BACK IN BUSINESS - PzB goes East again(st) Andy Mac

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PzB74
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RE: Are we actually playing THE SAME GAME?

Post by PzB74 »

I had to make some decisions after "Sweep Week" that started 2 days ago.

1) Magwe is to exposed and within range of too many Allied air bases.
For now I will redistribute the base forces and Air HQ in Magwe to bases further to the rear.
- Taung Gyi is a size 5 field 2 hexes SE of Magwe and I've placed 2 Tojos formations here and will see if Andy is willing and able to sweep
this far back.

The other fields between Magwe and Rangoon are still too small to be of much use.

If we are to use Magwe as a main field again I have to increase base support to 250 and place twice as many fighters here.
Even then the heavies will be able to have a field day after enemy sweeps.

2) With heavy enemy attacks on our airfields it will be difficult to launch our own bombers as they have to fly from Rangoon.
Rangoon bombers can only rach Akyab and Cox Basar and even a strike on enemy troops north of Shwebo is 10 hexes away
and I have to use Nicks, Zero's and Oscars for escorts. This is also risky as the 70 4Es can drop into Rangoon for a visit and we need
to keep a good number of CAP fighters on patrol and few planes on the ground.

3) An enemy LCU formatio is spotted in the jungle NNW of Magwe, ca 3 hexes away.
This means the Shwebo attacking force was one of two directions of attack. I have decided to continue to pursue Allied troops north of Shwebo and capture the railhead
in Katje. Enemy bomber formations are still not too strong and we have superior force in the area. Supplies have reached Mandalay and I've sent an extra Army Corps HQ here while the other has moved to Shwebo and is pulling in supplies.

110k supplies is currently unloading at Rangoon and there is already 60k supplies in our main base.
The troops not included in the Shwebo counterattack make up ca 2000 AV, but 500 of these are distributed as support and garrisons.

4) To bolster strength in Burma further the following has been decided:
One division and 3-4 tank formations from Zone 3 will be shipped to Rangoon.
Another division will be released from Manchukuo within 10 days and shipped to Rangoon.
- This will add more than 1000 AV to our strength in Burma (ca 5000).

5) The Navy has been ordered to continue with its bombardment runs against Akyab, Cox Basar and Chittagong.
the 4 Fuso and Ise class battleships will perform this duty with their 12x14" guns.

I don't want to put too much focus on Burma, so offensive action is planned in other theatres.
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LoBaron
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RE: Are we actually playing THE SAME GAME?

Post by LoBaron »

Spot on analysis I think. If you can draw him into a battle of attrition threatening Myikwhatever thats probably the best option.
Conquering it makes no sense at all.
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veji1
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RE: Are we actually playing THE SAME GAME?

Post by veji1 »

The question is how do you make him pay, hurting LCUs, without putting your defense off balance ? I am no expert but the problem once massive allied armies are in the clear terrain is that they will soon be able to outmanouver you by threatening to go West of the Irrawady and cross it downstream.. Then central Burma becomes untenable...
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PzB74
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RE: Are we actually playing THE SAME GAME?

Post by PzB74 »

Hm yes, truly no easy answers here.
- By not letting Andy run the show I hope to put a monkey spanner in his works.

It's surprising that the Allies can muster such an offensive in Burma by late 42.
- The advantage that Andy actually is going for it this early is that he doesn't have the same punch as he will have later.
If we can steadily corrode his LCU and air strength we may be able to stop him, not ony in 42 but also in 43 and 44.

An Allied advance down Malaya and Thailand is a favored and dangerous one.
The loss of Singapore and Palembang and a backdoor into the PI Sea is potentially cripling for Japan and I will do everything I can to prevent it.
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LoBaron
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RE: Are we actually playing THE SAME GAME?

Post by LoBaron »

So that means keep the pressure on?
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PzB74
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RE: Are we actually playing THE SAME GAME?

Post by PzB74 »

Yep, at least for now.
The army is marching 8 miles per day and that means 6 days to get into the clear hex, and another 6 to get to the jungle hex.
If Andy's troops are keeping the same pace it will be hard to catch up with them and he will no doubt hit us with his bombers in the clear hex.
- With his attention in that direction we get other opportunities though.
 
Also need to do some more recon to reveal the nastiness that's hiding in the jungle.
Ordered the bombers to drop them a visit next turn.
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janh
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RE: Are we actually playing THE SAME GAME?

