The truth about Steel Panthers "Light"

A turn-based strategy game like no other has landed. Approachable, absorbing and visually impressive yet detailed, Battle Academy aims to revolutionise the strategy games market with a blend of intuitive design and compelling game play driven by cutting edge technical innovation. The game has more than 30 battles in a range of theatres of war from the North African desert through D-Day to the to the snowy Ardennes mountains where the Allies battled to repel the final German offensive. Now with additional battles on the Western Front with the expansions 'Blitzkrieg France', 'Market Garden', 'Operation Husky', 'Sealion' and 'Rommel in Normandy'.

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CaptRio
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The truth about Steel Panthers "Light"

Post by CaptRio »

I dont have the game yet, but you guys keep saying that this game is like Steel Panthers "LIGHT"......

My question: Can this game be modded to be as close to SP as possible?
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junk2drive
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RE: The truth about Steel Panthers "Light"

Post by junk2drive »

No

It's 3D with squares. Abstract troops, step losses.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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junk2drive
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RE: The truth about Steel Panthers "Light"

Post by junk2drive »

Here's some more

No command structure. No companies or HQs or Lt or Sgt.

No FOs, you just click for CAS or OBA when it is ready.

No ammo dumps, you get refilled every turn and unused ammo gets added to op-fire.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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jomni
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RE: The truth about Steel Panthers "Light"

Post by jomni »

For me the hardest part about molding this fame is that you need 3D models for additional units.
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IainMcNeil
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RE: The truth about Steel Panthers "Light"

Post by IainMcNeil »

Yes it can. You can do anything other than add the hexes. You can make damage applied in any way you like. Basically the engine allows you to pretty much any turn based tile based game you can think of.
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LarryP
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RE: The truth about Steel Panthers "Light"

Post by LarryP »

ORIGINAL: Iain McNeil

Yes it can. You can do anything other than add the hexes. You can make damage applied in any way you like. Basically the engine allows you to pretty much any turn based tile based game you can think of.

Now that's impressive! [:)]
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junk2drive
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RE: The truth about Steel Panthers "Light"

Post by junk2drive »

ORIGINAL: Iain McNeil

Yes it can. You can do anything other than add the hexes. You can make damage applied in any way you like. Basically the engine allows you to pretty much any turn based tile based game you can think of.

Does this mean no expansions?

Can you add Commanders with effects on morale, accuracy, vision, etc?
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
CaptRio
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RE: The truth about Steel Panthers "Light"

Post by CaptRio »

ORIGINAL: Iain McNeil

Yes it can. You can do anything other than add the hexes. You can make damage applied in any way you like. Basically the engine allows you to pretty much any turn based tile based game you can think of.

Great!

Now would you excuse me.....I'll start praying for some real talented guys to make a Steel Panthers mod for this game [&o]
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IainMcNeil
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RE: The truth about Steel Panthers "Light"

Post by IainMcNeil »

Yes commanders can be added. The entire engine is scripted so anything you can think of can be added.
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junk2drive
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RE: The truth about Steel Panthers "Light"

Post by junk2drive »

Wow Iain, I hope someone is up to the task
ORIGINAL: Iain McNeil

Yes it can. You can do anything other than add the hexes. You can make damage applied in any way you like. Basically the engine allows you to pretty much any turn based tile based game you can think of.

(copied from other threads/posts)

We only have live and dead states by design but adding in damaged states such as immobilised, weapons destroyed etc could be easily done by a mod. Basically the only limit is your imagination - and time :)

Yes ammo could be easily added as could fuel, ammo dumps, supply units, fuel trucks. You could create a factory unit that could build new units. You could have resource collection. We choose not to do these things because of the design we wanted to create but all this could be done by modders without needing a single line of code added. This is what we designed the engine for - to let you mod it to be anything you want.


Xcom is the inspiration for the gameplay system we have set up. It could easily be modded with a bit of sci-fi art t do that :)

Yes commanders can be added. The entire engine is scripted so anything you can think of can be added.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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RE: The truth about Steel Panthers "Light"

Post by rich12545 »

Couple questions....

