Katana vs Absntmndedprof

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Katana
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Post by Katana »

Indeed :eek:
You naval guns make quite a mess of my defenses.
Brittish guns open up on a 100+ german vessels, losing two ACs
and managing to sink one (!) barge.
Was a lot easier in the old version of SPWAW. This could get painful...
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AbsntMndedProf
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Post by AbsntMndedProf »

Lost one barge carrying a cavalry unit to a 40mm emplacement and a Pz III to a mine field. Those Marm-Herrs sure blow up real good! :D Sorry I can't say the same about those two %(*$* IG Bunkers up North!

My main problem so far seems to be getting everyone ashore without creating 'hexes of death' full of targets. :rolleyes:

My R-Boats must have crews that couldn't qualify for the Kreigsmarine's larger ships. Most couldn't hit the broad side of a barn at 100 paces! :mad:

Why the Germans didn't bother adding an MG or two to their landing barges is beyond me.

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Katana
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Post by Katana »

No ships sunk this turn, but two flaktraks are destroyed and in the south quad mg AFV wipe out some engineers.

Artillery is adjusting fire on the first wave hitting the beach.
Run, you buggers :D
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Post by AbsntMndedProf »

One of my R Boats was taken out by the IG bunkers in the North.

The rest of my forces have taken a beating from your mines and the artillery barage loosed on them this turn. We're far from defeated, however!

Btw, I discovered your little fleet down South. A reception committee is now forming to make them feel unwelcome. :D

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Katana
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Post by Katana »

7.2 howies are not as effective as naval guns in learing the field.:D
Your forces in the south don't suffer as much from friendly fire and are still fighting back. Managed to kill some of your men, though.

This is gonna be one bloody fight. Did you notied everyone seems to be retreating in the wrong direction?
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AbsntMndedProf
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Post by AbsntMndedProf »

Houston, we have a problem! I tried downloading the new file twice, and each time when I tried to unzip it, I got this error message:

"End-of-central-directory signature not found. Either this file is not a Zip file, or it constitutes one disk of a multi-part Zip file."

You may have to re-upload the file.

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Katana
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Post by Katana »

Here you go
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Post by AbsntMndedProf »

My forces continue to make slow but steady progress. In the North, your two IG bunkers remain a thorn in my side despite the attentions of my naval guns.

In the center, my forces managed to destroy a Hippo, a couple of Marm-Herrs, and some infantry units, at the cost of a couple of motercycle MG units.

In the South, two of your LCIs are now available for use as artificial reefs. :D

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Katana
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Post by Katana »

Just a bunch of dead horses.
My ommandoes don't seem to want to assault:mad:
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Post by AbsntMndedProf »

Another reasonably good turn for KG Malta. In the South, another LCI has been comitted to Davy Jones' locker.

In the Center, your commandoes took a real beating, at the cost of a few MG motorcycle units.

In the North, our forces have made an amazing discovery! If you get behind an IG bunker, they can't shoot at you!:D They're still not easy to kill, but one blew up very nicely, and the other's days seem to be numbered.

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Katana
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Post by Katana »

Nothing much to report
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Post by AbsntMndedProf »

Despite your forces' resistance, KG Malta has taken its first v hexes in the North! (Can we hold them, is the question.)

In the center, your first line of resistance seems to be breaking nicely. My advanced MG motorcycles have spotted the first elements of your secondary line, taking out one 2 pounder portee, and spotting another, along with another Marm-Herr AC and a Grant tank hiding out in the woods. I'm sure there are more like it hanging around. I wonder when they will come out and play? :D

In the South, two more LCIs are resting on the bottom.

That's about it.

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Katana
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Post by Katana »

No battle plan ever survives contact with the enemy :rolleyes:

Still, killed some of you advance recon and a tank crew in the middle, plus damage some PzIIIs. Artillery takes its toll as well.
Commandoes still won't assault when I order them to :mad:

BTW, did you know you can only afford to lose about 20% of your forces if you want a victory? Lose a little more than half and I win.
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Post by AbsntMndedProf »

One Lee tank, one IG bunker, and a bunch of British commandoes went bye-bye this turn.

20%? Wow! :eek: I guess I should be glad that so many of my vehicles have driven into buildings and walls, sparing them from being exposed to enemy fire. :D

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Katana
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Post by Katana »

Well, you can only score about 6000 points tops and you'll need a 2:1 advantage for a victory...

Lousy turn for the Brits, bunch of armor lost to op fire, for very little damage to the Germans. Artillery does a lot better, claiming about a dozen casualties in the middle.

Back to you
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Post by AbsntMndedProf »

KG Malta took out a Mark VI, a couple of Marm-Herrs, and some commandoes. The IG bunkers in the North-Central peninsula remain intact, despite my troopers' best efforts to date.

Spotted two Grant tanks. Fired at them, but missed.

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Katana
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Post by Katana »

The northern peninsula is all but lost, the few remaining commandoes up there are powerless to stop the German armour.
Things look a little better in the south, where two Panzers are destroyed by Mam-Herr ACs as they try to roll into town.
Also sank another R-boot leading the landing craft sailing around the peninsula. Wonder where they'll be trying to get ashore...
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Post by AbsntMndedProf »

A farely decent turn. One Lee tank, on IG bunker, a few commando units destroyed. One commando unit surrendered to an SS rifle unit!

Progress is slow but steady.

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Post by AbsntMndedProf »

Gary Tatro just posted to the 'AbsntMndedProf vs VikingNo2' thread that in a human vs human assault battle the ratio of points between the attacker and defender should be 2:1, not 3:1. In light of this, would you like to continue this battle, or restart with a 2:1 ratio of points?

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Katana
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Post by Katana »

Might as well restart. All I can do in this game is delay the inevitable. And not for very much longer.
Your turn to setup, I believe. Maybe that'll put the retreat hexes on the right sides of the map.
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