Storm Over the Pacific vs WITP/AE
Moderator: maddog986
Storm Over the Pacific vs WITP/AE
Hi- I'm curious. Why should I buy SOTP when I have WITP, WPAE and UV?
Are there different graphics, units, game engine, what? Does it play faster/slower, have more production in it?
I'm not adverse to buying it, but not if it's a rehash of something I allready have. I learned that lession when I bought Paradox's Arsenal of Democracy, which is an upgrade(slight in my opinion) from HOI II.
Comments, please. Thanks, Hugh Browne
Are there different graphics, units, game engine, what? Does it play faster/slower, have more production in it?
I'm not adverse to buying it, but not if it's a rehash of something I allready have. I learned that lession when I bought Paradox's Arsenal of Democracy, which is an upgrade(slight in my opinion) from HOI II.
Comments, please. Thanks, Hugh Browne
hbrsvl
- bairdlander2
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RE: Storm Over the Pacific vs WITP/AE
Look at the screenshots and read about SOTP.Its obviously a "beer and preztels" game,where WitPAE has a lot more detail and is a lot more realistic.As for buying AoD,its nothing more than a final patch for HOI2.Look below this thread at the SOTP thread and you will find your answers.
RE: Storm Over the Pacific vs WITP/AE
You shouldn't buy it.
We are all dreams of the Giant Space Butterfly.
RE: Storm Over the Pacific vs WITP/AE
But if you want to actually play and FINISH a game that doesn't take as long as the real war, then SOP is the choice.[:D]
- bairdlander2
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RE: Storm Over the Pacific vs WITP/AE
It depends on personal tastes.For me if I want something light and simple I will play CC.For something more detailed I would play BftB as an example.Its a personal choice.
- Erik Rutins
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RE: Storm Over the Pacific vs WITP/AE
ORIGINAL: Terminus
You shouldn't buy it.
Constructive comments, please. Provide some basis if you're going to make a statement like that.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Storm Over the Pacific vs WITP/AE
The two games are entirely different. WitP is based on history, with historical orders of battle, realistic capabilities of the combatants, realistic production, unit selection etc.
SOTP is as already mentioned a beer and pretzels game. Unhistorical, unrealistic and just for shits and giggles.
Both have their place. And both are kinda at opposite extremes.
One could easily want to own both. One for the detailed Grognard epic battle and one for a fast paced semi historical approach to the same material with less detail and a quicker game play.
SOTP is as already mentioned a beer and pretzels game. Unhistorical, unrealistic and just for shits and giggles.
Both have their place. And both are kinda at opposite extremes.
One could easily want to own both. One for the detailed Grognard epic battle and one for a fast paced semi historical approach to the same material with less detail and a quicker game play.
Favoritism is alive and well here.
RE: Storm Over the Pacific vs WITP/AE
ORIGINAL: hbrsvl
Hi- I'm curious. Why should I buy SOTP when I have WITP, WPAE and UV?
Are there different graphics, units, game engine, what? Does it play faster/slower, have more production in it?
I'm not adverse to buying it, but not if it's a rehash of something I allready have. I learned that lession when I bought Paradox's Arsenal of Democracy, which is an upgrade(slight in my opinion) from HOI II.
Comments, please. Thanks, Hugh Browne
Havn't played SOTP, but i'm more than a passing familiarity with WitP/UV/AE. Difference is detail level/scale and yes, they use completely different engines. WitP/AE (latest incarnation of the WitP/UV family), is a "grog" game with 1-3 day turns and each major INF/AIR/Naval unit represented specifically. You can issue detailed orders on a per small unit basis, manage an entire pilot training program and if thats not enough for your plate....manage the Japanese economy by industry and factory type. [:)] A planning turn phase can go anywhere from 20 minutes to 20 hours.
SOTP is a more abstract game designed to allow quicker play yet still convey a sense of realism without requiring a certificate in economics or being on welfare (in order to devote more hours to playing!) Grogs tend to sniff at such a game and thus the "Beer and Pretzels" label. Me.....after 8 years of working on and playing WitP/UV/WItP:AE.....this grog can appreciate the appeal of such a game. [:D]
Just because a game is more abstract does not automatically make it ahistorical. Kind of funny that......obviously anyone saying that hasn't perused the WitP Forums all these years seeing all those threads devoted to "This is unrealistic/ahistorical/biased/blah blah"
More detail only means more room to complain and nitpick when it comes to a "historical" game. [:D]
RE: Storm Over the Pacific vs WITP/AE
This comes to each own taste. A demo of the game will be available very very soon and anyone will have a chance to examine it!
