Grouping artillery units

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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Fred98
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RE: Grouping artillery units

Post by Fred98 »

ORIGINAL: fleischer
What exactly, does "uregistered" mean?


Before any attack, artillery will fire at a target to make sure they are on target and then adjusy if nescessary. This is called registering the guns.

From the point of view of the enemy, it is a random arty barrage.

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wodin
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RE: Grouping artillery units

Post by wodin »

First thing I do every scenario is individually set a defence order for all my Arty Units that are subordinated to the high HQ's then leave them on call....as soon as they come on as a reinforcement I do the same....I never group them.
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vj531
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RE: Grouping artillery units

Post by vj531 »

ORIGINAL: wodin

First thing I do every scenario is individually set a defence order for all my Arty Units that are subordinated to the high HQ's then leave them on call....as soon as they come on as a reinforcement I do the same....I never group them.


Why defence?

PS would that not detach them from the command chain?
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Stephen

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wodin
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RE: Grouping artillery units

Post by wodin »

No it doesn't...leaves them on call and they do a great job....I find they get to work alot quicker doing it this way....always remember though you detach an Arty unit from the high level map boss your not actualy releasing it from their control as such...you will still see the command line running to it...they are still under their control....it also mean you can maove the HQ witjhout having to disrupt the Arty...once the Arty goes out of Rande I then move further forward.

Another good reason to detach is you then get your ARty units shown in the FS tab so you can locate them quickly and see what their upto.

This way I'm not grouping them together making an Uer Arty unit...they all respond to different threats...well most of the time...I feel it's not being gamey IF grouping Arty units is.

I very rarely detach battalion support units...nor regiment...mainly division and above.
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vj531
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RE: Grouping artillery units

Post by vj531 »

ORIGINAL: wodin

No it doesn't...leaves them on call and they do a great job....I find they get to work alot quicker doing it this way....always remember though you detach an Arty unit from the high level map boss your not actualy releasing it from their control as such...you will still see the command line running to it...they are still under their control....it also mean you can maove the HQ witjhout having to disrupt the Arty...once the Arty goes out of Rande I then move further forward.

Another good reason to detach is you then get your ARty units shown in the FS tab so you can locate them quickly and see what their upto.

This way I'm not grouping them together making an Uer Arty unit...they all respond to different threats...well most of the time...I feel it's not being gamey IF grouping Arty units is.

I very rarely detach battalion support units...nor regiment...mainly division and above.

Very intersting! I will give that a try. thx
All the best
Stephen

i5 Win 10 8GB RAM
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