Post by janh »

ORIGINAL: PzB
- By not letting Andy run the show I hope to put a monkey spanner in his works.

It's surprising that the Allies can muster such an offensive in Burma by late 42.
- The advantage that Andy actually is going for it this early is that he doesn't have the same punch as he will have later.
If we can steadily corrode his LCU and air strength we may be able to stop him, not ony in 42 but also in 43 and 44.

I like this spirit. Have you considered the possibility that Andy's whole Burma show is just a big demonstration? Or could turn into one? He might be trying to bind your forces and induce you to weaken other theaters. For now this would seem like a real threat, and that you can really get some pay-back from hurting him here. But I would keep an attentive eye out for a change in stance in his Burma operations.
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RE: Are we actually playing THE SAME GAME?

Post by PzB74 »

I have, but there's fine little to do about it than play along for now.

The Central Pacific is safe until mid to late 43 as we have naval superiority.
An all out offensive in Oz against Darwin is something we can deal with and it has always been planned to leave the continent by 43.
- This leaves Burma....the only truly interesting and promising theatre for Andy.

By the time enemy amph operations become a threat and Darwin abandoned we need to complete many preparations in order to be ready for the
storm that will break.
 
A bit tempted to land a few raiding parties along the Indian coast between Madras and Calcutta.
Just let them charge into the interior and force a reaction and redployment of Allied troops [:)]
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seille
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RE: Are we actually playing THE SAME GAME?

Post by seille »

@PzB

What are your plans for the air force ?

How do you want to fight the alled 4E bombers ?
What planes you´ll focuss at in 43 and 44 (Main fighter types and bombers including planned production numbers) ?
Any planes you wish to have sooner than later ?

What is your actual production ? (Which and how many air frames per month)

And last but not least whats your overall fuel and supply situation ?

You see i´m a bit interested in the economic side [:)]
Many thanks.
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PzB74
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RE: Are we actually playing THE SAME GAME?

Post by PzB74 »

Commented to Andy about the problems with troops in a jungle / malaria zone yesterday.
- This is a concern that is a bit frustrating.

I have a unit that has been sitting in the jungle for a month:
Fatigue / Disruption = 0 / 8 and all squads and equipment is 100%.

Another unit that has been sitting in Magwe for a month has 12/23 Fatigue / Disruption.

One of the biggest killers in the war in Burma was malaria and the jungle itself.
This hit the Allied troops especially hard in 42-43.

When I now see a stack of 25 Allied units marching through the thick of the jungle I'm constantly reminded
that all the troops will be fresh and rested when they get out while my troops in bases outside Rangoon will be less effective.

As I understand it this is a issue that the devs are aware of but that is difficult to fix.
The combination of very strong Allied presence in India - Burma already in 42, a jungle and malaria that doesn't casue any problems
and a monsun that doesn't do much to halt air and land operations turns Burma into a very dangerous place for Japan early on.
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RE: Are we actually playing THE SAME GAME?

Post by castor troy »

ORIGINAL: PzB

Commented to Andy about the problems with troops in a jungle / malaria zone yesterday.
- This is a concern that is a bit frustrating.

I have a unit that has been sitting in the jungle for a month:
Fatigue / Disruption = 0 / 8 and all squads and equipment is 100%.

Another unit that has been sitting in Magwe for a month has 12/23 Fatigue / Disruption.

One of the biggest killers in the war in Burma was malaria and the jungle itself.
This hit the Allied troops especially hard in 42-43.

When I now see a stack of 25 Allied units marching through the thick of the jungle I'm constantly reminded
that all the troops will be fresh and rested when they get out while my troops in bases outside Rangoon will be less effective.


As I understand it this is a issue that the devs are aware of but that is difficult to fix.
The combination of very strong Allied presence in India - Burma already in 42, a jungle and malaria that doesn't casue any problems
and a monsun that doesn't do much to halt air and land operations turns Burma into a very dangerous place for Japan early on.


they´re not just going to be fresh and rested, they´re also going to be fully supplied... [:D] ask my opponent how long it took to take Burma due to his tried defense in open terrain. Now that he massed 7000av on the line Moulmein - Chiang Mai, I´m stopped cold of course. No chance to break through in jungle terrain.
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RE: Are we actually playing THE SAME GAME?

