Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

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Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

Post by MikeS4269 »


Guadalcanal : Road to Legend


The Emily rose one final time in a last surge and then settled down heavily as the engines were cut. A sudden silence came upon the moonlit scene, broken only by the lapping of waves upon the beach and the creak of a pair of securing lines from the plane to the dock, held in check by two young boys.

A nervous entourage cleared their throats and desperately tried to adjust their uniforms without the shame of being seen doing so. A sweating slab of a man at the front of them, sake heavily on his breath, was in most need of tidying up and the least likely to escape reprimand for it.

Generals were held to higher standards.

The door to the aircraft opened up, sticking slightly in the process, and a lead uniformed co-pilot was the first to appear. He looked about as nervous as the general felt, and after scanning the distance between plane to dock, seemed satisfied and made the cross over with ease. He then stepped aside to make room for the others, and in moments, three more men were standing besides him. All seemed no-nonsense and unreadable. Then, as if pulsed with an electric shock, all three snapped to rigid attention and the general knew that he and his group must do the same.

“AttenTION!” shouted the general, and the two rows of men behind him attempted to get even straighter than they were before.

Word of this visit had not reached the general until a mere thirty minutes before the plane had been expected to touch down, and to make matters worse, the plane had come twenty minutes early. Dragged from a comfort station a short ways up the road, he had been the only one close enough to give a proper welcome to such a formidable guest. Rounding up every spare man he could find (including a mahjong playing group of mechanics on break), he prayed to the gods that the sliver of a moon above would not be enough light to expose his most embarrassing show of a welcoming committee.

There were proper ways to meet one of the Emperor's hands.

He wore the uniform of an army officer when he stepped out, but the general knew that Baron Nomma Aisoraki had been a graduate of Etajima in the same class as the esteemed Admiral Yamamoto who now commanded the Combined Fleet.

A short man, called “the Dwarf” behind his back, Nomma was one of the two people closest to the Emperor and was said to be one of the most influential men in all the Empire. His word was said to be that of the Emperor himself, and he transcended all boundaries between the Army, the Navy and the Cabinet. Upon his broad chest he wore a single designation, the golden chrysanthemum, and it made that power all to clear as he came forward.

“Baron Nomma, what an unexpected visit,” the general began. “We are honored by your presence...”

The Emperor's Hand simply walked past him, and the general realized he was expected to fall into step beside him. The entourage from the plane followed, minus the co-pilot who looked eager to flee back into his plane.

“You may dispense with the pleasantries, General.” the Baron rumbled, coldness radiating from his every fiber. “I am here to put this theater of operations back on schedule.”

The general stiffened. His stepped faltered just a moment as they made their way down the dock.

“I assure you, Baron, that our men have been working as fast as they can. We've even now just begun our next phase in the operations...”

The Baron narrowed his eyes warningly. “Perhaps I can find new ways to motivate them.”

The general, aware of Nomma's methods, felt fear run up and down his spine. He felt a need to defend himself and his command.

“I tell you, Port Morseby will be taken within the month as planned. We are assured a complete and final victory there. Even now, General Horii is moving within range of his objectives.”

This caused the Baron to stop suddenly and wheel to face the sweating subordinate.

“The Emperor does not share your optimistic appraisal of the situation.” He raised a hand, and for a moment, the general wondered if he might be struck in front of all his men.

The alcohol took over a bit at this point.

“But he asks the impossible!” the general complained through clenched teeth. “We need more men!”

A dark smile came across the Baron's face.

“Perhaps... you can tell him yourself when he arrives.”

This nearly flattened the general to the ground. His heart skipped a beat in his chest.

“The Emperor is coming here??”

The Baron nodded.

“That is correct, General. And he is most displeased with your apparent lack of progress.”

The general stiffened.

“Then we shall double our efforts!”

A dark twinkle came into the Baron's eye.

“I hope so, General. For your sake. The Emperor is not as forgiving as we are...”

This was all too much for the general.

“We?”

“Of course. My counterpart is en-route from Java as we speak. You didn't think I would come alone now, did you?”

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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

Post by MikeS4269 »

Welcome to my / our very first AAR!

“Michael U” and I are both relative newcomers to the WitP AE scene, and we started our first game against each other somewhere around the start of this year. We read the rules the best we could, loaded up the Guadalcanal scenario, and then fought each other bitterly over the next five months. It was an immensely enjoyable time for us, and we both can remember the pangs of sadness which took us over when we finally called our match.

