ORIGINAL: Gary Childress
To make a long story short...we have the bridge. I manage to send a few teams around to some of the other VLs on the map to improve my position a little. The Germans are almost out of men and request a truce. I decide to give them the opportunity to collect their wounded and I collect mine. Another victory but my BG is going to be very badly depleted next turn.
True, but so will the Germans - and they don't have any points to replenish the "oval" battle groups as they're just local troops guarding the bridges. So next time you could be facing just a couple of under strength squads - which in many ways makes things hard as you need to try and find them!
One thing I have noticed in this game is that lots of battle groups are quite under strength. You really need to stack them in order to get close to the 15 squads that we've become used to in the past. So, playing as the German, I really have found that it's tough as I have many of my groups consisting of about 6 to 8 squads of really crappy quality troops - many with either no or basic training only, and low morale. And when I look at them on the map, I see "Weak Squad", "Fragile Squad", or even "Useless Squad". Which I guess accurately reflects the fact that the Germans scraped together whatever they could and threw it at the flanks of the Allied advance. And that's certainly evidenced by the number of squads that just break and run with the slightest provocation.
So no more driving around on the British Airborne landing fields in a Panzer IVH as I fondly recollect doing back in CC2, but I guess it's more realistic.
Always enjoying your AARs. Have to see if there is one I can do of my own which would in any way be interesting.
















