Iwo Jima: [U.S.]

Post reports of your great victories and disastrous defeats here to share with other gamers.
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Magpius
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Iwo Jima: [U.S.]

Post by Magpius »

1st AAR
(be gentle)
Sent Task Force 58.5 to West Coast to provide off shore support to
26th
27th &
28th regiments landing at white, brown and purple beaches.
No initial resistance.
A glimpse of Jap battalions but have not yet engaged. Waiting to land troops on East Coast to gauge enemy troop strength and locations.

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"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

East Coast:
Landed 23rd, 24th and 25th regiments.
Again no losses.
Brought Troop transports to beach to disembark.


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"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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doomtrader
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RE: Iwo Jima: [U.S.]

Post by doomtrader »

Man, this is cool!
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jomni
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RE: Iwo Jima: [U.S.]

Post by jomni »

What do the numbers in the hexes represent?
Anraz
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RE: Iwo Jima: [U.S.]

Post by Anraz »

Number of AP left after move of selected unit into a specific hex.
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doomtrader
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RE: Iwo Jima: [U.S.]

Post by doomtrader »

I bet those are fortifications level
Anraz
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RE: Iwo Jima: [U.S.]

Post by Anraz »

Heh doom you are right. Shame on me  
gwgardner
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RE: Iwo Jima: [U.S.]

Post by gwgardner »

Sweetness! Both the graphics, and the way you are showing your strategy.

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patchogue
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RE: Iwo Jima: [U.S.]

Post by patchogue »

Are the map and counters a mod? I like the naval counters particularly.
"It takes three years to build a ship, it takes three centuries to build a tradition"
Admiral Andrew Cunningham
1941
Frido1207
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RE: Iwo Jima: [U.S.]

Post by Frido1207 »

Beautiful looking map & counters. Keep up your outstanding work.
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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

As stated hex numbers are fort strength, I will tone text down to match fort strength.
Thanks for feedback more moves following.
@patchogue, yes, I'm using this AAR to bench-test it. So screens may change slightly as I post.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

Turn 3
All task force groups provide combined air and fire support to regiments prior to engagement.
3 level 2 enemy battalions are sighted at Airfield No 1
The strangulation of Eastern Roadstead has been successful.

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"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

Continued air strikes and bombardment has given the 23rd an overrun of the position. With minimal losses.
Green Beach fell through massive bombardment. The 1st, 2nd and 3rd 25 regiment move toward Suribachi.
The entrenchment of the enemy is proving stubborn resistance. Both sides taking losses.
[later...]
25th moving south, will need significant off shore support to winkle out units on Suribachi
28th regiment to take on unit immediately to north.
4th armored batalion has pushed further north, and will so swing further inland.
24th regiment to follow 4th Arm. In support.
27th to engage enemy batallion, then swing north west to combine with the 26th to combine against Jap tank unit.

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"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
Warspite3
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RE: Iwo Jima: [U.S.]

Post by Warspite3 »

Good stuff! Looks like your advances are going pretty smooth.
-Warspite3-
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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

Still a newb, in terms of
-supply
-naval battle.
...also, deliberately not flying recon, to simulate surprise factor of Jap positions.
all comments welcome.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
oldspec4
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RE: Iwo Jima: [U.S.]

Post by oldspec4 »

Very cool AAR, map, and counters. Your graphics mods definitely add to the immersion effect.
ZetaRho62
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RE: Iwo Jima: [U.S.]

Post by ZetaRho62 »

Wow, I really like those counters and the map.  Are they available for download yet somewhere?  They look awesome!
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Razz1
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RE: Iwo Jima: [U.S.]

Post by Razz1 »

You can down load the picture graphics and use them with..sshhhh....... Agent S Counters.

The graphic pictures are already available for your enjoyment.
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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

@razz[X(] 
@zeta; not yet...[font="times new roman"][/font]

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
gwgardner
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RE: Iwo Jima: [U.S.]

Post by gwgardner »

How does the sea movement work with your new map, Agent S? How are you able to position the ships in hexes? I assume you have simply superimposed hexes over the standard sea zones?

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