Post by PzB74 »

Hi Seille,

The Air Force is is at a loss when it comes to dealing with 4Es.
- The Tojo only has 12.7mm guns and isn't a very efficient interceptor.

The Nick should theoretically be our best behind the lines interceptor, but it's not exactly a bomber killer either.
If you look at the overview of Jap ac listed according to gun value there is only one "top of the list" model that will be available to us anytime soon, the George.

The George has 2x7.7 guns and 4x20mm cannons and a gun value of 20 and is available from 7/43.
I hope to have it ready by 5/43.

There are several minuses:
a) Only 4 units or so can upgrade to this model early on
b) It has a service rating of 3 and should only be operated from large well supplied bases like Rangoon, Singapore, Rabaul, Truk etc.

I've also heard other players comment that while this interceptor eats Mustangs and Corsairs for breakfast it's still a puppy versus 4Es...like almost everything else.
My understanding is therefore that 4Es are meant to always get through to their target and obliterate it. Losses when facing large numbers of fighters unescorted will in the long run
cause heavy losses but this will not help the Japs in 44-45 when thousands become available. Even now in 42 less than a 100 4Es is enough to permanently close down the biggest airbase in a couple of raids.

Guess this is one of the true challenges for the Jap player in AE.

Except for the George it is of course the Frank that will become the mainstay of the Jap Army Air Force by late 43, early 44.
When it comes to bombers I'm tempted to up production of the Helen II; it got armor, good armament and a fairly good max range (13 hexes).
Later in the war I expect Helen's and Peggy's to become the mainstay of the bomber force.

The Navy is cursed and will have to rely on Zeros / Zeks for another few years, the introduction of the Judy dive bomber with its 500kg bomb will be a welcome
upgrade by early 43. Still without armor and lightly armed, all naval ac will pay an increasing toll to Allied flak and CAP in the years to come.

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castor troy
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RE: Are we actually playing THE SAME GAME?

Post by castor troy »

PzB, being the Allied player in my PBEM and halve a year ahead of your game, I can tell you that the only thing my 4Es "feared" so far were Nicks on Cap. Fear doesn´t mean they would go down in droves but twin engine fighters are far harder to drive off than single engined fighters like the paper flyers Oscar and Zero. The Tojo is doing slightly better but is also not comparable to Nicks. I´m glad the enemy only got a couple of sentais of Nicks. Now that I get more than 50 4Es a month it wouldn´t matter anyway though. [:D]

You won´t have to really fear flak I guess, just make sure you stay at 10000 ft or slightly higher. Won´t really reduce your hit rate but you stay above 40mm Bofors and everything smaller than that, means you usually only face 3.7inch, 75mm and 90mm flak. And these babies are useless, I´ve got bases in Burma with 200+ 3.7inch flak being attacked by five dozen IJAAF bombers with the result of a couple of bombers damaged and now and then one or perhaps two shot down. Best result so far were 5 bombers downed IIRC. I would have thought that 200+ heavy flak guns would take quite a toll on the IJAAF bombers at 11000ft but that´s not true. While my standard attack altitude for bombers on ground attack is 10000ft, the enemy´s is 11000ft, no matter if a base with or without flak is attacked.
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RE: Are we actually playing THE SAME GAME?

Post by PzB74 »

I'm aware of the supply issues Castor, but I'm trying not to get too much involved in this as it is a much discussed and rather sore issue [;)]
On this issue Andy says that "my forces are not easily supplied are not without fatigue and are not immune to effects.
- I am being VERY carefull with my supply levels and the force I can project I cannot say more without affecting opsec but I can guarantee that I have been very carefull not to overload my supply net
".

I respect what Andy is saying and that he got the necessary supplies in his bases to support his armies.
My concerns are more directed against the fact that the jungle is no more demanding to troops than the Goodwood Hotel in Singapore.

Seille, attaching an overview of my productions.
- I've sorted by production rate.

As you can see I'm upping Tojo production while Zero production is halted as I have 160 fighters in the pools and is expecting an upgrade soon.
Same applies to Val's and Kate's and I'm considering to halt production of Betties and Lily's too soon.
As mentioned in the last post I'm also tempted to switch medium bomber production from the Sally II to Helen II.

In total we are making 841 ac (+214 researched) and 1574 engines.
The high number of engines is caused by the simple fact that many ac have not only 1 but as many as 4 engines.
Production of engines for the next generation ac has also started (Nakajima Ha-5?) and I'm building a stock.

