ORIGINAL: JWE
Ouch .. that's harsh.
But people DEMAND that flak kill precisely their opinion of attacking planes. People DEMAND the PH strike kill precisely their opinion of BBs. People DEMAND that artillery causes their opinion of casualties. People DEMAND that each and every engagement in the game unfolds just like the Victory at Sea DVD. Accommodating this nonsense causes the code to get even more skewed when applied to more general cases.
I carp occasionally about the game code. I did just that this afternoon re late-war ASW sink rates, and CAP range spinner settings.
BUT, a big but, usually, when I stop carping and play some more and think about the Big Picture, I reflect that every single time I push the Refuel From Port button, my ships get refueled. Every time, if there is fuel and Ops Points. Year after year, TF after TF, the fuel flows in that 12-hour phase.
Except, it doesn't work that way. You know, and I know, that Seaman Schmuckatelli sometimes loses the O-ring for the fuel coupling, and his friend Seaman W.T. Door loses the cotter pins. One DD in that TF is 2-hours late getting underway, and misses an engagement. But that's OK, because the IJN CO on that other DD isn't feeling that good due to some bad fish he ate, and is 30-seconds too slow giving an order, and takes a torpedo he shouldn't.
When I reflect on how much Real Life Accidental S . . . Stuff is embedded in mass routines, Ops Points budgets, port unloading hard-codes, etc. I calm down and enjoy the ride. This isn't real life, as you say. It isn't even real history (I own the complete "Victory at Sea" DVD collection for that.)
There will never be a meeting of the minds between the "it's a game" crowd and the "show me history" crowd. So, "Play on!" I say.