Letting a combat command attack

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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JameyCribbs
Posts: 35
Joined: Tue Feb 27, 2007 2:15 pm

Letting a combat command attack

Post by JameyCribbs »

Playing the St. Vith scenario, I gave an order for CCA to attack the ridge just SE of the town. I gave it a FUP and that was it.

The ai decided to lead with a mortar company of one of the CCA's battalions, followed by a company of 57mm towed anti-tank guns. Needless to say, those two units got clobbered.

How come the ai didn't lead with an infantry company or an armored company? Is it just asking too much of the ai to have the combat command plan its own attack?

I'm not really complaining, just wanting to know if I should not try to do this. Most of the time, I give attack orders to individual battalions. I was just curious to see if a combat command would conduct a logical attack. It does not look like that happens.
Pergite!
Posts: 546
Joined: Wed Jun 07, 2006 3:40 pm
Location: The temperate climate zone

RE: Letting a combat command attack

Post by Pergite! »

ORIGINAL: JameyCribbs

Playing the St. Vith scenario, I gave an order for CCA to attack the ridge just SE of the town. I gave it a FUP and that was it.

The ai decided to lead with a mortar company of one of the CCA's battalions, followed by a company of 57mm towed anti-tank guns. Needless to say, those two units got clobbered.

How come the ai didn't lead with an infantry company or an armored company? Is it just asking too much of the ai to have the combat command plan its own attack?

I'm not really complaining, just wanting to know if I should not try to do this. Most of the time, I give attack orders to individual battalions. I was just curious to see if a combat command would conduct a logical attack. It does not look like that happens.

Check the Tech Support forum. There are a couple of threads that deals with this issue.
JameyCribbs
Posts: 35
Joined: Tue Feb 27, 2007 2:15 pm

RE: Letting a combat command attack

Post by JameyCribbs »

Thanks! I never thought of checking the Tech Support sub-forum as I figured it might be a game-play issue. Sounds like it is being looked at and that it does happen when you command at battalion level, not just regimental level.

I'm confident that Dave and crew will fix it.
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Arjuna
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RE: Letting a combat command attack

Post by Arjuna »

Jamey,

I'm currently in the US and won't get back to my office in Australia for a few days yet. I'll look into this then. In the meantime can you upload a zipped copy of a saved game that demonstrates this behaviour? Thanks.
Dave "Arjuna" O'Connor
www.panthergames.com
JameyCribbs
Posts: 35
Joined: Tue Feb 27, 2007 2:15 pm

RE: Letting a combat command attack

Post by JameyCribbs »

Wouldn't let me upload via the forum, so I emailed it to contact@panthergames.com
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