Proposed rule change

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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TAIL GUNNER
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Proposed rule change

Post by TAIL GUNNER »

It's a bit harsh that any tank or vehicle that becomes Tracked and thus Immobile has a 60% chance of not being in the next battle...those suckers cost alot of points to get back..

If I recall right, a crew could replace a tank's track within a few hours...replacing a wheel on a vehicle no doubt takes less time...it is within the scale of time between battles..

So in summary, I feel that any vehicle or tank that becomes Tracked should be exempt from the 60% scrap-it rule..

Chad
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RD Oddball
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RE: Proposed rule change

Post by RD Oddball »

Or change the percentage to be lower. Good suggestion. I'll pass it along.
xe5
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RE: Proposed rule change

Post by xe5 »

According to the manual (p.59), you're better off getting a vehicle tracked when its BG is out of supply. Then its got a 75% chance of being repaired.
In addition to loss of supplies, Battle Groups that are out of supply have a more difficult time replacing infantry losses and repairing/ replacing tanks and vehicles. Battle Groups whose ammunition supply reaches None only replace infantry or repair damaged vehicles 75% of the time.
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mooxe
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RE: Proposed rule change

Post by mooxe »

ORIGINAL: Juggalo

It's a bit harsh that any tank or vehicle that becomes Tracked and thus Immobile has a 60% chance of not being in the next battle...those suckers cost alot of points to get back..

If I recall right, a crew could replace a tank's track within a few hours...replacing a wheel on a vehicle no doubt takes less time...it is within the scale of time between battles..

So in summary, I feel that any vehicle or tank that becomes Tracked should be exempt from the 60% scrap-it rule..

Chad

I would say scrap it to. Tracking can be one of two things. The track popped off the sprocket or the track snapped. Either way, the crew is trained to fix it and usually has a few spare links on the chassis. Why wouldnt the chance be 0%? If its a miniscule amount people will just wonder what ever happened to their tank and the overall impact would just be bewilderment. The penalty is in itself enough. Being immobilized puts your tank in a horrible position, ifs it turretless its even more useless and vulnerable, or maybe its immo'd in a section of the map far removed from the combat. Enough penalties I think.

Being immobilized due to enemy fire could mean everything involved with the engine on down could be broken, 60% works out well here.

Question... tanks brought into battle without fuel are almost always immobilized. Do they fall into the 60% rule as well?
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Sheytan
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RE: Proposed rule change

Post by Sheytan »

Reattaching a broken track time wise depends on the vehicle in question but replacing the wheels on the tank takes longer. If I recall correctly they used a torsion bar that ran between the wheels and connected them. But yes, all of this could easily be done in the field, and the vehicle put back into running shape in a few hours. Im guessing though it probably took alot longer to field service german heavy tanks as opposed to allied tanks.
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