big problem with attacking maps with multiple BGs (screenshots)

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
Post Reply
User avatar
DasHoff
Posts: 109
Joined: Tue Aug 11, 2009 8:04 am

big problem with attacking maps with multiple BGs (screenshots)

Post by DasHoff »

so i had a battle on Son last map (coincidently this was the battle in which my opponent's single MG killed 20 of my guys in buildings, which made me rage so hard i made the other thread). This turn, i moved (not attacked) another group into the map to reinforce just in case i needed (the original group was still going to fight the battle), as so:

Image

This is the screenshot of the map going into the battle:

Image

and here is how the battle actually begins:

Image

Needless to say my opponent is pissed. I can deploy all around him; all he gets are little squares. I've made a post about this before, but it is only now that it has really become a big issue. is there anything i can do to fix this? because if not, i'm gonna have to postpone the campaign again until it gets fixed
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: big problem with attacking maps with multiple BGs (screenshots)

Post by xe5 »

Agree the 'checkerboard' VLs issue is a problem. In this situation the game is failing to fairly calculate how to award deploy area around the St Oedenrode VL to the Allied player to account for the support BG he moved from there into Son. Simultaneously the game has maintain previous VL control. The St O. VL obviously has to change from Axis to Allied control.

Image shows a blue outline around the normal St Oedenrode deploy area on Son and red outline around the deploy area the Axis should have retained in addition to a block of control around the red circled VL. The area with the yelo dots should have been neutral territory between the added Allied map control and the previous Axis control.

Easy to diagram but damn difficult to code the math for the effects strat moves and blown bridges have on battle map control.

Image
Attachments
IntoSonfromStO.jpg
IntoSonfromStO.jpg (282.59 KiB) Viewed 461 times
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: big problem with attacking maps with multiple BGs (screenshots)

Post by Platoon_Michael »

I think this is the same issue thats been in CC for a long time.
If your opponents BG enters a map and you play that battle then on the next turn if your able to move your BG off the map and bring in another BG from where opponets BG came in on his deployment is all out of whack.
User avatar
Andrew Williams
Posts: 3862
Joined: Mon Jan 08, 2001 10:00 am
Location: Australia
Contact:

RE: big problem with attacking maps with multiple BGs (screenshots)

Post by Andrew Williams »

I'm pretty sure that long standing bug from cc4 and CC5 was fixed with the latest patches for WaR and tLD plt_michael.

please let us know if you are still seeing it with patches applied
ImageImage
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: big problem with attacking maps with multiple BGs (screenshots)

Post by Platoon_Michael »

I see in my current GC that whats depicted on the map preview is Not what the deployment is when the game starts.
I will run a test this weekend on the really bad deployment when BG's enter from opponents original deployment.
User avatar
Andrew Williams
Posts: 3862
Joined: Mon Jan 08, 2001 10:00 am
Location: Australia
Contact:

RE: big problem with attacking maps with multiple BGs (screenshots)

Post by Andrew Williams »

IIRC the map preview will show the the results from last battle not what is about to happen... so this is normal.

you are correct the problem was related to Bg's entering a map where the enemy had entered ie same VL.... and then leaving the enemy BG with virtually no deployment zone, in the worst cases causing the game to crash because 15 teams could not fit in th available limited deployment space....

workaround was to field fewer teams by removing them from active forcepool.
ImageImage
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: big problem with attacking maps with multiple BGs (screenshots)

Post by Platoon_Michael »

Moved to WAR forums
User avatar
Ivan_Zaitzev
Posts: 49
Joined: Fri Jun 19, 2009 1:52 am

RE: big problem with attacking maps with multiple BGs (screenshots)

Post by Ivan_Zaitzev »

Was this fixed with the new patch? I haven´t download it yet.
If its not, it must be a top one because this happens a lot.
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: big problem with attacking maps with multiple BGs (screenshots)

Post by RD Oddball »

This is logged in our bug tracking system so it will be looked at. Thanks for the extra info Hoff. I've added your posts to the bug report.
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: big problem with attacking maps with multiple BGs (screenshots)

Post by xe5 »

ORIGINAL: Platoon_Michael
on the next turn if your able to move your BG off the map and bring in another BG from where opponets BG came in on his deployment is all out of whack.

