New Stuff

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

Moderators: Panther Paul, Arjuna

RayWolfe
Posts: 1556
Joined: Wed Feb 05, 2003 9:40 pm
Location: Kent in the UK

RE: New Stuff

Post by RayWolfe »

I thought that was fixed in the last patch.
... or was that the toadstool issue? I'm so confused. [:'(]
OlegHasky
Posts: 149
Joined: Mon Sep 07, 2009 9:32 am
Location: Hamburg

RE: New Stuff

Post by OlegHasky »

I thought that was fixed in the last patch.

Can you specify this?
Cause I dont see such log with 34151
Does the "last patch" = 34151?
Time Elapsed.
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simovitch
Posts: 5893
Joined: Tue Feb 14, 2006 7:01 pm

RE: New Stuff

Post by simovitch »

ORIGINAL: OlegHasky
I thought that was fixed in the last patch.

Can you specify this?
Cause I dont see such log with 34151
Does the "last patch" = 34151?
Yes, the last patch for CotA was 34151.
simovitch

User avatar
moet
Posts: 193
Joined: Sun May 18, 2008 2:17 pm
Location: Montréal

RE: New Stuff

Post by moet »

I don't own COTA, but I'm interested to know how the player can see the differences between the two games.

Is there a summarized list somewhere, other than the list of features available on the Matrix Games web page, where the concrete impact of the new features is not obvious : "better route findings", "better formation movement code" or "advanced force allocation algorithms", etc. ?
James Sterrett
Posts: 1619
Joined: Wed Jul 07, 2004 4:03 am

RE: New Stuff

Post by James Sterrett »

I think the trouble, Moet, is that none of us have figured out a middle-level explanation, sitting between "it works a lot better" and "here's the nuts and bolts detail list".
 
I find that, having used BFTB, I keep tripping over myself in COTA, expecting features that aren't actually there.  They don't sound like much in a list, though.
 
It's sort of like looking at a two sports cars.  Both of them can go from A to B fast.  One of them is a lot more fun to drive.  Why?  Now suddenly we're discussing engine and steering and suspension systems, dashboard layouts, seat adjustments, blah blah blah.  And looking at the tech specs, why is it a better car....?  Each individual change seems small, but they add up.
 
Once the demo comes out, this may make more sense.  They are both sports cars, but BFTB handles better.
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