Naval battles Bug

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Dancing Bear
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Joined: Wed Feb 20, 2008 11:16 pm

Naval battles Bug

Post by Dancing Bear »

There is something wrong with naval battles, or perhaps standing orders for fleets. In a recent naval battle, the Turks attacked the Russian's and won. One of the victorius Turkish pursued the defeated Russians while the rest stayed behind, spliting Turkish fleet. This should not have happened. First, there is meant to be no pursuit after a naval victory (evasion is different), and second if there was a pursuit why did only one fleet pursue?

This might be a standing orders problem, in that one of the Russian fleets successfully evaded and then was pursued by one of the Turkish fleets, while the rest battled it out.

Either way it needs to be fixed if it has not already. We can not have bugs continuing in a criticial function like combat.

I think this needs to be fixed before 1.08.04 is released as a final version (the BETA can still go out as is), as it can be a real game breaker for games with naval wars.

I'll try to set something up on Mantis later with save files.

For the record, I don't think a non-phasing player fleet should pursue as a default. Imagine a British fleet in the channel, pursuing a defeated French fleet, but only to leave the channel open to a French invasion. If you are the phasing player, then you should be asked if you want to pursue, but only if the combat was initiated by the phasing player, if we are going to play with this option.
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MarshallEllis
Posts: 5632
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: Naval battles Bug

Post by MarshallEllis »

Send me an EM with the files and how to dupe and I will look at it!
Thank you

Marshall Ellis
Outflank Strategy War Games


Dancing Bear
Posts: 1003
Joined: Wed Feb 20, 2008 11:16 pm

RE: Naval battles Bug

Post by Dancing Bear »

Hi Marshall
I quickly tried half a dozen ways to re-create this. I started by attacking a bunch of British fleets around England with French ships. I tried attacking fleets who had or had not orders to evade, and there was no pursuit in either case, whether the evasion was successful or not. I tried attacking fleets transporting corps, and no pursuit (although I did not check attacking fleets transporting corps with orders to evade).
I then tried attacking French ships around Spain to see if the French ships would retreat to Spain and be pursued, and if it was a retreat to an allied port that made a difference. Still no pursuit.

Actually I noticed there was no pursuit in any of these cases, which might be a bug in itself (although not a big one, if this is universally applied).

It appears this is a freaky one. I can see it happen in the game file, but can not re-create it.
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MarshallEllis
Posts: 5632
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: Naval battles Bug

Post by MarshallEllis »

Perfect :-/ LOL! Just exactly what I needed tday! LOL! I'll try and look into the code side of pursuit a little more...
Appreciate the help with the saves!
Thank you

Marshall Ellis
Outflank Strategy War Games


Dancing Bear
Posts: 1003
Joined: Wed Feb 20, 2008 11:16 pm

RE: Naval battles Bug

Post by Dancing Bear »

Hi Marshall
because pursuit appears to be universally not working, I don't think this is an urgent fix. The above save with Turkey seems to be a very rare event, so also possibly not a major bug. Now that I have had a chance to play with them, I'm not sure if I would hold up the BETA for these two.
To save you some time, I created a naval evasion-pursuit test save, which I emailed to you about 9:30 pm est.

Also, just to reiterate, if you do put pursuit back in the game, then do not allow the non-phasing player to pursue (unless this becomes a standing order). If you did, I can see a 10 ship French light fleet being intercepted by the mighty British channel fleet, France losing the battle, then seeing the GB fleet pursue the French, so that the channel is undefended. France could then move into the channel with an unescorted transport fleet, and assuming GB does not go last, invade GB, all for the cost of a few light ships.

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MarshallEllis
Posts: 5632
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: Naval battles Bug

Post by MarshallEllis »

DB:

Got your saves (thanks a ton). I agree with you! As long as it'' universal. We'll look to add back (Properly) possibly in 1.09
Thank you

Marshall Ellis
Outflank Strategy War Games


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