Effectively what is happening is by attacking with a new BG using the same entry VL the enemy used to attack onto the map you are attacking from his rear. That tends to disrupt an opponent.

Image
Attachments
checkerVLs1.jpg
checkerVLs1.jpg (518.35 KiB) Viewed 461 times
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: big problem with attacking maps with multiple BGs (screenshots)

Post by Platoon_Michael »

Personally I consider that a huge flaw in the game.And using it to be a cheat.
If your Bg leaves a map for any reason and then you insert another like you have done it only makes sense to me that the Germans should gain considerable ground and NOT be placed in such a position it can not win.
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: big problem with attacking maps with multiple BGs (screenshots)

Post by xe5 »

In the last image I posted, the original BG did not leave the map. It stayed in support.

...We're gonna hold onto him by the nose and we're gonna kick him in the ass. We're going to kick the hell out of him all the time and we're gonna go through him like crap through a goose...
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: big problem with attacking maps with multiple BGs (screenshots)

Post by Platoon_Michael »

What your saying is the AI BG did not leave the map.........but you moved your 1st BG out and then moved one of YOUR other BG;s into the entry VL that the AI first used in order to attack.
Thus leaving the AI with the horrible deployment you posted in screen shot 2.


correct?
Or is this the result of being able to move 2 BG's onto a map via the new LSA feature?


Also if memory serves me correctly the small deployment that was crashing the game as mentioned by schrecken was a result of a public GC in WAR against the AI.
That crash resulted in us trying to whittle down the FP of the AI and accepting a truce rather than disbanding it.Not because of the weird deployment bug.

User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: big problem with attacking maps with multiple BGs (screenshots)

Post by RD Oddball »

ORIGINAL: Platoon_Michael


Also if memory serves me correctly the small deployment that was crashing the game as mentioned by schrecken was a result of a public GC in WAR against the AI.
That crash resulted in us trying to whittle down the FP of the AI and accepting a truce rather than disbanding it.Not because of the weird deployment bug.


That bug was reported fixed in the TLD an WaR patches. If you're still seeing crashes for this specific bug please report them.
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: big problem with attacking maps with multiple BGs (screenshots)

Post by xe5 »

@PLT_Michael - the result of LSA's two BG stacking. I'll post a comparison of how deploy is affected when a new BG attacks onto a map and 1) the old BG stays in support or rest, and 2) the old BG moves to another map
7A_Woulf
Posts: 91
Joined: Thu Jan 28, 2010 8:18 am

RE: big problem with attacking maps with multiple BGs (screenshots)

Post by 7A_Woulf »

Hope this is fixed in the next patch, or at least soon! Annoying to have this bug time after time, especially at important battles like Arnhem where both side moves BG's a lot... [:@]

Got the infamous '1/3-map' in Eindhoven yesterday as well (sadly my screenshot-program messes with me sometimes so I didn't got a pict):
*Turn 2; 506th PIR takes all but one VL through a Force Moral-low victory (leaving the 'to Valkenswaard' VL in German hands)
*Turn 3; I move up Coldstream Guards from Valkenswaard as reserve to 506th PIR, thinking that I just can rub my hands while I'm wait for the 2 minutes timer since I have all VL's. [X(] Fooled! The western third of the map was allied, the centre neutral and the eastern third was suddenly in German hands...
A bug or a feature when you gain all VL's through strategic moves?
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: big problem with attacking maps with multiple BGs (screenshots)

Post by Platoon_Michael »

Jim I was just trying to clarify what schrecken was saying.
If I see that bug again I will post it.
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: big problem with attacking maps with multiple BGs (screenshots)

Post by RD Oddball »

Ah okay. Thanks.
Post Reply

Return to “Close Combat: Last Stand Arnhem”