Hi folks - coming late to this after not playing FITE for a couple of years. I helped Buzz with his mods, especially in regard to Soviet a/c production, so I've got a comment or 2 to make
Buzz's Soviet a/c production is completely accurate given the historical loss of cities as described in the design doc's for the original scenario.
As far as I could tell from various histories of the air war the Soviet had complete air superiority by the end if 1942 except where the LW made an effort to deny it, and from the end of 1943 onwards the LW couldn't even do that except for a day or 2 at a time on extremely limited areas.
I'm pretty sure most gamers vastly over rate the LW on the Eastern Front, and under rate the VVS, in terms of achieving air superiority - if not in terms of actual kills scored!
IMO the quality of VVS (Soviet Air Force) operations can only be regulated by a low shock value - there simply is nothing else in TOAW that will let you balance things out to achieve a potential historical result if everything went according to the historical plan.
One of the main problems for the land forces is that there is nothing covering reliability/serviceability. IIRC Glantz has figures for how many "runners" the various Sov Mech & Tank units had at the start of barbarossa, for example, and most of them are pitifully weak - not like the big and strong units in FITE! Moreover judicious resting of those Mech corps can create some fearsome units- not many of them, and not well organised...but they can do some damage if handled well....as most sov players will strive very hard to do!
He also gives some examples of how far they could move before almost everything had broken down....and it wasn't very far! Whereas Sov players will rest them until green, move to somewhere strategic, then rest again - working very hard to get the most out of their limited survivability!
Anyway - I'm looking forward to practising up on TOAW again for a bit, and getting back into Barbarossa