Excellent

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
Bison36
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Excellent

Post by Bison36 »

Now I just need to adjust my future gaming budget to work this into the mix.
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D.Ilse
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RE: Excellent

Post by D.Ilse »

man I got the card out and counting. This might be the best of the 4 reworks to date.
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JudgeDredd
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RE: Excellent

Post by JudgeDredd »

Bought. Wasn't letting this one go. I've missed my original for over 10 years now.

Thank you. [&o]
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boatrigm
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RE: Excellent

Post by boatrigm »

Keep us posted on how it it compared to the original!

-Mike
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Erik Rutins
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RE: Excellent

Post by Erik Rutins »

Hi guys,

Make sure you also notice the Close Combat sale!

tm.asp?m=2515964
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Shadrach
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RE: Excellent

Post by Shadrach »

Awesome stuff, digging out my credit card now [:D]

CC2 was the first CC game I played and really looking forward to playing it again!
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sol_invictus
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RE: Excellent

Post by sol_invictus »

Damn you Matrix! Quit releasing games that I am forced to buy![&o]
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Foolio
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RE: Excellent

Post by Foolio »

Oh man. The original is one of my fave games of all time. Just need to know how this improves on the original as I stopped playing CC about 4 releases ago.
First, we go in there and get wrecked, then we eat a pork pie...
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Erik Rutins
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RE: Excellent

Post by Erik Rutins »

Have a look at the product page and also please read the Developer's Notes here:

http://www.wargamer.com/article/2905/cl ... and-arnhem
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JudgeDredd
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RE: Excellent

Post by JudgeDredd »

Looks great.

Play any one of 6 Campaigns
Arnhem Sector
Eindhoven Sector
Nijmegen Sector
Hells Highway
The Island
Grand Campaign

Play 1 of 7 Operations
Arnhem Relief
Best of Best
Groesbeek Heights
Last Stand Arnhem
Nijmegen
Oosterbeek
Veghel

Lots of missions (far more than I remember, though my memory is bad, so I could be wrong)

Create Scenario - looks comprehensive though it'll be a while before I use it

Multiplayer

Boot Camp

Plays lousy (me that is). I've always been bad at these games...and this one is no different. Only played the one mission where I'm holding off some German light recon units and infantry on Arnhem Bridge...and getting a beating. Same in all these Close Combat games really - I move, I die. Must try harder is the report.

I doubt it's a game issue and most definitely think it's my fault, but I can't for the life of me keep those wee troops alive!

I did notice something...one of my units was down to one man. When I was watching what he was doing (using the Soldier Infor screen) he kept changing from a rifle to a machinegun and back again...loading/aiming and firing (as below)



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Alba gu' brath
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wodin
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RE: Excellent

Post by wodin »

I was playing CC2 the original the other day and my vague memories where confirmed that the soldiers moral and actions that come up in the info box where far more and varied than the later releases...also the vehicles looked far better and in proportion to the later releases....has all this been kept for the remake or in this area is it the same as the later releases? This aswell as the campaign engine where the things I was looking forward to in CCLSA...obviously the campaign engine isn't the same but what about the other two issues...I'm honestly not interested if it's just CCTLD remade for Arnhem...I wanted the old CC2 engine to be used and modified.
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Erik Rutins
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RE: Excellent

Post by Erik Rutins »

Hi Wodin,

Have you read through the Developer's Notes I linked above and looked over the product info? That and the screenshots and trailer should answer most of your questions hopefully. IMHO it is better than the original A Bridge Too Far but I realize I am not an objective source here.

Regards,

- Erik
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RD Oddball
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RE: Excellent

Post by RD Oddball »

ORIGINAL: JudgeDredd

I did notice something...one of my units was down to one man. When I was watching what he was doing (using the Soldier Infor screen) he kept changing from a rifle to a machinegun and back again...loading/aiming and firing (as below)


Image

We'll look at it JD. It doesn't sound entirely right although I can think of one scenario where a soldier could be switching between two weapons as a legit part of the engine. (scavenging) but an MG as a second weapon that was scavengend doesn't sound entirely right. So I need to check to be sure. Thanks for saying something.
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jomni
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RE: Excellent

Post by jomni »

ORIGINAL: wodin

I was playing CC2 the original the other day and my vague memories where confirmed that the soldiers moral and actions that come up in the info box where far more and varied than the later releases...also the vehicles looked far better and in proportion to the later releases....has all this been kept for the remake or in this area is it the same as the later releases? This aswell as the campaign engine where the things I was looking forward to in CCLSA...obviously the campaign engine isn't the same but what about the other two issues...I'm honestly not interested if it's just CCTLD remade for Arnhem...I wanted the old CC2 engine to be used and modified.


