Repaired abandoned ships problem

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Pipewrench
Posts: 453
Joined: Tue Jan 05, 2010 1:38 am

RE: Repaired abandoned ships problem

Post by Pipewrench »

ORIGINAL: dpazuk



Now, again, it only appears that this occurred, at least to me. It maybe that a constructor working on an alien wreck of unknown design has a small chance of destroying the wreck. I would like to think the AI was that smart and not a result of my own repair engineers messing up. [:D]
that would be very interesting if your repair has the chance to fail and odds increase with the tech advancement of the ship compared to your empire. It sort of makes me wonder about all those finds early in the game that explode? sorry to go off topic.

“We are limited only by our imagination and our will to act.”
– Ron Garan
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adecoy95
Posts: 420
Joined: Fri Mar 26, 2010 2:01 am

RE: Repaired abandoned ships problem

Post by adecoy95 »

or how about a 0.1% chance each time you repair a ship that all other derelict ships in the entire map will come online and eradicate all enemies of a now long dead empire?
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Pipewrench
Posts: 453
Joined: Tue Jan 05, 2010 1:38 am

RE: Repaired abandoned ships problem

Post by Pipewrench »

.1% sounds like a remake of a horror movie.

evil dead
“We are limited only by our imagination and our will to act.”
– Ron Garan
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WoodMan
Posts: 1345
Joined: Wed Jun 02, 2010 1:22 pm
Location: Ol' Blighty

RE: Repaired abandoned ships problem

Post by WoodMan »

3 mechanics who fix spitfires find a f-18 in the mud and get to work pumping up the tires and fixing the windshield wipers. after a short nap they read the manual and decide with the skill they learned to take it for a spin and see what mach 1 feels like.
lol, that puts things in perspective. 

I can imagine the Atuuk on board a super advanced ship they just repaired:

"Me push big red 'go' button now sir"

"Yes, push to go, we go home with new prize now"

Click... BOOM
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
Tophat1815
Posts: 1824
Joined: Mon Jan 16, 2006 4:11 pm

RE: Repaired abandoned ships problem

Post by Tophat1815 »

Alright,alright you all win..............since playing DW seems to also be a choice of personal preference how about a selection button to enable or disable this option? Personally I thought it worked well in the game as is,then somebody put guns on a constructor and started the: "But my constructor is armed argument" and my lack of armament rationale went right out the airlock!

Alright,alright,alright..............."Its a Bug!"  [:D]
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adecoy95
Posts: 420
Joined: Fri Mar 26, 2010 2:01 am

RE: Repaired abandoned ships problem

Post by adecoy95 »

on an unrelated note, while on of my constructers were repairing.. eh, that big derelict, i shall call it to avoid spoilers, civilian freighters would come with more supplies for the ship so it did not have to leave, i loved that small touch [:)]
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