Edit Opponent

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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Cpt Rio
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Joined: Thu Oct 26, 2006 7:57 pm

Edit Opponent

Post by Cpt Rio »

Hey guys!

Thats a pretty neat release! Congrats!

Ive been playing the CC series since the old and good Tournament HOuse CCIII ladders. It was great fun back there.

I have all the CC games, and this one is the most polished and pretty so far, hands down!

But why didnt you guys remove the "Edit Opponent" option in the force pool screen? Isnt it like cheating? And do you guys plan to implement some kind of "fog of war"? Cause I really doubt the soldiers in real war knew exactly waht kind of forces they'd face before the battles.

Great game and looking forward for all the mods and some nice AAR's.

See you.
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squadleader_id
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RE: Edit Opponent

Post by squadleader_id »

Real grognards automatically ignore that button [;)]
Cpt Rio
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RE: Edit Opponent

Post by Cpt Rio »

ORIGINAL: squadleader_id

Real grognards automatically ignore that button [;)]

Yeah, I alway do that!

But in the strategic map, you shouldnt be able to know exactly the enemy forces facing you.
Tejszd
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RE: Edit Opponent

Post by Tejszd »

It is there only for single player as some players use it to "assist" the AI in selecting the best units for the battle/map.
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jomni
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RE: Edit Opponent

Post by jomni »

Yes ignore that button.  And if you're up to the challenge, also ignore editing your own force.
 
True, the AI does not select the best force so you might want to give them a boost if you want.
 
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JudgeDredd
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RE: Edit Opponent

Post by JudgeDredd »

No need to remove the EDIT ENEMY button at all imo. It can be used for people who want to make the game easier/harder whilst others can ignore it...everyone gets what they want then. It'd be a different case if it was being automatically displayed.
Alba gu' brath
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RD Oddball
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RE: Edit Opponent

Post by RD Oddball »

Agreed JD.
ORIGINAL: Tejszd

It is there only for single player as some players use it to "assist" the AI in selecting the best units for the battle/map.


That's what I use it for. Or if I'm glutton for punishment and want to load up the AI BG with everything it can buy.
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CSO_Talorgan
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RE: Edit Opponent

Post by CSO_Talorgan »

That button is useful for modders but you'd never dream of using it while playing.
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