I'm also a fan of the original campaign engine.
But this one is a hybrid of CC2 and CC5.
Sounds good right? So I must try this out to know for sure.
Scotters1
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RE: Excellent

Post by Scotters1 »

While I was in college two of my buddies would come over and we would play A Bridge too Far for hours, taking turns, and yelling at each other if they lost. For some reason my buddy Rick would take over and our tanks would start to spin in circles, our soldiers would be getting murdered, and we would be yelling at him "Achtung Rick, Achtung" thinking that we were saying attack, when achtung really means "attention." This game brings back lots of memories. I'm downloading the new one right now, and I have already invited my buddy to come back over and "Achtung!"
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JudgeDredd
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RE: Excellent

Post by JudgeDredd »

ORIGINAL: RD_Oddball
ORIGINAL: JudgeDredd

I did notice something...one of my units was down to one man. When I was watching what he was doing (using the Soldier Infor screen) he kept changing from a rifle to a machinegun and back again...loading/aiming and firing (as below)


Image

We'll look at it JD. It doesn't sound entirely right although I can think of one scenario where a soldier could be switching between two weapons as a legit part of the engine. (scavenging) but an MG as a second weapon that was scavengend doesn't sound entirely right. So I need to check to be sure. Thanks for saying something.
Should be clear here - he was part of an MG unit...so they had (as part of their arsenal) an LMG. I didn't have the soldiers info screen up when the unit was full, so I have no idea whether he was assigned the LMG as default. What I didn't get is why it was changing between rifle and LMG - from what I watched and tried to work out, he switched to showing his rifle when he was reloading the LMG and vice versa - seemed like he was shooting one weapon with one hand and reloading the other weapon with the other. I honestly can't say weather I saw it coming up as firing for both weapons at any time....in other words, I saw it saying firing for the LMG, but I don't recall seeing it saying firing for the rifle.
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tigercub
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RE: Excellent

Post by tigercub »

if the mortar does not kill the guns and open top tanks in 2 shots like in WAR,TLD...i would be happy!....Ahh the old days seeing the parra hiding from MG42 and trying to take bridges.

downloading now.


Tigercub!
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jomni
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RE: Excellent

Post by jomni »

From what I watched and tried to work out, he switched to showing his rifle when he was reloading the LMG and vice versa - seemed like he was shooting one weapon with one hand and reloading the other weapon with the other. I honestly can't say weather I saw it coming up as firing for both weapons at any time....in other words, I saw it saying firing for the LMG, but I don't recall seeing it saying firing for the rifle.

He must be playing too many FPS. [:D]
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Bamilus
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RE: Excellent

Post by Bamilus »

Going golfing right now but when I get home I already got the game dl'ed and ready to install. Glad to hear some positive feedback and hoping to chip in my 2cents later tonight.
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RD Oddball
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RE: Excellent

Post by RD Oddball »

ORIGINAL: JudgeDredd


Should be clear here - he was part of an MG unit...so they had (as part of their arsenal) an LMG. I didn't have the soldiers info screen up when the unit was full, so I have no idea whether he was assigned the LMG as default. What I didn't get is why it was changing between rifle and LMG - from what I watched and tried to work out, he switched to showing his rifle when he was reloading the LMG and vice versa - seemed like he was shooting one weapon with one hand and reloading the other weapon with the other. I honestly can't say weather I saw it coming up as firing for both weapons at any time....in other words, I saw it saying firing for the LMG, but I don't recall seeing it saying firing for the rifle.


Gunners will carry a rifle as a secondary weapon depending upon nation and unit type so that's normal operation but constant switching may be a data thing. Was discussing it with Steve and he'd said that "The Bren should be rated higher than the rifle for any target. Maybe the Bren was low on ammo and he was trying to save it by using the rifle." We'll look into tweaking it so it operates more as we expect it to.
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