if a unit is almost wiped out?

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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jnpoint
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if a unit is almost wiped out?

Post by jnpoint »

if a unit is close to being wiped out, can you then mix it with another unit? or will it have to run useless around until the game ends?
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Toby42
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RE: if a unit is almost wiped out?

Post by Toby42 »

ORIGINAL: jnpoint

if a unit is close to being wiped out, can you then mix it with another unit? or will it have to run useless around until the game ends?

If it's like COTA, it will disband and merge with another unit?

(Still waiting for the Demo!)
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RayWolfe
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RE: if a unit is almost wiped out?

Post by RayWolfe »

ORIGINAL: Treale
If it's like COTA, it will disband and merge with another unit?
It does.
Haiku
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RE: if a unit is almost wiped out?

Post by Haiku »

But the player can not trigger a merge intentionally. It's up to the game engine.
FredSanford3
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RE: if a unit is almost wiped out?

Post by FredSanford3 »

I think it would be cool to have the ability [to a reasonable extent] to transfer/disband elements from one unit to the next. I say [to a reasonable extent] because there could be gamey abuse of the function- disbanding units into a giant uber-unit for instance, that would result in unrealistic reorganizations. While dissolving a small remnant into a larger neighbor wouldn't be unusual, large transfers, especially outside of one's own parent bn, should result in large and persistant cohesion penalities, and perhaps a morale hit, too (if a unit is broken up- troops hate getting separated from their friends/comrades).
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wodin
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RE: if a unit is almost wiped out?

Post by wodin »

or it surrenders or it very rarely is destroyed....I always get a buzz when I've destroyed a unit....there only pixel troops after all.
GoodGuy
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RE: if a unit is almost wiped out?

Post by GoodGuy »

ORIGINAL: Franklin Nimitz

I think it would be cool to have the ability [to a reasonable extent] to transfer/disband elements from one unit to the next.

I suggested that in the features-thread. The anti-gamey-thing you suggested would be a nice addition, and a MUST for multiplayer encounters. Good call.[/quote]
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wodin
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RE: if a unit is almost wiped out?

Post by wodin »

There is no way I believe that you could manipulate the disbanding at the moment in a gamey way...you have no control to even contemplate it. If you could choose which to disband then you could have a problem...
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