Future Directions - Data Content

Post by GoodGuy »

ORIGINAL: hank

The three areas in particular I would like to see is on the south front of Kursk at.....

You mean the southern pincer (<- attempt) of Operation Zitadelle. That's an interesting battleground for this engine, indeed, especially since the southern units managed to gain quite some ground, as the (massive) soviet air (to ground) attacks were widely unsuccessful, unlike the German Luftwaffe, which kept coordinating with their ground forces. This level of air support was missing in the North, and, in turn, the number of Russian air sorties in the North was astounding (they expected the bulk of the German armor to come from the North.

In the South, the German's massed artillery missions and experience of the line units were also notable contributing factors. I'd like to see this covered, too, but the engine needs to be tuned to handle tank warfare more accurately, imho.
Also the areas around Vitebsk, Orsha, Mogelev, Smolensk could be good maps for scnearios.

The Russian landings at Kerch/Theodosia (Crimea campaign -> Sevastopol) would also be interesting. The initial setup was like 6 Russian divisions (plus the Marines at Theodosia) which were met by 1 German division and a couple of smaller units (Rumanians?), that were tasked with securing the coast lines, initially, before German tank units were able to intervene.
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RE: Future Directions - Data Content

Post by hank »

" ... but the engine needs to be tuned to handle tank warfare more accurately, imho. ... "
&nbsp;
Yes I agree, the armored combat engines&nbsp;really need work.&nbsp; There's a whole thread on this so enough said here except I hope they give it a good thorough rework.&nbsp; When large groups off armor&nbsp;confront each other I want the results to be&nbsp;realistic.
&nbsp;

&nbsp;
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RE: Future Directions - Data Content

Post by SGT Rice »

Any coverage of the East Front would be a winner; I'd certainly buy it. However, for something a little outside the box ...

... the BftB engine and scale would be a good match for Dien Bien Phu; one of the most fascinating battles in history. There's never been a great wargame treatment of the French vs the Viet Minh; I think you guys have the tools to be the first.
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RE: Future Directions - Data Content

Post by SwampYankee68 »

Same timeframe as the first two V4V games, D-Day Utah Beach and Gold Juno Sword would be awesome. After that the Ostfront.
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RE: Future Directions - Data Content

Post by Waffenamt »

With a COTA expansion pack I would think several other nationalities and estabs for the 1940-42 timeframe would be opened up and could be used as add-ons and by keen scenario builders. That definitely gets my vote, I'd buy it in a pinch and it is probably the shortest path to getting a refresh of something tried and true into the BFTB system while hopefully opening the floodgates to some new ideas. [:)]
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