(I saw 'new' to the game, but I've been playing the series since Uncommon Valor came out. I've just never done a PBEM game until this year....)

Michael and I were on the fence as to what to do next. We took off from the game for a month or three, and then one night over beers, I convinced him we needed to get back into things.

The problem was: Where and how?

Both of us have newborns in the house (mine is whimpering as I type this: she has a WitP AE sensor!). We know that our present time is limited. We also know that diving into a five year commitment makes our marriages look easy when compared to doing a full campaign game. We also didn't feel 'pro' enough to give the Japanese side a good run for its money at this stage.

The 1000 Mile War seemed too short to be fun after Guadalcanal. The third party scenarios might have been a good place to go, but we felt Guadalcanal was the most balanced battle to try and were keen to give it another run.

We decided that this time we would partner up and learn how to work together while taking on a fabled “outsider”. I have hopes that our team building practice will set us up for eventually for trying to tackle a full campaign as partners. If Yamamoto and Tojo had staffs to aid them, surely we could work out a way to split the load of covering 1/3 the globe in conflict? (grin)

Amusingly, our outsider turned out to be none other than Arnhem, a guy we got to meet last year for the Singapore War Tour extravaganza all sponsored by WitP regular PatrickL. He (like Michael and I – also a Mike) lives in Singapore and it should be easy to coordinate turns with him.

Our first turn was mailed off today, and we are eagerly awaiting the reply.

We are playing one day turns with fixed reinforcements and realistic everything else.

I / we are very new to AAR writing, so we hope you enjoy following along and bear with us as we work the kinks out.

We also think it might be fun(ny) for you veterans out there to see how the up and coming generation fumbles through things you figured out long long ago....

(Neither Michael or I have yet to have ever tackled a full campaign... even vs the AI!)

Let the games commence!
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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

Post by MikeS4269 »

Overall Strategy

This was a bit harder than I originally thought it would be. Originally, Michael U was very strongly in favor for making a strong bid for Guadalcanal and taking the island back from the evil invaders. Having just played Japan against him and trying it, I was skeptical it was even possible. I had flashbacks to a drink I had shared with PzB at the Long Bar at the Raffle's Hotel. At the time, Michael and I were deep in our game, and I was about to make my big push with the full might of Imperial Japan. PzB just shook his head and told me that against a determined Allied player, reclaiming the island was next to impossible. His words proved true for me.

We discussed this at length and even laid out the plans to take GC back. It was the set strategy until last weekend. Then, after a look at other options, we have settled on letting GC go for the moment and shifting our focus to taking Port Moresby and Milne Bay in one massive hammer blow.

We are going to go in this direction at the start. Milne Bay will be our first target.


Division of Responsibility


Being a small scenario (relatively), we needed to draw clear lines between what he would cover and I would.

I have been given:
-Logistics (including base development and contruction)
-Submarines
-ASW duties around ports
-all things Army ground

Michael is going to handle:
-all things warship
-all things air

We will cover for each other just in case one cannot post for a day and run things jointly the best we can. We hope to avoid the traditional Japanese 'interservice rivalry'.

I will continue to post from my side, and if Michael can, I hope he can post from his own.
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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

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.

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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

Post by MikeS4269 »

We also have a large group of transports working to load fuel and supplies from Truk to Rabaul. We will have a pathetic escort of three PBs on the way out met by three PCs from the Shortlands which will come up to join them after stopping over in Rabaul.

Michael requested the 20,000 supplies to Rabaul ASAP, and I'm pulling out all my tricks to do just that.

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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

Post by koontz »

Can recomend the "big" subs to mine the port of Lunga [:)]

EDIT: After that I would commit 80-90% to hunt and sink the pesky allied Carriers.
Be aware that USN might conduct an major portstrike vs Rabul early, before the entrance of the Kido Butai.

For the rest use of IJN Subs 10-20% would use as forward recon and 2-3 subs would be just loitering outside the coast of Sydney where he can repair his ships.

Good luck, and Baaaaaaaanzaaaiii!!!
Amateurs study tactics, professionals study logistics.

"All warfare is based on deception. There is no place where espionage is not used. Offer the enemy bait to lure him."
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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

Post by Capt. Harlock »

“You may dispense with the pleasantries, General.” the Baron rumbled, coldness radiating from his every fiber. “I am here to put this theater of operations back on schedule.”

