Testing economic stradegy

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neobacca
Posts: 1
Joined: Sun May 16, 2010 3:35 pm

Testing economic stradegy

Post by neobacca »

So, i'm a big 4x fan and I have to say.. This is by far the best one i have /ever/ played. I have modded, tested, played and experimented with just about every major 4x, RTS, and space trading game there is - so that has to mean something.. I guess.

Anyways to the stradegy. So like most 4x games the stradegy is to get colonies, colonies, colonies and the lots of people making babies=lots of money.
Well seems, that is true here but to only an extent. I realized that the expand as big as possible technique does not work so well if you do not keep up with your resources. I was quickling finding myself barely able to keep a few capitols in end-game and I think i figured it out. I'm playing a game right now and so far i haven't dropped below +400,000 or 1mil in the bank :D

instead of colonizing every planet possible, let the auto colonize take it, or just colonize the biggest planets, and turn just about everything else into mines.
HOLY i got rich using that technique - I THINK.

Any advice would be appreciated :)

And great work with the game.
torrenal
Posts: 189
Joined: Sun Jul 11, 2010 9:39 pm

RE: Testing economic stradegy

Post by torrenal »

I made a similar discovery recently. After a prolonged multi-front war (I lived, but had only a handful of mining stations left, and construction ships busy reparing ships, not building stuff), I built a new base on my frontier, then once it was nearing done (~5 components unfinished) ordered a refit of a fleet that queued up there, and would not finish. One construction bay was waiting on a merchant ship, the other just sat idle with a refit request. And no, the base did not progress toward finished. Then I got to thinking.... "Stuff needs supplies. What have I got..." and looking at the base stocks I promptly noted something not unlike 5k Krypton reserved, and 120 onhand... The bell goes off in my head... "perhaps I need mining stations...".

Looking at that list of supplies I also noted 2 odd things:
Supplies have a nation flag next to them, and if it's not my nation, the entire quantity was 'reserved'.

So this suggests that....
* Maintaining your mining bases is important.
* Trade embargo's can (potentially) hurt an opponent. They aren't just throwing words around.
* Killing the mining bases (and civilian ships) of your opponent can have lasting benefit, whereas blowing up a military ship or two only lasts until they buy a replacement.
//Torrenal
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