1.  How easy would it be to mod the Pacific Theater?

2.  What scale can be modded?  Can you mod down to individual soldiers and play infantry only?

3.  How good is the AI?

4.  What resolutions?  Does it have a native 1280x1024 for example?

5.  Will there be a demo?
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PipFromSlitherine
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RE: The truth about Steel Panthers "Light"

Post by PipFromSlitherine »

1 - fairly involved as you would need to create assets for all the Japanese etc units
2 - There is no fixed scale really - if you wanted to have single man units you could I
3 - Currently it will come get you, stay out of your lines of fire, and other stuff. But like everything else, the AI runs from a script which can be customised as you desire
4 - Works in all resolutions
5 - A demo is in the works, but it takes quite a lot of work to make a demo that we are happy with

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junk2drive
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RE: The truth about Steel Panthers "Light"

Post by junk2drive »

The AI kicks my butt a lot. Seems good at holding fire and surprising you. But it can be suckered in to traps.

I haven't seen any 3D model making info yet. You could however mod the graphics and substitute Italian or German hardware for Japan.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
Rosseau
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RE: The truth about Steel Panthers "Light"

Post by Rosseau »

This really is a fun game, fellas. And in all humility, I have everything Matrix has sold.

I was unlucky to have a DirectX problem that nixed the game editor, and Pip issued a patch in a few hours.

I love SP a la MBT. But the game is so much work sometimes and the resolution phase so long.

In BA, I have never used the save-game key. I just can't stop until I finish the scenario I'm playing.

Also, there are almost 100 attributes for each unit--all of which can be changed by modding one CSV file. And that's just the very beginning.

So it's not as light-weight as it appears. And priced very fairly, I might add.
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RE: The truth about Steel Panthers "Light"

Post by LarryP »

ORIGINAL: rosseau

This really is a fun game, fellas. And in all humility, I have everything Matrix has sold.

I was unlucky to have a DirectX problem that nixed the game editor, and Pip issued a patch in a few hours.

I love SP a la MBT. But the game is so much work sometimes and the resolution phase so long.

In BA, I have never used the save-game key. I just can't stop until I finish the scenario I'm playing.

Also, there are almost 100 attributes for each unit--all of which can be changed by modding one CSV file. And that's just the very beginning.

So it's not as light-weight as it appears. And priced very fairly, I might add.

This helps, thank you sir. [;)]
Pford
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RE: The truth about Steel Panthers "Light"

Post by Pford »

A poster in the Wargamer forum brought up a possible issue with the armour depiction. Apparently, the player can advance a tank from a concealed position, unleash a couple of shots on an enemy tank, and retreat back to cover without fear of opportunity fire. He called it the "armoured vehicle shuffle" and finds it gamey. Or is this a misapprehension?
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IainMcNeil
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RE: The truth about Steel Panthers "Light"

Post by IainMcNeil »

There is opportunity fire. It is a core part of the system.
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PipFromSlitherine
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RE: The truth about Steel Panthers "Light"

Post by PipFromSlitherine »

The opportunity fire logic attempts to preserve shots when there is very little chance of doing any damage (or indeed hitting the target). It might be that in MP the opportunity fire needs to be a little more keen to open up, even at range.

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Great_Ajax
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RE: The truth about Steel Panthers "Light"

Post by Great_Ajax »

It might be that I am not preserving enough shots so that Opfire doesn't come into play. My opponent is hiding his tanks and then bringing them all in one at a time, popping off two shots and then moving back into hiding again. I have no choice but to sit back and take these pot shots as he vastly outnumbers my number of tanks (I'm the Germans) and if I hunt them down into these cubby hiding holes (which is what he wants), he will have my tanks at close range and at good angles. My advantages at better firepower and range are negated by having to go hunt these guys down.

Trey
ORIGINAL: PipFromSlitherine

The opportunity fire logic attempts to preserve shots when there is very little chance of doing any damage (or indeed hitting the target). It might be that in MP the opportunity fire needs to be a little more keen to open up, even at range.

Cheers

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sabre1
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RE: The truth about Steel Panthers "Light"

Post by sabre1 »

El Hefe,

I ran into the "exact" same problem. I guess that is what happened to the Germans in real life. They were overwhelmed by superior numbers.
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