Honestly How Competant Will the AI be this time ?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

shane56
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Joined: Sat Jan 16, 2010 3:22 am

RE: Honestly How Competant Will the AI be this time ?

Post by shane56 »

G'Day All,
when I started this thread I was concerned that the AI would not be much better than "second front / war in russia" and I suspect that most people will play against the AI instead of against an opponent.
I would be interested to know from any of the game testers whether the AI is now at a stage where it is proving itself to be anywhere near a half decent opponent, well at least better than the AI in two previous games mentioned above.
Yep I know it will never rival a human opponent, no arguement there, but again as I suspect like most, I just dont have the time and dedication to play against a human opponent who wants the game turn back ASAP.
A good or half decent AI will help and ensure good sales for this game, this commercial aspect is a no-brainer, as all other games have it, and it wouldn't be programmed in if there was no demand for it.
Though it would be interesting to know how many play against the AI and how many dont ?
I know for one that I do, pretty well exclusively, so there is one (1) who does, how many others are there ?

Can't wait to purchase it and road test it..

Thanks ...shane_056
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karonagames
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RE: Honestly How Competant Will the AI be this time ?

Post by karonagames »

I have been testing the game since March, and have played about 6 1941 campaigns to the other side of the first winter soviet counter- offensive. On normal settings I can exceed historical results quite easily, usually capturing Leningrad. On "challenging" settings I am just behind historical results, and can nearly get Leningrad. I have found a custom setting of 110% advantage to the soviets is currently giving me the best game and nearest to historical results- in my latest game I got one hex of Moscow before the blizzards arrived and I was kicked back to Smolensk! The AI is much, much better than SF/WIR - she still does some bad things and some mad things, but overall GAIA (Gary's AI Adversary) does a pretty good job.

Some new testers have recently joined the team, so I am sure they can give their first impressions.

It's only a Game

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mmarquo
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RE: Honestly How Competant Will the AI be this time ?

Post by mmarquo »

Jaw,
 
With all due respect, I think my post was appropriate and on point in response to this comment, "If one side is more experienced and knowledgable about the scenario played then the advantages to one side are in some ways the same as the advantages held by human opponents over AI." I was only noting ways that a perceived "advantage" that a player may have, or feel that the AI may have, could be countered by variable initial setup, releases, etc. Do you really think that this was out of line for this thread?
 
Marquo [&:]

 
jaw
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RE: Honestly How Competant Will the AI be this time ?

Post by jaw »

My concern is that you would be starting a line of discussion which can stray so far from the topic that it "highjacks" the original thread. The valule of separate threats is that new people can come to the forum and read a threat on a particular subject to come up to speed on it quickly. When the discussion drifts into other areas of the design (such a fixed versus variable unit placement) the informational value of the original threat subject is diminished.

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SGHunt
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RE: Honestly How Competant Will the AI be this time ?

Post by SGHunt »

OK - Joel has said I can post. I am a new game play tester (I can feel the jealousy from here, guys!) - and a great honour and privilege it is too. I must add that the game is in Alpha (nearly Beta, I'm told)), it is being amended ALL the time (two major upgrades in the last couple of weeks), and the level of detail, dedication and attention paid to getting this game right is truly outstanding. I can't tell who is a staffer and who is doing this for 'fun'. All my opinions are my own (see 'yes men' thread ) and in no way reflect the opinion of the management etc.
I get no money!!!

Back to the Thread
First impressions of the AI - it's a steep learning curve to get to know the game (I'll post separately on this, FYI), so treat these impressions with care.

I have had a go at the Typhoon scenario, as Germans. The temptation to run my panzers too hard and too fast was overwhelming, so I didn't resist! The AI takes its licks, then simply rebuilds a formidable front line wherever your panzers run out of petrol. Counters are thus far more nuisance than dangerous, but the blizzards are coming! The enemy infiltrates wherever he can, and digs in everywhere! This is in true Russian style, I believe.

Generally the AI has done very well, evading my so far clumsy attempts at envelopment (I've only managed a few smallish pockets), but it has also surrendered several cities without a fight (Orel just fell after it was evacuated - albeit that it was nearly surrounded). I was surprised by this on one or two occasions, expecting the Russians to sacrifice troops for time, and to trade like for like causalities in city defence. But let's be clear, if you do not use your precious resources with care, making full use of leadership, the right troops for the right job, air power in its many forms, and logistics (+++ on this one!), you will not beat the AI. [/font] I have now stopped playing this scenario as I was going nowhere...

Still learning, so I am now playing the Road to Minsk (a two turn trainer).


I may post a short AAR, with permission, to give an idea of the learning process.

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Stuart 'von Jaeger' Hunt

WitE Alpha, Beta Tester

pzgndr
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RE: Honestly How Competant Will the AI be this time ?

Post by pzgndr »

The AI takes its licks, then simply rebuilds a formidable front line wherever your panzers run out of petrol. Counters are thus far more nuisance than dangerous, but the blizzards are coming! The enemy infiltrates wherever he can, and digs in everywhere! This is in true Russian style, I believe.

Generally the AI has done very well, evading my so far clumsy attempts at envelopment (I've only managed a few smallish pockets), but it has also surrendered several cities without a fight (Orel just fell after it was evacuated - albeit that it was nearly surrounded). I was surprised by this on one or two occasions, expecting the Russians to sacrifice troops for time, and to trade like for like causalities in city defence. But let's be clear, if you do not use your precious resources with care, making full use of leadership, the right troops for the right job, air power in its many forms, and logistics (+++ on this one!), you will not beat the AI.

von Jaeger, these are encouraging observations. Nice to know that the computer opponent is not as brain-dead as some of the AI naysayers wish to believe. I fully expect to spend more time fighting my own mistakes in a game like this than worrying about whatever the AI coulda-woulda-shoulda done better... Sounds good! [:)]
Bill Macon
Empires in Arms Developer
Strategic Command Developer
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