1.0.5.6 Colonised Ice Asteroid

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Vanguard_DW
Posts: 22
Joined: Thu Jun 10, 2010 1:50 pm

1.0.5.6 Colonised Ice Asteroid

Post by Vanguard_DW »

Just realised I should of posted this here as opposed to the thread I posted in! Sorry[:)]

Anyway...Was messing around with a fully advanced (full size/full Tech enabled from start) game last night to check some ships models I've picked up from the mods section and noticed I could colonise ice asteroids!

Not sure if it's an known bug but I thought I'd mention it, for anyone interested the max pop was 20M, quality 0% and 0 GDP on a 4.4k roid. As an aside it's a possible feature I quite like, I imagine those 20M rue the day they committed treason against the Empire of Man.

Canute0
Posts: 616
Joined: Fri Apr 30, 2010 10:43 am
Location: Germany

RE: 1.0.5.6 Colonised Ice Asteroid

Post by Canute0 »

If you got a race who can colonies ice planets, why not ice asteroids ? Quality 0% means no atmosphaere, very expensive to life there.

btw. thats not a feature from 1.056 i got that at 1.04 too.

Spacecadet
Posts: 1784
Joined: Sun Apr 18, 2010 5:52 pm

RE: 1.0.5.6 Colonised Ice Asteroid

Post by Spacecadet »

I thought that was a new feature myself.

I'm playing Human and have received Ocean, Ice, and Volcanic Colonization modules - basically, I can now colonize everything.

Bug or Feature ?

CPU: Intel 2700K
RAM: 16 GB
GPU: GTX 970
OS: Windows 7 (64 bit)
Res: 1920 x 1200


Vanguard_DW
Posts: 22
Joined: Thu Jun 10, 2010 1:50 pm

RE: 1.0.5.6 Colonised Ice Asteroid

Post by Vanguard_DW »

I agree if you can colonise ice planets then you should also get ice asteroids, I mention it as in the galactopedia it says colonisation of roids isnt possible. Though I understand the galactopedia isnt fully up to date.

@Spacecadet I've a feeling Humans and everyone else for that matter are meant to have fully colony options now, IIRC the blurb with each colonisation component mentions holding it improves growth rate on the last components terrain. Eg Having the Ocean component means your Swamp planets population grows quicker. (I think, am at work so don't have the game infront of me)

Basically this I just grabbed from the 1.0.5.6 release thread. 3. Some new colonization tech increases population growth rate for colonies (as well as unlocking new colonization components) 4. When planet type is not native type for a race, then population growth rate is slower, BUT colonization research progressively improves the growth rate for these non-native planet types
Spacecadet
Posts: 1784
Joined: Sun Apr 18, 2010 5:52 pm

RE: 1.0.5.6 Colonised Ice Asteroid

Post by Spacecadet »

ORIGINAL: Vanguard_DW

I agree if you can colonise ice planets then you should also get ice asteroids, I mention it as in the galactopedia it says colonisation of roids isnt possible. Though I understand the galactopedia isnt fully up to date.

@Spacecadet I've a feeling Humans and everyone else for that matter are meant to have fully colony options now, IIRC the blurb with each colonisation component mentions holding it improves growth rate on the last components terrain. Eg Having the Ocean component means your Swamp planets population grows quicker. (I think, am at work so don't have the game infront of me)

Basically this I just grabbed from the 1.0.5.6 release thread. 3. Some new colonization tech increases population growth rate for colonies (as well as unlocking new colonization components) 4. When planet type is not native type for a race, then population growth rate is slower, BUT colonization research progressively improves the growth rate for these non-native planet types
I just thought this referred to when you received a new colonization tech, not that they added all the newer modules, but I see where you're coming from on this.

Looking at it this way, it would seem to make sense that #4 would effectively increase the planet quality for planets that are below the new colonization tech.

For example: Humans getting Desert colonization tech would boost the Marsh planet quality x%, and the Continent planet quality x% + y%. x% = boost from Continent to Marsh y% = boost from Marsh to Desert

CPU: Intel 2700K
RAM: 16 GB
GPU: GTX 970
OS: Windows 7 (64 bit)
Res: 1920 x 1200


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