New General Quarters Sound

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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Sonny
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Post by Sonny »

Originally posted by Ross Moorhouse
At this point in time we wont be releasing a list of the wav files in the game. Sorry.
No problem - just thought I'd ask.

One day when I'm not playing the game (whenever that is) I'll find it.:)
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Von Rom
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Post by Von Rom »

Originally posted by Ross Moorhouse
At this point in time we wont be releasing a list of the wav files in the game. Sorry.
If we break the "Magic" code, do we gain access to them? :)
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Von Rom
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Post by Von Rom »

Sonny, the problem is that many of the .wav files sound alike.

I had to change 12 "torpedo" sounds before I found the right one I needed for the "submarine attacks" battle screen.

The one good thing is, the sounds are usually grouped in a sequence, such that all the nature sounds are together, all the music sounds are together, etc. . .
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Ross Moorhouse
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Post by Ross Moorhouse »

Originally posted by Von Rom


If we break the "Magic" code, do we gain access to them? :)
It all depends on what colour pill you take.. Neo..
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Apollo11
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"Ben Hur"?

Post by Apollo11 »

Hi all,
Originally posted by Mike Wood
Hello...

I actually prefer, "Sound the drum for attack speed and clear the decks for action!"

Bye...

Michael Wood
Was this from movie "Ben Hur" before Romans met the pirate fleet?


Leo "Apollo11"
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A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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Post by Knavey »

During the Gulf War in 91 we had one real GQ on board the Theodore Roosevelt. I was in my rack and heard them launch the alert 30, 15, and then the ready 5 aircraft. Apparently the Iraq AF had decided to send a couple of planes into the gulf. When the GQ alarm sounded, I don't believe I had ever seen us set Condition Zebra as fast.

The only other time we had a REAL problem was when they called away a Class Bravo fire in the aft diesel room. Seeing as how my berthing was directly ABOVE the diesel room, I remember 200 guys evacuating in about 15 seconds.

Knavey
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pasternakski
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Post by pasternakski »

How about, "Ram speed! Ram speed! Pharaoh wishes to water ski!"
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Sabre21
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Post by Sabre21 »

I really like this new wave file. Now if there was a way to have a Japanese version for when I play that side. Of course I probably won't have a clue to what it says but it would be cool none the less:)

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NorthStar
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Stupid Question!

Post by NorthStar »

Originally posted by Knavey
During the Gulf War in 91 we had one real GQ on board the Theodore Roosevelt. I was in my rack and heard them launch the alert 30, 15, and then the ready 5 aircraft. Apparently the Iraq AF had decided to send a couple of planes into the gulf. When the GQ alarm sounded, I don't believe I had ever seen us set Condition Zebra as fast.

The only other time we had a REAL problem was when they called away a Class Bravo fire in the aft diesel room. Seeing as how my berthing was directly ABOVE the diesel room, I remember 200 guys evacuating in about 15 seconds.

Knavey
Ok, as a civilian, I'm curious. If I understand the terminology right, aren't the Ready 5 aircraft those held for immediate use (ready for launch in 5 minutes)? Why wouldn't they launch FIRST, before the others on lower aleart status (Alert 30 and Alert 15, I assume).

Dumb question, but I'm curious. . . .
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Post by mariovalleemtl »

Attachments
uvsounds.zip
(648.09 KiB) Downloaded 30 times
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Sonny
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Post by Sonny »

Originally posted by Sabre21
I really like this new wave file. Now if there was a way to have a Japanese version for when I play that side. Of course I probably won't have a clue to what it says but it would be cool none the less:)

Sabre21
My problem is that the same sound is used for the combat replay (:cool: ) and when you load the file for your turn when you are the Allies(:( ).
Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
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Sabre21
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Post by Sabre21 »

Sonny

Yep, I know about the single wave file, might be a good thing to put on the wishlist for WitP:)


Does anyone know which wave file is the background? I picked up the Victory at Sea tape and want to put it as my background..hehe.

