artillery units properties

The Seven Years’ War was fought across the globe and called by some the first “World War” as virtually every major power participated. In the center of events was Prussia, almost constantly at war and lead by the now legendary Frederick the Great.

Relive the exciting and trying days of Frederick the Great in Horse and Musket: Volume I, the improved and expanded combination of the previous Prussian War Machine and Prussia’s Glory titles. Horse and Musket: Volume I is a reboot of the successful Horse and Musket series, including not only two solid historical titles in one package, but also many new game features, a powerful new editor, and a complete graphics overhaul to an already acclaimed gaming system.

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Gribeauval
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artillery units properties

Post by Gribeauval »

In the scenario editor, the player can assign a fire modifier to an artillery unit. But the modifier is not displayed in the unit info window (the unit info window is the window that you get when you click on the name of the artillery unit).
Could not this value be shown in a future update ?

In the scenario editor, 3 formations are allowed for artillery : limbered, unlimbered and defensive. Defensive could be usefull for artillery in a redoubt (the artillery unit has then a 360° arc of fire). Unfortunately, in the scenario editor, the scenario designer can't place the artillery unit in defensive formation on the map. This choice in not available.
Could it be allowed in future version ?
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Uffz Feuerhake
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RE: artillery units properties

Post by Uffz Feuerhake »

Hi,

as a newbie I've a question:

limbered and unlimbered is clear, but what happend in reallity with the battery during the change in "defensive" ?

I think, the known wooden 360 degree-artillery-"chassis" in fortresses are post-frederician...maybe napoleonic?


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PrinzHenrich
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RE: artillery units properties

Post by PrinzHenrich »

Scenario designer are deciding which artillery unit have allow to use all this formation. Ex. If you want to artillery couldn't able to fired 360 degree simpy you do not click on this option. It can be the same with  limbered and unlimbered. If you don't want to unit move anywhere simply do not allowed this formation to them :)

Changes....
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Uffz Feuerhake
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RE: artillery units properties

Post by Uffz Feuerhake »

Ok, but if the game wants to mirror a real attitude on a syw-battlefield:

1.) When a player changes its artillery battery into a 360 degree-"defensive"-modus....What do you think could be the real behavior of an artillery battery on the battlefield? A quick changing of the direction with the prolonge for every gun? A 180-degree-changing - only turning the guns - would be the easiest.

2.) For what is the defensive artillery game-formation with the historical view good for? Fortresses?


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PrinzHenrich
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RE: artillery units properties

Post by PrinzHenrich »

Hmmm, I haven't put this option to non of my scenario, so it isn't problem for 7yw. \this option as all engine of game is prepearing to play historical period from 30years war to napoleonic period. With new options of Volume II ii woud be any different to play all gunpowder periods.

2) it is difficult. In some cases the were dead points in the field near fortress. This option eliminate that (althrough there could be waves terrain, so canon could not fire everywhere). In the other hand firing at the back of the wall to unit which cross the wall haven't historical background. Seens this option is for dedicated scenarios and letter period
Changes....
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