AI and Mutual Defense

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

Post Reply
User avatar
shinobu
Posts: 214
Joined: Sat Dec 12, 2009 2:08 am

AI and Mutual Defense

Post by shinobu »

I have played quite a few games now with the many updates of the game, and something has me puzzled enough to ask for feedback from the community. As I said, several games and I don't recall ever seeing any AI players allying with each other. They are constantly pestering me to make a Mutual Defense Agreement with them, but they don't make any with each other (at least not in the games I'm playing). Anyone else notice anything in this regard?
Gommer
Posts: 25
Joined: Tue Jun 10, 2008 9:56 pm

RE: AI and Mutual Defense

Post by Gommer »

Not 100% certain if there was a previous pact, or if it was a 'bribe to go to war', but in my last game I declared on my neighbor only to have the only other Empire I'd met send me a message to the effect of "So-and-so just convinced us to declare war on you, so sorry..."

Still way too new to the game to be able to tell the differences between pact being enforced and a bribe to begin a war.
Canute0
Posts: 616
Joined: Fri Apr 30, 2010 10:43 am
Location: Germany

RE: AI and Mutual Defense

Post by Canute0 »

Depend on your reputation, your race and goverment, the AI empire dislike or like you.

When i destroyed alot pirate bases and my reputation was very good, i dont got problems to get peace/trade alliance with the most of the AI empires. A few gift to get over +20 and you can ask for Trade alliance.

But with low reputation (invading neutral colonies) you have much more trouble to get friends.

If you don't share rare luxury resoures, you have even more trouble.

BTW, you better never accept a mutal defence pact, thats more trouble them it helps you.

User avatar
WoodMan
Posts: 1345
Joined: Wed Jun 02, 2010 1:22 pm
Location: Ol' Blighty

RE: AI and Mutual Defense

Post by WoodMan »

You misunderstand him Canute, he says that he has never seen AI get a defence pact with another AI Empire.  I *think* I have had the same experience (I can't recall ever seeing a defence pact between two AI Empires anyway).
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: AI and Mutual Defense

Post by Shark7 »

I know it can happen, of course I stacked the deck by setting the 2 empires in question to +50 diplomacy in the editor to ensure it would happen. So for a quick start game I remain unsure.
Distant Worlds Fan

'When in doubt...attack!'
DasTactic
Posts: 1361
Joined: Mon Oct 10, 2005 7:16 am

RE: AI and Mutual Defense

Post by DasTactic »

I can't ever remember seeing two AI empires in a mutual defence pact.
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: AI and Mutual Defense

Post by Shark7 »

ORIGINAL: Das123

I can't ever remember seeing two AI empires in a mutual defence pact.

Like I said, only when I set it in the editor can I make it happen.
Distant Worlds Fan

'When in doubt...attack!'
Post Reply

Return to “Distant Worlds 1 Series”