RE: Storm Over the Pacific vs WITP/AE
SotP is ahistorical. It is pure fantasy as released. The Japanese can, for example, conduct amphibious invasion simultaneously in the Indian Ocean, The Southern resource area, Australia, New Guinea, the Philippines and Hawaii. They neither had the naval capacity for such ops nor the military units for such endeavors. By January 1942 a Japanese player can control the Philippines, most of Burma, several cities in India, Port Morsby, Darwin, the Dutch East Indies and Islands across the pacific.
All aided and abetted by the handicap placed on the allies. Full strength units are cut to 20 percent of strength.
All aided and abetted by the handicap placed on the allies. Full strength units are cut to 20 percent of strength.
Favoritism is alive and well here.
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RE: Storm Over the Pacific vs WITP/AE
ORIGINAL: Nikademus
ORIGINAL: hbrsvl
Hi- I'm curious. Why should I buy SOTP when I have WITP, WPAE and UV?
Are there different graphics, units, game engine, what? Does it play faster/slower, have more production in it?
I'm not adverse to buying it, but not if it's a rehash of something I allready have. I learned that lession when I bought Paradox's Arsenal of Democracy, which is an upgrade(slight in my opinion) from HOI II.
Comments, please. Thanks, Hugh Browne
Havn't played SOTP, but i'm more than a passing familiarity with WitP/UV/AE. Difference is detail level/scale and yes, they use completely different engines. WitP/AE (latest incarnation of the WitP/UV family), is a "grog" game with 1-3 day turns and each major INF/AIR/Naval unit represented specifically. You can issue detailed orders on a per small unit basis, manage an entire pilot training program and if thats not enough for your plate....manage the Japanese economy by industry and factory type. [:)] A planning turn phase can go anywhere from 20 minutes to 20 hours.
SOTP is a more abstract game designed to allow quicker play yet still convey a sense of realism without requiring a certificate in economics or being on welfare (in order to devote more hours to playing!) Grogs tend to sniff at such a game and thus the "Beer and Pretzels" label. Me.....after 8 years of working on and playing WitP/UV/WItP:AE.....this grog can appreciate the appeal of such a game. [:D]
Just because a game is more abstract does not automatically make it ahistorical. Kind of funny that......obviously anyone saying that hasn't perused the WitP Forums all these years seeing all those threads devoted to "This is unrealistic/ahistorical/biased/blah blah"
More detail only means more room to complain and nitpick when it comes to a "historical" game. [:D]
I agree with this description best. Plus I'd rather play SotP than WitP any day any time any how. [:-]
RE: Storm Over the Pacific vs WITP/AE
ORIGINAL: Twotribes
SotP is ahistorical. It is pure fantasy as released. The Japanese can, for example, conduct amphibious invasion simultaneously in the Indian Ocean, The Southern resource area, Australia, New Guinea, the Philippines and Hawaii. They neither had the naval capacity for such ops nor the military units for such endeavors. By January 1942 a Japanese player can control the Philippines, most of Burma, several cities in India, Port Morsby, Darwin, the Dutch East Indies and Islands across the pacific.
All aided and abetted by the handicap placed on the allies. Full strength units are cut to 20 percent of strength.
Doesn't sound all that much different from what can happen in WITP:AE.
Alfred
- bairdlander2
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RE: Storm Over the Pacific vs WITP/AE
All of these "wargames" are fantasy in a sense.It depends on what you like not what some stranger on a forum writes.
RE: Storm Over the Pacific vs WITP/AE
I play both.
I have two grand campaing PBEMs going on right now for SOP (somehting I can't imagine doing /finishing in WitP).
For WITP I just have one Gandalcanal PBEM game going.
SOP is fun and easy to get into (except the graphics... still waiting for a serious looking graphics mod). The politics, events, production add to the flavor. Naval battle is the low point of the game given that it is a pacific game. Wish there was more detail.
WITP is highly detailed and very satisfying to play (especially the naval battles). For me the production asepct of the game is uncessesarily complicated.
I have two grand campaing PBEMs going on right now for SOP (somehting I can't imagine doing /finishing in WitP).
For WITP I just have one Gandalcanal PBEM game going.
SOP is fun and easy to get into (except the graphics... still waiting for a serious looking graphics mod). The politics, events, production add to the flavor. Naval battle is the low point of the game given that it is a pacific game. Wish there was more detail.
WITP is highly detailed and very satisfying to play (especially the naval battles). For me the production asepct of the game is uncessesarily complicated.
RE: Storm Over the Pacific vs WITP/AE
The demo is released! Have a look here: tm.asp?m=2520892