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Von Rom
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NEW SOUND SETTING

Post by Von Rom »

Here's a suggestion for those of you who want to get the most out of your sound system.

The following settings are for SoundBlaster Live!

Go to "Settings" - "Control Panel" - click on "Audio HQ" - select "Environmental Audio" - then at the top of this panel, under "Environment", you'll see a pull down menu. Select "Dream Scape" from this menu. Then close all panels.

If you don't have a "Dream Scape" setting in the pull down menu, then select a setting that includes some "echo" and "reverb". You can see these settings in the open window on the same "Environmental Audio" panel as the pull down menu.

These new sound settings will add more echo and reverb to your sounds, making all of the combat, aircraft, music sounds, etc richer in detail. Hopefully, these settings will enhance your enjoyment of the game.

I always use this "Dream Scape" setting when playing a computer game.

Cheers!
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Von Rom
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NEW TORPEDO SOUNDS PART 1

Post by Von Rom »

Please find attached 5 torpedo sounds - Part one:

These sounds should be placed in the following folder:


C:\Matrix Games\Uncommon Valor\SOUND

Please be sure to back-up your original .wav files.

Hope you enjoy them :)
Attachments
uv torp sounds 1.zip
(597.92 KiB) Downloaded 17 times
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Von Rom
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NEW TORPEDO SOUNDS PART 2

Post by Von Rom »

Please find attached 5 more torpedo sounds - Part Two:

These sounds should be placed in the following folder:


C:\Matrix Games\Uncommon Valor\SOUND

Please be sure to back-up your original .wav files.

Hope you enjoy them
Attachments
uv torp sounds 2.zip
(597.92 KiB) Downloaded 20 times
Knavey
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Re: Stupid Question!

Post by Knavey »

Originally posted by NorthStar


Ok, as a civilian, I'm curious. If I understand the terminology right, aren't the Ready 5 aircraft those held for immediate use (ready for launch in 5 minutes)? Why wouldn't they launch FIRST, before the others on lower aleart status (Alert 30 and Alert 15, I assume).

Dumb question, but I'm curious. . . .
Seeing as how I was a nuke trapped below decks most of the time, the way I understood that it worked is thus...

The ready 5 were 2 aircraft on the flight deck with pilots sitting in them and hooked up to the little jobbers that cranked thier engines over. (I think the 14s required help to start, the 18s didn't).

When they call out launch the ready (or alert, I forget which it is) 30s, they are saying that there may be a threat, lets start getting the aircraft into position for launch. I seem to recall hearing that the alert 30s had a refueling set of a-6s in that group.

So the way I think it went down was Launch alert 30s - meaning no one thought there was much of an immeadiate threat at that time. Then the alert 15s, which meant that someone decided that since the Iraqis actually had planes in the air and it could pose a threat to us, and then the OMG they didn't get shot down immeadiately and were making a bee line for the Gulf waters. Realize that you could pretty much walk across the gulf at that time on the decks of all the navy ships out there.

I think they were finally shot down long before they got to us...but it certainly got the adrenaline flowing that night.
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Dunedain
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Post by Dunedain »

It would be great if Matrix would incorporate these improved sounds into the 2.0 version of UV. :)

What do you say, Matrix?
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mariovalleemtl
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Post by mariovalleemtl »

I love those new torpedo sounds. To bad they don't change the one we ear when we start the game.

mario
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Sonny
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Re: !

Post by Sonny »

Originally posted by Mario Vallée
I love those new torpedo sounds. To bad they don't change the one we ear when we start the game.

mario
They all sound alike to me and I don't like the sonar sound with them. Maybe I'm doing something wrong.
Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
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Von Rom
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Re: !

Post by Von Rom »

Originally posted by Mario Vallée
I love those new torpedo sounds. To bad they don't change the one we ear when we start the game.

mario
I was going to change the intro sounds, but I think they're hard-coded to play.

Cheers!
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