Praise for the AI

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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jomni
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Praise for the AI

Post by jomni »

Ok, the AI is still not perfect but it's an improvement from it's predecessors (from old CC titles to COI). Below are some of my observations.

1) No more crawl of death.
2) They rush to the objective and once defenders shoot at them, they retreat to cover and regroup.
3) Tanks don't rush in. Instead they are usually supported by infantry.
4) Liberal use of smoke before assaulting a position. Last time, they only use smoke for defense.

I am only speaking for the Tactical AI. They are still be quite predictable (too aggressive and always go straight for the flags). Perhaps they can still tweak this. I can't say anything much about Strategic AI at the moment. I can neither confirm nor deny their passiveness.
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JudgeDredd
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RE: Praise for the AI

Post by JudgeDredd »

1. Don't know. Can't remember it ever used to happen
2. Yes
3. Yes - from what I've seen
4. I can't recall seeing them use smoke.

The AI in defence is a bit of a mess from what I've read and now I've seen it from my experience. I mean, it's great in defence...but what the hell it's doing rushing from good defensive positions to take one measly victory location, I don't know.

Also in the map I noticed this, the AI left their defensive positions to go...well....nowhere! They were heading for nothing!

I still can't grab a damned bridge mind you!
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bairdlander2
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RE: Praise for the AI

Post by bairdlander2 »

Has anyone blew a bridge with lots of eneamy troops on it yet?Do they count as casualties because the scenario ends when bridge is blown.Reminds me of the old game "Fields of Fire" the Remagen bridge scenario,I remember crossing with US forces,the Germans blowing the bridge and all my troops getting killed[:D][:D]
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RD Oddball
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RE: Praise for the AI

Post by RD Oddball »

Yes I have. Not pretty.

Jomni and JudgeDredd, thanks for the reports on the outlined issues. It seems we're getting varying reports on nearly every issue that has been reported so far.
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Redmarkus5
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RE: Praise for the AI

Post by Redmarkus5 »

ORIGINAL: JudgeDredd

1. Don't know. Can't remember it ever used to happen
2. Yes
3. Yes - from what I've seen
4. I can't recall seeing them use smoke.

The AI in defence is a bit of a mess from what I've read and now I've seen it from my experience. I mean, it's great in defence...but what the hell it's doing rushing from good defensive positions to take one measly victory location, I don't know.

Also in the map I noticed this, the AI left their defensive positions to go...well....nowhere! They were heading for nothing!

I still can't grab a damned bridge mind you!

The 'crawl of death' is just a slower version of the "rushing from good defensive positions" issue you described here. They used to crawl from their good defensive positions in previous titles and now they rush instead. Crawling would make more sense, IMO!
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jomni
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RE: Praise for the AI

Post by jomni »

Crawling makes them easier targets. 
Rushing makes them more survivable and they can overwhelm a defensive position that is outnumbered.

By the way, the AI tactics reminds me of the Japanese.  This might be a good platform to mod the Pacific War. Lol!

Anyway, I also had some battles (as German defenders) where the AI didn't attack the flags at all for the whole 15 minutes.
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