This time I was not going to issue any direct "Attack" orders. Instead I only issued "Move" orders with the "Attack" option selected.
The results were good. A Marginal victory for the Germans (me) on a tough scenario. Here is the final situation.

Moderators: Panther Paul, Arjuna

ORIGINAL: GBS
[&:] Well I for one am not happy with this revelation. You're saying there is an order that isn't needed. If memory serves the defenders of Hofen North and South were infact entrenched....and you took both locations with just a move order? Not fun guys and I would suggest that if this is infact true that some penalties should be applied when attacking from a move order. I hope Arjuna wades in on this .
But historically speaking, relatively few battles were set piece formal attacks against prepared defenses. Most were battles of movement and encounters. This engine replicates this fact. It's not that the attack command is unneccessary, it's just not ubiquitous, or even the most common form of clash. There are ways to control and manipulate these "chance" encounter battles, though. I think the OP was simply trying to highlight that by somewhat artificially restricting himself. There were probably instances in his battle where an attack would have been the appropriate order, but he was trying to not do that just for the heck of it.ORIGINAL: GBS
I'm going to experiment with the tutorial following the attack orders exactly as prescribed in the tutorial and then try again using only the move command for the first 24 hours and see how performance compares. I just hope it doesn't turn out that the ATTACK command isn't needed. I think it detracts from the game... but that is just my own opinion and I realise other disagree with me on that.
ORIGINAL: Agema
Yeah, I noticed a problem with setting Move (with attacks) orders is they can be a little disjointed. The troops get there, start being shot at and continue being shot at whilst the commander has a think, then replans, then reorganises for an assault, and so on. Add in the possibility of the time and life cost of a company trying a failed assault first. At any rate, it wastes vital time and the lives of your men. If you know an enemy is there, issue Assault orders.
My main problem with issuing Assault orders is that the AI absolutely loves dropping artillery fire on assaulting units. I've lost count of the number of battalion-strength attacks I've had single-handedly crushed by shellfire routing the line companies one after the other. The AI has more trouble stopping a whole 3-battalion regiment assault with arty, but it can seriously damage plenty of it.
ORIGINAL: hank
The bottom line for me is that there's another tool I did not know about. Attacking is not the only way to inflict chaos on the enemy. I'll have to formulate in my mind when the best time and place is to Attack or Move with the Attack option.
[&o]