v1.31 Available via Auto-Update

Based on Slitherine’s popular tabletop wargaming system by the same name, Field of Glory now comes to the PC in a faithful adaptation of this acclaimed miniatures wargame! Without the calculations and measurements required for a tabletop game of Field of Glory, the PC version accurately represents Ancient and Medieval combat where you make the important and fun decisions on the battlefield. This forum also supports the Rise of Rome, Storm of Arrows and Immortal Fire expansions to Field of Glory.
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Erik Rutins
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v1.31 Available via Auto-Update

Post by Erik Rutins »

Slitherine and Hexwar are pleased to announce the release of an update for Field of Glory that brings the game to v1.3.1 on PC and Mac. To update your game just click the 'Check for Updates' button on the in-game main menu (the auto-updater).

Change list for v1.3.1

* Change: Improved AI selection of terrain density in Storm of Arrows and Immortal Fire.
* Change: Arid terrain can now appear in Immortal Fire battles.
* Add: Validation routine to custom fix impossible weapon combinations e.g. through the scenario editor.
* Add: Improved debug information for charge crash messages.
* Fix: All reported army weapon and points cost errors.
* Fix: Auto fix built into the game engine to avoid invalid battle group weapons and points costs.
* Fix: Mac MP bug preventing users from sending turn updates.
* Fix: Bug in the claim system for dead games, that caused a crash.
* Fix: Bug in DAG that allowed you to manipulate the Min/Max battlegroups purchased.
* Change: It now checks if the game is over before allowing rally checks at the end of a turn.
* Fix: Pursuit bug, units were sometimes moving too far when charging evaders and pursuing.

Erik Rutins
CEO, Matrix Games LLC


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