Naval Questions

The creators of WW2: Time of Wrath move to the Pacific theater with Storm over the Pacific. Depicting the epic conflict between Japan and the United States, players choose from 26 available countries with historically accurate orders of battle including land, sea and air units and leaders. Concentrate on directing one country or command several to lead an alliance of nations. Engage in battle over the vast Pacific with 16 unit types modelled with an intuitive supply system and more.
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lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

Naval Questions

Post by lancer »

Goodaye,

Having read the AAR's I've got a couple of questions over how the naval side works.

1: I see weather effects portrayed on land but couldn't see any indication of weather effects at sea. If you are flying recon missions into a sea zone does weather affect your chances of finding anything?

2: If two naval forces meet in the same sea zone is combat automatic or is there a chance that they might not find each other?

3: Recon reports that tell you what is in a certain sea zone - are these always 100% accurate or is there a measure of variability? Eg. your pilots report seeing a carrier when in fact it was a cruiser.

4: Sea Battle reports - are these also 100% accurate or is it possible that you are told that you have sunk the "Lexington" but in fact it is only partially damaged?


Thanks in advance.

On a side note I'm another owner of WITP who finds it a bit overwhelming and am looking for a more digestable Pacific wargame.

Cheers,
Lancer
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Razz1
Posts: 2560
Joined: Sun Oct 21, 2007 3:09 pm
Location: CaLiForNia

RE: Naval Questions

Post by Razz1 »

2) 30% chance

4) Accurate
Warspite3
Posts: 210
Joined: Wed Mar 30, 2005 10:07 pm

RE: Naval Questions

Post by Warspite3 »

Also regarding #2 from what I read in the manual tonight, if you do not check 'engage' then your fleet will show as evade and it is less likely a sea battle will occur. I was setting my carrier fleets to evade because i wanted to try and keep them out of combat if possible. You almost always would want a tranport fleet to evade.
-Warspite3-
Anraz
Posts: 678
Joined: Fri Jul 25, 2008 4:59 am

RE: Naval Questions

Post by Anraz »

1. Only for land combat. Take in mind that turns in Pacific scenario are equivalent of one week and in game naval combat represent sum of all naval battles in this time period.
2. Have a look at this topic tm.asp?m=2499469 and examine series of pictures after the same turn. It is a good addition to information posted by other players.
3. Accurate, but first you have to find ships.
4. Accurate.
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Naval Questions

Post by lancer »

Goodaye,

O.K, thanks for the information.

Cheers,
Lancer
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