Sorry Yohan, but obviously you didn't get my point.Originally posted by Yohan
Sorry "Strategy" you are wrong.
There are many people who played EiA that thought it was/is a great game. As with any game there is the opportunity to make changes/additions which some will like and others will not. That is the purpose of options.
I really don't care if you feel the game is flawed, if so don't play. If you build the original (or as close as is feasible) with options you offer the best of both worlds, not just your personal biases.
The point is that - no matter how faithful you try to be to classic EIA a porting of Empires in Arms to the computer will not be the same as the boardgame.
Unless you are building this within a virtual reality world, the computer version will always have certain limitations that the boardgame does not have.
A simple example: one of the important gameplay elements of Empires in Arms is the free flowing diplomacy among the players. Russia and France agreeing to partition up Austria as 1809 comes round. Great Brittain offering powerful subsidies and offering to look the other way during the Russian campaign against Sweden if the Russians will desist. And the other nations chipping in sideways comments, offers, bribes etc. to muddle up the discussion according to their various agendas. This sort of vital games negotiation will never be able to happen in the computer game.
Another example: Combined Moves. In a boardgame you can talk to the player with whom you intend to combine, explain why it is a good idea, and then do it. Good luck trying to get this to work with a computer-controlled player.
A perfect porting of a complicated diplomacy-based boardgame like EiA simply isn't possible, at least not if it is to be a computer game, rather than a PBEM server.
So:
1. The classic version still won't be the "real" EiA.
2. If the classic EiA isn't going to be exactly like the boardgame version, then why waste time making it?
3. The computer allows for significant enhancements to the game. Why not make use of those capabilities?