Scenarios Porting to 3.4

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: JAMiAM, ralphtricky

Post Reply
User avatar
rhinobones
Posts: 2225
Joined: Sun Feb 17, 2002 10:00 am

Scenarios Porting to 3.4

Post by rhinobones »

Ralph, et al

With TOAW 3.4, will existing TOAW 3 scenarios port directly to 3.4 or do you expect some tweaking to be needed?

Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
User avatar
ralphtricky
Posts: 6675
Joined: Sun Jul 27, 2003 4:05 am
Location: Colorado Springs
Contact:

RE: Scenarios Porting to 3.4

Post by ralphtricky »

ORIGINAL: rhinobones
Ralph, et al

With TOAW 3.4, will existing TOAW 3 scenarios port directly to 3.4 or do you expect some tweaking to be needed?

Regards, RhinoBones
I'd like to think that most of them should work immediately, but you're encouraged to modify them to take advantage of the new changes. I'm hoping to put out another minor patch later this year which will include any bug fixes and a few minor changes to the system, along with any revised scenarios.

We've tried to make the changes more in the line of tweaks than major changes. It depends on how 'detail oriented'[:D] you are. There are some combat tweaks that may affect gameplay, cooperation penalties now impact combat strength directly, larger unit count makes a bigger difference. I think that the overall effect of these should be small enough that many scenarios will play the same, but I hope that the changes will be noticeable to grognards, designers and people that really know the battles.

The new system of having some things like supply take place at the beginning of each sides turn instead of at the beginning of a turn may imbalance a few scenarios that took advantage of that, and may need to be played using the old system (still available in 3.4.) The same thing is true of the supply system. It is now optionally based on the movement of a truck instead of the older system that was based on 'steps.'

Elmer is a bit tougher, there is also a new player mode that will allow you to let Elmer play some of your units. Even if you can't play solo vs Elmer (a long scenario like Europe Aflame) It is probably still worth it to put in the PO tracks so that someone could more easily play both sides if they wanted to, and so that they have an idea of what the designer intended. It's also handy for the initial testing of scenarios.

There are some new scenario variables that you may want to tweak for some scenarios. Many scenarios won't need this, but the further you get from the baseline, the more useful these are. There are also additons like being able to set supply during the game on a per supply point basis that is going to be very handy for simulating pockets, beachheads, and things like that.

Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
User avatar
Silvanski
Posts: 2511
Joined: Sun Jan 23, 2005 3:16 pm
Location: Belgium, residing in TX-USA

RE: Scenarios Porting to 3.4

Post by Silvanski »

ORIGINAL: ralphtrick
ORIGINAL: rhinobones
Ralph, et al

With TOAW 3.4, will existing TOAW 3 scenarios port directly to 3.4 or do you expect some tweaking to be needed?

Regards, RhinoBones
I'd like to think that most of them should work immediately, but you're encouraged to modify them to take advantage of the new changes.
Ralph
You forgot to mention that the new supply and turn order system can be switched off.
The TOAW Redux Dude
User avatar
comte
Posts: 2394
Joined: Wed Feb 04, 2009 2:12 am
Location: Be'eri, Hadarom, Israel

RE: Scenarios Porting to 3.4

Post by comte »

As long as Boonierats Vietnam Combat Operations series works I'll be a happy man [:)]
User avatar
rhinobones
Posts: 2225
Joined: Sun Feb 17, 2002 10:00 am

RE: Scenarios Porting to 3.4

Post by rhinobones »

Thank you.

Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
User avatar
Jo van der Pluym
Posts: 986
Joined: Sat Oct 28, 2000 8:00 am
Location: Heerlen, Netherlands

RE: Scenarios Porting to 3.4

Post by Jo van der Pluym »

ORIGINAL: ralphtrick
I'd like to think that most of them should work immediately, but you're encouraged to modify them to take advantage of the new changes. I'm hoping to put out another minor patch later this year which will include any bug fixes and a few minor changes to the system, along with any revised scenarios.

I am in heaven, two patches this year. [&o][&o][&o]
We are spoilt the year. [:D]





Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

It's better to be a Fool on this Crazy World
Post Reply

Return to “Norm Koger's The Operational Art Of War III”