Nice copying of dialogue from Star Wars VI. But it is exceedingly unlikely that Hirohito would have visited the Solomons-New Guinea theatre.
Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?

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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

Post by MikeS4269 »

ORIGINAL: koontz

After that I would commit 80-90% to hunt and sink the pesky allied Carriers.
Be aware that USN might conduct an major portstrike vs Rabul early, before the entrance of the Kido Butai.

This thought fills Michael with dread at the moment. He knMows what little we have to counter it. He is away for the holiday weekend, but hopefully when he gets back he can shed some light on what he's done to protect us.

I personally feel that Arnhem might not risk leaving his loaded transports, at least not for a few day window. It almost may not be worth the risk for him simply because a lucky hit from land based air could really set him back right from the start.


Also, to Capt Harlock: He is going to visit in our game, just for his "Total Victory Tour" of 1943. [:D]
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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

Post by MikeS4269 »

Our first turn came back already!

Sure, nothing at all happened, but it was exciting all the same to load it after so long of not having a PBEM game
going.





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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

Post by MikeS4269 »

August 7th Orders Phase

The two RO subs I had out started the game without a home port. I noticed this and saw that they had
endurance in red for their missions and didn't move. I remembered this problem from the first time I
played this game. I set them to Rabaul home port for now. I think RB might get too crowded in the weeks to come, so I am debating making Kavieng a sub base for basic sub needs and repairs. I think it's port capacity of three should be enough for their basics. Major repairs can limp back to Truk. (Though in this scale of a game, once you've gotten major sub damage, you are pretty much out of the fight for the duration.)

I also need to make a list of what I have going, so Michael can do my turns for me when I'm not around.

TF 1 – Ponape run to continue and load supplies – then wait for escorts to arrive to take them to RB

TF 5 – go to Green Island – load supplies – move them to RB

TF 6 – go to Emirau – load supplies – take them to RB

TF 7 – APDs to Wewak – continue to destination – load air support group – move to where Michael needs them

TF 10 and 11 - this is the fuel / supply run to RB sitting in TR – I took off destinations for them so they don't take off on us without escorts – I think after one more day of loading they can set off – expect the tanker to be half full but I can't afford to have the supplies be delayed and can't provide enough escorts for both of them in two runs



I also just got a swarm of new subs in today. I need to assign them out to cover various areas.

RO-67 and 68 to proceed to east of Guadalcanal to cover those approached – RO boats have less endurance and I don't want to use them for deep penetration – I have them overlapping their patrols for one hex and covering three hexes each – set to max react of one

I tweaked the commanders for all subs. I wanted 70 or more aggressiveness in my boat commanders. I didn't want the boats with sea planes to be as aggressive as the regular fleet boats. I also don't want RO boats as aggressive because they are death traps and the last thing I want is one of them charging a destroyer at full speed on the surface!

I used up 10 political points. We have 29 left.


Sub Mine Laying

I hit a snag with this one. I remember doing a few missions in my last GC game, but this time, I see that Truk has no mines in the pool and none are listed on the pool screen as coming.

Does anyone know when those mines might show up? How did I get them last time?


Subs with Planes

I have never used the subs with sea planes any differently before. I don't think they were historically very effective (from the dedicated Jpn Sub book I have and what I've studied online). I am not sure what I should do with them for this game.

Any suggestions?

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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

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Southern Patrols (to be tweaked later)



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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

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Northern Patrols



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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

Post by MikeS4269 »

Aug 7th Summary

Again, very little to report. The APDs reached Wewak and then got a visit from a few high level bombers out of PM.

RO-33 ran into an AMc group doing ASW outside of PM.

No other combat anywhere.

Three enemy TFs now off of Guadalcanal. We assume a landing might be about to happen...

The massive supply run from Truk to Rabaul set out and finished loading too quickly. The tanker got left behind and will have to wait for a second set of escorts to be available to take her down.

I need to rush up those PCs from Rabaul (originally from Shortlands) to meet them and merge and then come in with them.

Michael is still not back from his holiday yet. With so little going on, I feel safe tweaking the turn and sending it back to Arnhem right away.


August 8th Orders Phase

I changed RO-33s patrol a little. She was sighted and I heard it was good to keep them moving to lower their detection rate.

