Map Flavor

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

Moderators: Lord Zimoa, MOD_Commander_The_Great_War

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Jestre
Posts: 180
Joined: Tue Aug 08, 2006 12:29 am
Location: Rhode Island

Map Flavor

Post by Jestre »

Would love to see Commander-GW add some flavor to the map by adding historic locations to the map, ie Ypres, Douai, Arras, Passchendaele etc. Just a dot and the name in small print on the map would add some nice flavor.
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Lukas
Posts: 349
Joined: Mon May 31, 2010 6:40 pm

RE: Map Flavor

Post by Lukas »

Locations that had a significant strategic importance in the war will definitely be portraited, such as the fortress(es) at Verdun and the flooded area around Ypres.

Adding other historical names (without any specific effect on the gameplay) would be easy enough. But the reason I would argue against it is that it's quite difficult to avoid the map getting crowded with text and icons. With the western front filled with units, strength-, supply- and entrenchment icons, national emblems, city- and fortress names & icons, there is only so much additional information you can show on the map before it becomes overwhelming or a pixel soup.
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