I'm not a wiz when it comes to supplies and general industry tweaking.
The resource screen shows totals which doesn't mean a lot as much fuel and resources are dispersed throughout the Empire.
I am also aware that fuel and oil could become scarce if I don't reduce heavy industry production a bit while restricting convoying and naval sorties.



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RE: Are we actually playing THE SAME GAME?

Post by veji1 »

I agree with Castor, the Jungle/malaria/out of base model of fatigue/disruption and supply for units is completely out of whack... Units trekking through jungle should arrive with disruption and fatigue in the 50s quite quickly as stragglers get sick, are left behind, heavy equipment gets bogged and must be abandonned, rain ruins supplies and affect reliability of equipment, etc...

We players love to say "this is broken" about everything, but I am really convinced that in Burma the allies can bring to bear their material superiority way too quicklye. Even if Andy says "I am being very conservative and careful; etc..." the very fact that in mid/late 42 he launches a massive offensive through Burma goes to show the extent of the problem...
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RE: Are we actually playing THE SAME GAME?

Post by castor troy »

ORIGINAL: PzB

I'm aware of the supply issues Castor, but I'm trying not to get too much involved in this as it is a much discussed and rather sore issue [;)]
On this issue Andy says that "my forces are not easily supplied are not without fatigue and are not immune to effects.
- I am being VERY carefull with my supply levels and the force I can project I cannot say more without affecting opsec but I can guarantee that I have been very carefull not to overload my supply net
".

I respect what Andy is saying and that he got the necessary supplies in his bases to support his armies.
My concerns are more directed against the fact that the jungle is no more demanding to troops than the Goodwood Hotel in Singapore.



yeah I know. Andy mentioned in his AAR that the supply routine is not FUBAR and I replied saying it´s totally FUBAR, again mentioning that I´ve marched 7000av into Burma without any supply problems, then 250000 supplies were sucked from Burma to China (over trails???????) in no time and I´ve got 2500av in Northern Australia (around Katherine and now at Darwin) that get perfectly supplied from Alice Springs. Sorry but if the supply routine isn´t FUBAR then the dive is a disadvantage in aircombat...

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RE: Are we actually playing THE SAME GAME?

Post by PzB74 »

I'm aware that everything isn't perfect in this regard, this my questions regarding malaria and jungle effects outside of bases.
I also know that units outside a base receives supplies while those inside starve if there's a deficit, opposite of what it should have been.

Still I think we should tone down the strong wording and negative criticism and not make it personal.
Andy has been and is putting in a tremendous effort in the ground combat model. Being responsible for upgrading and improving a far from perfect model isn't easy and too harsh judgements and comments will only be considered offensive. So let's try not to spam with words like FUBAR, broken and utterly useless.

I think this game with Andy will provide good learning and a foundation for future changes (if technical possible to implement).

Plans Cent Pac and status 33rd Div

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RE: Are we actually playing THE SAME GAME?

Post by PzB74 »

AFTER ACTION REPORTS FOR Oct 19, 42

Air Combat

Numerous sweeps and bombing missions against Magwe and Shwebo.
I'm noticing a rising number of P-38s. In all 49 of them on sweeps today.
We were also bombed by 100 4Es and another 100 mediums.

What is questionable is that so many air strikes can be flown in the middle of the monsun.
Weather says "t-storms". Still ops casualties are low and most missions are completed.

Magwe is closed for now and most ac distributed to other fields.
I'm moving out most base units but moving in more troops and engineers.
Want to keep this base open in the long run and force Andy to divert attention to it.

Night Air attack on Magwe , at 57,47
Weather in hex: Partial cloud

Japanese aircraft
no flights

Allied aircraft
Liberator II x 8
Wellington Ic x 19

Japanese aircraft losses
No Japanese losses

No Allied losses

Airbase hits 3
Runway hits 13
--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47
Weather in hex: Light cloud

Raid spotted at 39 NM, estimated altitude 15,000 feet.
Estimated time to target is 8 minutes

Allied aircraft
P-38E Lightning x 9

No Allied losses

Aircraft Attacking:
9 x P-38E Lightning sweeping at 30000 feet
--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47
Weather in hex: Light cloud

Raid spotted at 29 NM, estimated altitude 32,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
P-38F Lightning x 14

