ORIGINAL: Henri
ORIGINAL: CptWasp
ORIGINAL: henri51
I had a case where I sent 3 Tiger companies into urban terrain without infantry support, and two of them were wiped out. That seemed quite reasonable to me.
Henri
Interesting; just some questions:
- the tigers were stationary? or they were moving?
- what kind of oppositions was present? Infantry with AT close range weapons? Other?
- the Tigers were able to cause losses to the defenders in a realistic way?
Thank you
*Gulp*
Well, this is a BIG scenario (involving a Corps on each side), and the Tigers were sent into a firefight where at least a couple of battalions on each side were involved (my own troops were very tired units from KG Peiper who had run up the map to support the paratroopers holding on by their fingernails to the Huy bridge). To make a long story short, I simply noticed that the Tigers were gone at one point (screen message), so I don't know if they were still moving or not, but they had reached approximately their final attack point.I had sent them across the bridge to screen the right flank in urban terrain against the oncoming enemy infantry while most of the rest of KG Peiper tried to break through Northward from the bridge.
As for the opposition, at that point it was an oncoming US infantry division, so no doubt they were equipped with AT weapons, but I didn't check out their ES&T. You can if you open the "Peiper crosses the Meuse" scenario.
As for losses, having two divisions whacking at each other is too much for my ability to track losses, and I don't see how I could do that even if I wanted to, so I have no idea if they caused any US losses or not.As far as I know, they could have died from air attacks, but I doubt it as all of mine were cancelled due to weather.
Henri
I'm still focusing on armors

))
Thank you Arjuna
Henri: I think that only in a small battle, involving few units and without air support you can test armor vulnerability.
I have found that armors ASSAULTING are "less" invulnerable (but IMHO still too tough and too weak at the same time); but those armors driving their way through infantry seem sometime really invulnerable, nearly "invisible" to the enemy.
See my save with a Panther company going through 150 enemies: it seems they simply go through. But the interface reports they are assaulting. They go across a stream and on the other side, then they continue their march: but the move order had the "attacks" crossed and aggro on max, so this is very strange.
I like the Ardennes fighting, maybe it's the second more interesting fight to me (after Market Garden). It's evident that it stresses armor realism very much. In my accounts there are continuous references to tank and vehicle losses, so arriving at D3 with all my tanks alive is strange enough. I was not conservative with them, I decided to change history and to use Kampfgruppe Peiper as a sperhead in Losaimergraben, ignoring Bucholz Station initially. And I used a Panther company to clear away some 14 M4 in Hunningen, I destroyed them with no losses even in close range fighting (where the M4 75mm cannon was adequate and a rear or flank hit more probable).
About Molotovs: I think that a not modelled weapon that was used more extensively in restricted terrain was the AT mine and stachel charges. Notice that the comoabt involved many engeener units, normally well provided with mines and stachell charges. Both were VERY effective. An immobilized tank is lost for combat purpose, and normally the crew leaves it in a hurry.