Bombardment slipping

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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Agema
Posts: 158
Joined: Mon Jan 17, 2005 8:40 pm

Bombardment slipping

Post by Agema »

I get some odd arty behaviour when I set them to fire during night.

Over 50% of the time, I'm told the artillery has slipped the task, and the bombardment sets itself to go on for about 4-7 hours. This is obviously somewhat disturbing, as few enemy units are going to sit in place that long (many will retreat or rout away if nothing else) and it wastes a lot of ammo, which is in short supply as the Germans. I can correct it by waiting a few seconds and correcting the duration of the task.

Has anyone else noticed this? I had a quick scan through the threads and didn't see anything...
FredSanford3
Posts: 544
Joined: Sat Jun 23, 2007 3:22 pm

RE: Bombardment slipping

Post by FredSanford3 »

I've noticed that too. It seems to happen when they are resting or very tired. Seems a little counter productive to 'slip' into a 7 hour bombardment task because they're tired.
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