No Allied losses

Aircraft Attacking:
14 x P-38F Lightning sweeping at 30000 feet
--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47
Weather in hex: Light cloud

Raid spotted at 38 NM, estimated altitude 31,000 feet.
Estimated time to target is 8 minutes

Allied aircraft
P-38F Lightning x 10

No Allied losses

Aircraft Attacking:
10 x P-38F Lightning sweeping at 30000 feet
-------------------------------------------------------------------------------
Morning Air attack on Guards Tank Division, at 59,45 (Shwebo)
Weather in hex: Light cloud

Raid spotted at 20 NM, estimated altitude 28,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
Blenheim IV x 18
Hudson IIIa x 12
Beaufort V x 12
Kittyhawk IA x 8
Bolingbroke IV x 12

No Allied losses

Japanese ground losses:
15 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)

Aircraft Attacking:
12 x Bolingbroke IV bombing from 22000 feet
Ground Attack: 4 x 250 lb GP Bomb
12 x Beaufort V bombing from 22000 feet
Ground Attack: 4 x 500 lb GP Bomb
15 x Blenheim IV bombing from 22000 feet
Ground Attack: 4 x 250 lb GP Bomb
12 x Hudson IIIa bombing from 22000 feet
Ground Attack: 4 x 250 lb GP Bomb
3 x Blenheim IV bombing from 22000 feet
Ground Attack: 4 x 250 lb GP Bomb

Also attacking 4th Division ...
Also attacking 14th Guards Regiment ...
Also attacking 55th Infantry Regiment ...
Also attacking 7th Ind.Tank Brigade ...
Also attacking 113th Infantry Regiment ...
Also attacking 23rd Tank Regiment ...
Also attacking 6th Tank Regiment ...
Also attacking Guards Tank Division ...
Also attacking 14th Guards Regiment ...
Also attacking 55th Infantry Regiment ...
--------------------------------------------------------------------------------
Morning Air attack on Imperial Guards Division, at 59,45 (Shwebo)
Weather in hex: Light cloud

Raid spotted at 49 NM, estimated altitude 24,000 feet.
Estimated time to target is 16 minutes

Allied aircraft
Blenheim IV x 9
Hurricane IIa Trop x 8

No Allied losses

Aircraft Attacking:
9 x Blenheim IV bombing from 22000 feet
Ground Attack: 4 x 250 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on 14th Guards Regiment, at 59,45 (Shwebo)
Weather in hex: Light cloud

Raid spotted at 48 NM, estimated altitude 20,000 feet.
Estimated time to target is 19 minutes

Allied aircraft
Vengeance I x 32

Allied aircraft losses
Vengeance I: 1 destroyed, 7 damaged

Japanese ground losses:
66 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 1 disabled

Aircraft Attacking:
6 x Vengeance I bombing from 2000 feet
Ground Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
2 x Vengeance I bombing from 5000 feet
Ground Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
15 x Vengeance I bombing from 3000 feet
Ground Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
2 x Vengeance I bombing from 4000 feet
Ground Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
7 x Vengeance I bombing from 4000 feet
Ground Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb

Also attacking 90th Infantry Regiment ...
Also attacking 55th Infantry Regiment ...
Also attacking 4th Ind.Hvy.Art. Battalion ...
Also attacking 2nd Recon Battalion ...
Also attacking 14th Guards Regiment ...
Also attacking 55th Infantry Regiment ...
--------------------------------------------------------------------------------
Morning Air attack on 42nd Infantry Regiment, at 59,45 (Shwebo)
Weather in hex: Light cloud

Raid spotted at 15 NM, estimated altitude 22,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
Hurricane IIc Trop x 7
Vengeance I x 14

Allied aircraft losses
Vengeance I: 4 damaged

Japanese ground losses:
79 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
14 x Vengeance I bombing from 2000 feet
Ground Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47
Weather in hex: Light cloud

Raid spotted at 21 NM, estimated altitude 17,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
no flights

Allied aircraft
B-17E Fortress x 53
B-17F Fortress x 25

Japanese aircraft losses
Ki-46-II Dinah: 1 destroyed on ground

Airbase hits 10
Airbase supply hits 6
Runway hits 92
--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47
Weather in hex: Light cloud

Raid spotted at 33 NM, estimated altitude 19,000 feet.
Estimated time to target is 11 minutes

