Variety in Toaw

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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secadegas
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RE: Variety in Toaw

Post by secadegas »

ORIGINAL: shunwick

It is possible to play TOAW almost superficially and players who do so are usually left wondering if terrain, supply, weather, and all the other stuff actually has that much of an effect.

But If you are prepared to put in the effort, to see past the hex grid to the terrain you troops are fighting in and to see past the counters to the troops who are cold, hungry, hurting, struggling, living and dying, then TOAW comes alive.

[&o]
PFrancis
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RE: Variety in Toaw

Post by PFrancis »

It is possible to play TOAW almost superficially and players who do so are usually left wondering if terrain, supply, weather, and all the other stuff actually has that much of an effect.

I think I'm at this point still. So, I tried to find my answer reading some AARs, but those tend to be very synthetic and descriptions tend to focus on attack axis and divisions involved, quoting battle results and cities captured, but we don't see a lot of considerations about terrain, equipment type, supply routes, communication lines, etc.
There are some (one or two, in fact) detailed AARs I could find, but they deal mostly with engine characteristics, like turn burn, how to avoid loosing too many rounds on a battle, etc.
Your description helps a lot, making me believe there is much more under the simplistic appearance of just pushing the counters in the right places. Thanks very much.
Karri
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RE: Variety in Toaw

Post by Karri »

ORIGINAL: PFrancis

It is possible to play TOAW almost superficially and players who do so are usually left wondering if terrain, supply, weather, and all the other stuff actually has that much of an effect.

I think I'm at this point still. So, I tried to find my answer reading some AARs, but those tend to be very synthetic and descriptions tend to focus on attack axis and divisions involved, quoting battle results and cities captured, but we don't see a lot of considerations about terrain, equipment type, supply routes, communication lines, etc.
There are some (one or two, in fact) detailed AARs I could find, but they deal mostly with engine characteristics, like turn burn, how to avoid loosing too many rounds on a battle, etc.
Your description helps a lot, making me believe there is much more under the simplistic appearance of just pushing the counters in the right places. Thanks very much.

Some of us have been playing for years(decades?), I don't really pay any attention to the details because I know them by heart by now...probaply why the AARs don't tell that much.
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shunwick
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RE: Variety in Toaw

Post by shunwick »

ORIGINAL: Karri

ORIGINAL: PFrancis

It is possible to play TOAW almost superficially and players who do so are usually left wondering if terrain, supply, weather, and all the other stuff actually has that much of an effect.

I think I'm at this point still. So, I tried to find my answer reading some AARs, but those tend to be very synthetic and descriptions tend to focus on attack axis and divisions involved, quoting battle results and cities captured, but we don't see a lot of considerations about terrain, equipment type, supply routes, communication lines, etc.
There are some (one or two, in fact) detailed AARs I could find, but they deal mostly with engine characteristics, like turn burn, how to avoid loosing too many rounds on a battle, etc.
Your description helps a lot, making me believe there is much more under the simplistic appearance of just pushing the counters in the right places. Thanks very much.

Some of us have been playing for years(decades?), I don't really pay any attention to the details because I know them by heart by now...probaply why the AARs don't tell that much.

Karri,

And there is only so much you can put into an AAR. People doing AARs tend to concentrate on the concrete aspects of the campaign.

Best wishes,
Steve
I love the smell of TOAW in the morning...
PFrancis
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RE: Variety in Toaw

Post by PFrancis »

There is still one concern I have. I've noticed that Fire in the East seems to be the most played scenario, really dominating the Toaw scene. I began to ask myself about the possibility of Toaw surviving the emergence of games like Gary Grigsby War in the East. I know it won't have the flexibility of Toaw, which covers dozens of different conflicts. This flexibility is what I like the most about the game, but will I be able to find opponents for scenarios which don't portray the eastern front or WWII in general?
I would like to hear your oppinion about the future of Toaw when facing a game which covers the preferred theatre for Toaw players in a more detailed way.
Karri
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RE: Variety in Toaw

Post by Karri »

ORIGINAL: PFrancis

There is still one concern I have. I've noticed that Fire in the East seems to be the most played scenario, really dominating the Toaw scene. I began to ask myself about the possibility of Toaw surviving the emergence of games like Gary Grigsby War in the East. I know it won't have the flexibility of Toaw, which covers dozens of different conflicts. This flexibility is what I like the most about the game, but will I be able to find opponents for scenarios which don't portray the eastern front or WWII in general?
I would like to hear your oppinion about the future of Toaw when facing a game which covers the preferred theatre for Toaw players in a more detailed way.

FitE dominates the AARs, plenty of people who play other scenarios.


Well, dunno about plenty, no idea how many people still play this game.
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berto
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RE: Variety in Toaw

Post by berto »

ORIGINAL: Karri
ORIGINAL: PFrancis

There is still one concern I have. I've noticed that Fire in the East seems to be the most played scenario, really dominating the Toaw scene. I began to ask myself about the possibility of Toaw surviving the emergence of games like Gary Grigsby War in the East...

I would like to hear your oppinion about the future of Toaw when facing a game which covers the preferred theatre for Toaw players in a more detailed way.

FitE dominates the AARs, plenty of people who play other scenarios.

Well, dunno about plenty, no idea how many people still play this game.

I have zilch interest in FitE, GGWitE, or anything else having to do with the East Front. But I retain a keen interest in TOAW.

I'll keep TOAW on my hard drive if only to play the VCO (Vietnam Combat Operations) series. But there's so much else besides.

"Plenty of people"? Well, there's one other at least. [;)]
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Ibilja
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RE: Variety in Toaw

Post by Ibilja »

Make that two others at least.[;)] However, I am somewhat of an odd in the way TOAW interest me. I am not really interested in PBEM so I am not of any help there. I am interested in military history. I read, watch documentaries etc. When I read something on a battle - I will often use TOAW to try variants of the battle so perhaps I will play the same scenario half a dozen times to see how changing something will change things from the perspective of the historical result. So, it is kind of an extension of the learning process. I am glad that the game system is still 'alive' and being worked on. However, I readily admit if it relied on people like me it probably would not be very lucrative to Matrix.
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Veers
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RE: Variety in Toaw

Post by Veers »

ORIGINAL: PFrancis

There is still one concern I have. I've noticed that Fire in the East seems to be the most played scenario, really dominating the Toaw scene. I began to ask myself about the possibility of Toaw surviving the emergence of games like Gary Grigsby War in the East. I know it won't have the flexibility of Toaw, which covers dozens of different conflicts. This flexibility is what I like the most about the game, but will I be able to find opponents for scenarios which don't portray the eastern front or WWII in general?
I would like to hear your oppinion about the future of Toaw when facing a game which covers the preferred theatre for Toaw players in a more detailed way.

FitE dominates these forums (which, admittedly, are more active than GameSquad forums), but over at GameSquad, you'll see a good variety of diff scenario AARs and lots of diff scenarios being played.
To repeat history in a game is to be predictable.
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SMK-at-work
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RE: Variety in Toaw

Post by SMK-at-work »

I've go a game of Trotsky's war going against the AI...according to he game saves I've been "playing" it since at least March 2008 - that was turn 25...I'm up to T 33 ATM...:)

I tend to play a turn or 2 when I'm stuck at home with a cold....
Meum est propisitum in taberna mori
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