Are the highlighted text strings hard coded?
Or is there an appearance.csv that covers text locations for all the dialog boxes?
The GUI.csv file locates graphics, but I could only find font style definitions.


;File generated with /ToW GUI Exporter v0.1/ by Bleck [Wastelands Interactive]
;
;ToW GUI components and fonts definition file for 1920x1200resolution
;
#ID;Left;Top;Width;Height;Comment (irrelevant for game)
3;560;0;1000;100;Top Panel Background Src
4;560;100;380;275;Minimap Panel Background Src
5;2018;0;30;600;Main Buttons Panel Background Src
6;740;375;200;150;Game Layout Img4 Src
7;-1;-1;-1;-1;Game Layout Img5 Src
8;400;680;140;280;Unit Buttons Background Src rectangle
9;400;680;140;280;Hex ButtonsSrc Rect
10;390;965;50;40;Icons block (size of single Icon)
11;890;530;55;55;Hex Weather Icons Pack
12;1740;1201;25;25;Dices Image Pack Src
13;380;0;100;30;Research Icons Pack
14;1638;0;70;70;Main Game Icons Pack
15;0;0;370;400;SeaNode Pack Src
We used a tool that was written for TOW to recalculate definitions from one resolution to others.ORIGINAL: Agent S;File generated with /ToW GUI Exporter v0.1/ by Bleck [Wastelands Interactive]
;
;ToW GUI components and fonts definition file for 1920x1200resolution
;
#ID;Left;Top;Width;Height;Comment (irrelevant for game)
This is from the SOP .csv file!
This is part of core GUI system and it's location and size can't be altered in files. All you can do is to change those graphics.All I'm trying to do at the moment is redefine the blue octagon located in the gui.png @2, 1917 (botom left corner).
Game is probably not using #6 to #10 & #12. I will be able to confirm this in few hours.#6 No. This reference sits near the top left of the minimap frame.
#7 I'm unclear how you can define a graphic with negative coordinates.
#8 & #9 are identical and reference empty space
#10 ditto empty space.
#12:...where are the dice images???
Ask, maybe some of them are not described clearly enough.There are a lot of elements that do not seem to be defined.
This one (x:740, y:375, w:200, h:150) is "flag panel" source, destination is #330.#6 No. This reference sits near the top left of the minimap frame.



Us Sydneysiders NEVER sleep! If I'm not here, supervising, then I'm elsewhere, taking control.[:D]Damn that was quick Tom
The order of drawing controls is the same as order of creating them in code, so I have to correct this one.Question for Bleck.
How do I bring the scenario name forward over the backround image?
@Tom, as a Melbournian, give me a coffee and I'll match your never sleep!