several observations from a newbie

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soldier1200
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several observations from a newbie

Post by soldier1200 »

Hello,
I bought the game last month and have to admit that I am just addicted to the game. I have played several times till 0400 in the night completly forgetting time, and regretting it the next morning at 0700 at my work...

An army officer myself, I do have to congratuale the makers of this game in the first place. Hura! You have made a wonderfull and detailed game!
The AI is great and you can almost command a division like a real commander can.

A few observations I have made that I think are worthwhile to mention, because I think that they are strange:

- Very persistent resistance.
In some scenario's (i.e. Elsenborn Ridge) I advanced with three panzerjagerL70 companies against an allready battered antitankplatoon consisting of only a single antitankgun. And it managed to hold for one and a halve day! The same in 'peiper on the meuse', where a german company was surrounded by three US para battalions!! and it hardly lost a single man for one day! And it kept the US-battalions busy, instead of them advancing to the bridge which was much more important for them.

- Magical resupply.
In some case I managed to completly surround the enemy units. But still their resupply turned to be in good order. I had no clue where their transport columns could come from. It would be nice to see the transports on the main-supply-routes to the units any way, in order to intercept them (which happens now semi-automaticly).

-Infiltrating units or lonely units are still completly functional
Normaly you would concentrate your attack and screen only the terrain in between. But after a while lonely or circumvented enemy units start to bypass my combat units (which I understand) and than attack my logistical bases. This is not so realistic. Also because they still seem to be able to put up a good fight and call in fire support. Here something that simulates the 'chain of command' could be nice. For example radio-ranges. In WO-2 the ranges that radio's could transmit where not very impressive; an 8km radio usually transmitted only 2-3km due to dust, rain, forrests, etc, especcialy during fights. Now when a unit is out of radiorange; it should not be able to call for fire support, can not be found for resupply (after moving to a new location), can't do suicide missions.

-angle of attack
This is something I do not know, but I was just wondering. How does this game deal with attacks from the flank or from behind? Sometimes I have the impression that it just don't matters from which side I attack an enemy, and where I expect several burning tanks moving on a road and being attacked by KingTigers from the flank, they just turn their facing and manage to survive. Is this being dealt with in the type of formation?

Again, just a few observations that wondered me, in an otherwise fantastic and addictive game!
Hats Off!![&o]
soldier is the name, war is the game...
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Arjuna
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RE: several observations from a newbie

Post by Arjuna »

Thanks for your feedback...most appreciated.

Re Angle of Attack. Attacking an enemy from a flank or rear does have a benefit in that the number of weapons that can be brought to bear by the defenders will be significantly reduced than if they were attacked at the front. Check out the formation effects in the Estab Editor.

Re Resupply. Please keep in mind that resupply status is not dynamically updated. It gets updated each time a resupply run is resolved. Now in some cases this can be up to 24 hours ago. So it may well be showing that the enemy unit is supplied but in fact currently a resupply run would not get through. The reason we do it this way is to reduce the processing load and thereby avoid slowing the game down significantly.

Re isolated units. Point taken. I plan to review this aspect when I get a moment.

Re Persistent Resistance. Do you have a saved game where this occurs. If so please email it to support[at]panthergames[dot]com, indicate the unit to wthc and include a link to this thread in the covering email.
Dave "Arjuna" O'Connor
www.panthergames.com
PeterD
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RE: several observations from a newbie

Post by PeterD »

- Very persistent resistance.
In some scenario's (i.e. Elsenborn Ridge) I advanced with three panzerjagerL70 companies against an allready battered antitankplatoon consisting of only a single antitankgun. And it managed to hold for one and a halve day!

Just to let you know that I have noted this issue previously, and it sounds like it may already have been resolved (see fb.asp?m=2516288).

Also, in Elsenborn Ridge there were some units beginning "fortified" that has since been changed (see tm.asp?m=2515596) and may have contributed to an overly stiff resistance!

Of course, sometimes you just run into a hero!
soldier1200
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RE: several observations from a newbie

Post by soldier1200 »

maybe something like the internal unit-cohesion could be made applicable for all units within battalions or regiments as well: only when they are nearby (like in radio-range) their morale will be higher. (except offcourse for recon-units).
soldier is the name, war is the game...
soldier1200
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Joined: Sat Aug 14, 2010 6:35 pm
Location: The Hague, Holland

RE: several observations from a newbie

Post by soldier1200 »

Here the file that can act as an example.
In the East en South you will see two lonely units attacking my logistical bases.
In the centre, 1KM NW of Bullingen, you will see a lonely unit, keeping my pzjL70 busy for tooo long (a day!)

I hope this will help you in your analysis.

cheers!
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Arjuna
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RE: several observations from a newbie

Post by Arjuna »

Soldier1200,

What build were you playing with? The build number appears at the bottom right of the screen when playing the game.
Dave "Arjuna" O'Connor
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soldier1200
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RE: several observations from a newbie

Post by soldier1200 »

That is 4.0.229
Though I'm not sure that that was the case last week when I played it the last time.
Pieter.
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simovitch
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RE: several observations from a newbie

Post by simovitch »

ORIGINAL: soldier1200

That is 4.0.229
Though I'm not sure that that was the case last week when I played it the last time.
Pieter.
soldier1200, we are currently at 4.0.235 with the latest public beta patch. Try installing the latest patch and see if the problem persists.
simovitch

soldier1200
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RE: several observations from a newbie

Post by soldier1200 »

Strange,
I check for a new update, and I still receive the message that I have the newest version (i.e. 229)
soldier is the name, war is the game...
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Arjuna
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RE: several observations from a newbie

Post by Arjuna »

soldier1200,

You need to go to the Members Club to get it. See the first post in this thread. There's a link to it.

tm.asp?m=2550089
Dave "Arjuna" O'Connor
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simovitch
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RE: several observations from a newbie

Post by simovitch »

ORIGINAL: soldier1200

Strange,
I check for a new update, and I still receive the message that I have the newest version (i.e. 229)
That's because the patch isn't official yet, it's still a public beta so the game's check for newest version won't find it.

You have to register your game and download the beta patch through the members area, or wait for the patch to become official.
simovitch

soldier1200
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Joined: Sat Aug 14, 2010 6:35 pm
Location: The Hague, Holland

RE: several observations from a newbie

Post by soldier1200 »

Thank you!!
Good advice!
I installed the new patch.
However the problem of persistant units seems to continue.
In the attached file I included another example. Look for the first allied unit west of Dinant in the scenario mayhem at the meuse.
This is the B coy of 2 monmouth. It will hold several battalions, that are also not able to extract themselves from the influence of the company.
It will hold for at least one day, where as the following companies are wiped out in hours. It is marked as 'dug-in' but if so, it is then in atomic-bunkers!!
I tried several other attacks as well; higher german aggro, ROF, earlier deployment, etc. Nothing helps. I even saw the number of personel rising from 79 to 91 after a day! While under heavy fire of three batallions!

I hope this example will tell you something.

Regards,
Pieter.
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Arjuna
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RE: several observations from a newbie

Post by Arjuna »

Pieter,

Thanks I'll look into it.
Dave "Arjuna" O'Connor
www.panthergames.com
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