The Green Island supply force hit a snag since they were set to Cargo and there was no port at all. They had to switch to Amphibious. This is my first time taking supplies from a place with (0) port level. I will get to see how fast this goes.

Ordered the PCs in Rabaul up to merge with the supply group coming down. That will give them 3 PBs and 3 PCs as escort. They have over 8000 supplies aboard.

APDs loading air support group at Wewak. A tight fit, but it works. I am sending them to Rabaul, but Michael can re-direct them once he has looked the situation over. I know we had said Buka would be good. I also think Lae would be a nice spot for them, or even Buna. I don't want the ships to stay in port if those pesky bombers come back.


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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

Post by MikeS4269 »

August 8th

It seems that the evil Alliance against our Empire cannot seemed to put this whole war thing behind us and move on to a brighter and better tomorrow.

It started at Guadalcanal when desperate radio transmissions came in that our forces there were under attack and taking a pounding.

“From the air?” we asked, fearing enemy CVs might be in the area.

“No...” came the reply. “From destroyers!”

AFTER ACTION REPORTS FOR Aug 08, 42
--------------------------------------------------------------------------------
Pre-Invasion action off Lunga

41 Coastal gun shots fired in defense.

Allied Ships
DD Helm
DD Henley
AKA Alchiba


Amphibious Assault at Lunga

TF 143 troops unloading over beach at Lunga, 114,138


-------------------------------------

Pre-Invasion action off Tulagi

42 Coastal gun shots fired in defense.

Allied Ships
DMS Hovey
DMS Southard
APD Little
APD Colhoun

Amphibious Assault at Tulagi

TF 147 troops unloading over beach at Tulagi, 114,137


Allied ground losses:
37 casualties reported
Squads: 1 destroyed, 5 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (0 destroyed, 2 disabled)

5 troops of a US MMG Section lost from landing craft during unload of 1st USMC Raider Bn
5 troops of a US MMG Section accidentally lost during unload of 1st USMC Raider Bn


--------------------------------------------------------------------------------


This took me as odd. Not that I expected an attack, mind you, but if it came in, I expected our ground forces to get hammered from the air and then swarmed with large amounts of ships and soldiers.

What came ashore was was a very strong force but the skies were quiet until later in the day. Our return fire even got two hits on the attacking ships!

-------------------------------

Invasion Support action off Lunga - Coastal Guns Fire Back!

54 Coastal gun shots fired in defense.

Allied Ships
DD Blue, Shell hits 1
AP Hunter Liggett, Shell hits 1
DD Henley
DD Helm
AKA Alchiba


Allied ground losses:
28 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

--------------------------------------------------------------------------------
Afternoon Air attack on Lunga , at 114,138

Weather in hex: Clear sky

Raid spotted at 21 NM, estimated altitude 18,000 feet.
Estimated time to target is 8 minutes


Allied aircraft
F4F-4 Wildcat x 33
SBD-3 Dauntless x 50


No Allied losses

Japanese ground losses:
28 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled



Airbase hits 7
Airbase supply hits 2
Runway hits 23

--------------------------------------------------------------------------------



Michael is now back in Singapore and we should be ready to toss this peddling invasion force back into the sea in the next day or two.

(Please note my in-character optimism!)


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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

Post by MikeS4269 »

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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

Post by MichaelU »

ORIGINAL: koontz

Be aware that USN might conduct an major portstrike vs Rabul early, before the entrance of the Kido Butai.

After playing against the other Mike and also against the AI and seeing the horrible things that happen to unescorted Bettys against crack carrier fighters, I'm holding back what is effectively my only long-range anti-ship force, rather than taking a crack at the transports. Have set them to range 9, which puts them within escort range of 2 of the 3 Zero groups. At range 7 the Vals and other Zeros will join the fun. I think this would make an early port strike against Rabaul a very risky proposition, especially as the area will soon be crawling with subs.

As the man in charge of planes, I have a couple of questions. Is there any point in focusing on pilot training in such a short game? And what are the best planes for ASW? None of the groups I start out with have any decent ASW ratings.

Boy, playing as the Allies seemed a lot less nerve wracking. Those Marines in Lunga are pretty rough.
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RE: Guadalcanal: Road to Legend (M&M vs Arnhem) Jpn Side

Post by MichaelU »

Trying something new, which is air transporting the aviation support out of Tulagi using the patrol planes. I reckon every point of air support is worth it. Plus it means less dies in Tulagi, which is a strange sort of moral victory.
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