Allied aircraft
B-17F Fortress x 9

Allied aircraft losses
B-17F Fortress: 1 damaged

Runway hits 14

Aircraft Attacking:
9 x B-17F Fortress bombing from 15000 feet
Airfield Attack: 8 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47
Weather in hex: Light cloud

Raid spotted at 33 NM, estimated altitude 18,000 feet.
Estimated time to target is 9 minutes

Allied aircraft
B-17E Fortress x 7

No Allied losses

Airbase hits 1
Runway hits 5

Aircraft Attacking:
7 x B-17E Fortress bombing from 15000 feet
Airfield Attack: 8 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47
Weather in hex: Light cloud

Raid spotted at 49 NM, estimated altitude 33,000 feet.
Estimated time to target is 11 minutes

Allied aircraft
P-38E Lightning x 6
P-38F Lightning x 5
P-38G Lightning x 5

No Allied losses

Aircraft Attacking:
6 x P-38E Lightning sweeping at 30000 feet
5 x P-38G Lightning sweeping at 30000 feet
2 x P-38F Lightning sweeping at 30000 feet
3 x P-38F Lightning sweeping at 30000 feet

--------------------------------------------------------------------------------
Our own strike on the enemy troops NE of Akyab was a success even though we didn't inflict too many casualties.
We identified many LCUs and confirmed that a major offensive is on the way.
- The heavy flak cost us 2 Sally's so there are AA units there as well.

Morning Air attack on 20th Indian Division, at 57,44
Weather in hex: Clear sky

Raid spotted at 43 NM, estimated altitude 13,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-21-IIa Sally x 53
Ki-43-Ic Oscar x 30

Japanese aircraft losses
Ki-21-IIa Sally: 1 destroyed, 18 damaged

Allied ground losses:
35 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
23 x Ki-21-IIa Sally bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
29 x Ki-21-IIa Sally bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb

Also attacking 150th RAC Regiment ...
Also attacking 23rd Indian Division ...
Also attacking 20th Indian Division ...
Also attacking 150th RAC Regiment ...
Also attacking 23rd Indian Division ...
Also attacking 20th Indian Division ...
Also attacking 150th RAC Regiment ...
Also attacking 20th Indian Division ...
Also attacking 23rd Indian Division ...
Also attacking 150th RAC Regiment ...
Also attacking 23rd Indian Division ...
Also attacking 20th Indian Division ...
Also attacking 150th RAC Regiment ...

--------------------------------------------------------------------------------

Allied offensive in Burma

Need to find out what kind of AV we are expecting here.
Can we defend Magwe and Mandalay in clear terrain? The bases got level 4 and 5 forts and we
can mass a really large Jap Army.

I got a cunning plan, will get back to this later if it has potential [8D]

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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower
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PzB74
Posts: 5069
Joined: Tue Oct 03, 2000 8:00 am
Location: No(r)way

RE: Are we actually playing THE SAME GAME?

Post by PzB74 »

Nik the FFB should be put on the Flak guns issue [;)]
I do think Jap bombers suffers from flak, could have been worse but how sofisticated were Allied and Jap flak in Burma in 42?

Well, I'm loading up troops at Rabaul and I've found a suitable candidate to transfer from Manchukuo.
Soon we will have 6 full sized divisions in Burma (5 inf, 1 armored) as well as numerous brigades and regiments.
- No way I'll allow Andy to ubersize is in Burma this early [:D]
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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower
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castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: Are we actually playing THE SAME GAME?

Post by castor troy »

ORIGINAL: PzB

I'm aware that everything isn't perfect in this regard, this my questions regarding malaria and jungle effects outside of bases.
I also know that units outside a base receives supplies while those inside starve if there's a deficit, opposite of what it should have been.

Still I think we should tone down the strong wording and negative criticism and not make it personal.
Andy has been and is putting in a tremendous effort in the ground combat model. Being responsible for upgrading and improving a far from perfect model isn't easy and too harsh judgements and comments will only be considered offensive. So let's try not to spam with words like FUBAR, broken and utterly useless.


I´m not making it personal nor was I the one but Andy who used the word FUBAR... [;)]

If Andy says everything is just fine, then he´s wrong though, no matter if dev or not. Dev doesn´t mean god, even if there are people who might think of theirself that this would be the same (not Andy). Or he ignores the facts or has got a special edition for the developers that is contrary to ours.
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