We have an update that should be official next week, with a bunch of fixes/improvements, but would like some of you to have a look at it. It is in the Members Club, under the Registered downloads link. You will need to create a separate log-in, from your forum id, if you haven't already, and register your game.
Please remember this is a beta, and any feedback would be appreciated. Also remember that we are planning on addressing the main pathing issue in the next update. Steve, Jim, and their team have put a lot of time into this update and are already very busy working on the next.
Here is the current change list for this update;
V5.60.01b – July 28, 2010
- AI
- Tweaked AI aggressiveness for case where a single BG is evaluating an attack move by itself.
- Numerous small changes to the tactical AI to improve AI team coordination and ability to choose and navigate an attack route across the map. AI will be somewhat more active and fire more often.
- Logic
- Chance for misses and area fire to hit a soldier in the area reduced slightly.
- Chance for a stray hit to bypass terrain protection reduced significantly.
- Teams are now easier to spot if they are actively firing a machine gun or back blast weapon (bazooka, panzershreck).
- Bugs
- Fixed Axis briefing text misspellings on Nijmegen Bridge.
- Fixed a voice cue for Germans speaking German where the cue was spoken in English with a British accent.
- Map
- Tweaked or fixed elevations for: Arnhem Road Bridge, Ginkel Heath, Helmond, Renkum Heath, Groesbeek, Valkenswaard, Grave Bridge.
- Added floor element under patio canopy on building on Nijmegen Bridge map to trigger the roof graphic.
- Fixed lighter color on South Oosterbeek rail gate RFM graphic.








